deadwater, chaotic male droven Assassin - ,,# . -...+- -----# ##.....|##|.(..# #,###,.....|#,+....# #@,,#,|.....#,|`..|# #,@,*,|.....,,-.--- #,###}||...|,,,##,## ,,.....|#,#,,,,# #,------#,##,,## #,## ##,,,## #,,## #,,## ##,,# ### ##,# #,# #,# -----,# |<..-,# ....|## ----- [Deadwater the Dark Brotherhood Initiate] St16 Dx11 Co10 In4 Wi3 Ch3 AssDroMalCha Dlvl:1 $1 HP0(16) Pw10(10) AC6 Exp1 T121 Latest messages n - a wooden container {750}. In what direction? [47896321><] Never mind. What do you want to use or apply? [n or ?*] What do you want to drop? [$a-n or ?*] You drop a wooden container {750}. You hear some noises in the distance. You kill the chipmunk! You see here a chipmunk corpse {20}. o - a chipmunk corpse {20}. The porter lichen touches you! [-1 -> 15] The porter lichen grabs you! You kill the porter lichen! What do you want to eat? [fo or ?*] This chipmunk corpse tastes terrible! You finish eating the chipmunk corpse. You see here 6 rocks {3}. You are enveloped by searing plasma radiation! You die... Your inventory Weapons a - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 dark elven arrows (in quiver) {27} c - 2 uncursed +1 dark elven daggers (wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: healing spells (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37025 Monster spawn increase reached its maximum at turn 91445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 325584 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Larry (freq bonus 3) The monster species that spawned more often: Warder Katcher (freq bonus 3) The monster species that spawned more often: unexpected nymph (freq bonus 20) The monster species that spawned more often: journeyman light wall (freq bonus 4) The monster species that spawned more often: ice spider (freq bonus 2) The monster species that spawned more often: boobed mimic (freq bonus 30) The monster species that spawned more often: boss monkey (freq bonus 2) The monster species that spawned more often: giant chameleon (freq bonus 9) The monster species that spawned more often: mana hound (freq bonus 6) The monster species that spawned more often: stupid looking cos-player (freq bonus 3) The monster species that spawned more often: four of diamonds (freq bonus 2) The monster species that spawned more often: gnome (freq bonus 6) The monster species that spawned more often: holy cow (freq bonus 5) The monster species that spawned more often: castor transport (freq bonus 4) The monster species that spawned more often: satre (freq bonus 5) The monster species that spawned more often: Bael (freq bonus 3) The monster species that spawned more often: elder water elemental (freq bonus 3) The monster species that spawned more often: dark dwarven lord (freq bonus 10) The monster species that spawned more often: quarter-ogre (freq bonus 10) The monster species that spawned more often: void force patch (freq bonus 2) The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: musician The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: gl turret The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: special agent The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 40) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 36) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 105) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Next attribute increase check would have come at turn 487 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 5 You were prevented from having shock resistance (0) You were prevented from having freezopathy (0) You had 1400 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could have safely prayed (258) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of phase door (DONT STARE ME ALWAYS) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (SHUOHUA KAI LI) Potions potion of paralysis (bright) potion of sleeping (brilliant blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 evasive sewer rats (1 created) a chipmunk a lichen (3 created) a porter lichen a kobold zombie (4 created) 0 human thieves (1 created) 0 twens (2 created) 14 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (24 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 53 points, and 1 piece of gold, after 121 moves. Killer: plasma trap You were level 1 with a maximum of 16 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 37438 billy2-Aci-Ang-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (porter wight). - [99] 30 58 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 31 56 deadwater-Drd-Ogr-Mal-Neu died in The Dungeons of Doom on level 1. Fell into a giant chasm. - [12] *32 53 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [16] 33 46 krazyhades-Zoo-Rod-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [20] 34 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23]