deadwater, chaotic male droven Assassin -------------- |&K@.........| |&K&I........| |............| -.---|-------- #,,,#,#### ####,##------+----- ###,,,,,,#####,,,,,,...........| ###,##,,,,,,,###,#|..........| #,,`#####,,### |..........| ------|---- ,,, |........... |.......... |..........| |.........|# -----.- |.....{....| |..........,##|...... -------#---- |.........|,,,....<.| |.........|###|.....| |.........| |.....| ----------- ------- [Deadwater the Dark Brotherhood Initiate] St14 Dx14 Co9 In10 Wi7 Ch4 AssDroMalCha Dlvl:1 $0 HP-4(5) Pw2(8) AC10 Exp1 T166 Brd Latest messages You feel very attracted to the flying rogue of Moloch. The flying rogue of Moloch murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." "Take off your suit; let's get a little closer." The flying rogue of Moloch starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the flying rogue of Moloch lie in each other's arms... The flying rogue of Moloch seems to have enjoyed it more than you... You feel out of shape. Goodbye level 2. The flying rogue of Moloch takes 5 zorkmids for services rendered! The flying rogue of Moloch pretends to be friendly. The flying rogue of Moloch claws you! [-1 -> 4] The kestrel bites you! [-1 -> 3] It just misses! You hit it. The Keystone Kop swings his club. The Keystone Kop hits you! You die... Final attributes You have transgressed Your alignment was -64 Your max alignment was 11 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: the Force You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 22 Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: saber (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12789 Monster spawn increase reached its maximum at turn 57669 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 318786 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: zyborg (freq bonus 8) The monster species that spawned more often: lethe warp fungus (freq bonus 7) The monster species that spawned more often: jubjub bird (freq bonus 4) The monster species that spawned more often: skeleton human (freq bonus 8) The monster species that spawned more often: petty army ant (freq bonus 6) The monster species that spawned more often: forest bear (freq bonus 14) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that spawned more often: car thief (freq bonus 5) The monster species that spawned more often: cutterfish (freq bonus 8) The monster species that spawned more often: lion (freq bonus 10) The monster species that spawned more often: thorned hulk (freq bonus 6) The monster species that spawned more often: red card (freq bonus 9) The monster species that spawned more often: marilith girlfriend (freq bonus 5) The monster species that spawned more often: ultramarine warp fungus (freq bonus 8) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 5) The monster species that spawned more often: fire vortex (freq bonus 3) The monster species that spawned more often: deep gnome digger (freq bonus 4) The monster species that spawned more often: red naga (freq bonus 14) The monster species that spawned more often: crystal mold (freq bonus 3) The monster species that spawned more often: racoon (freq bonus 24) The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: ice spore The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: inferno The monster species that never randomly spawned: large phasing permamimic The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 12) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 14) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 50) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 5) Next attribute increase check would have come at turn 649 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 7 You were prevented from having automatic searching (0) You were prevented from using the force like a real jedi (0) You had 1331 points of nutrition remaining You were stealthy You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (207) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (APOCALYPSE) scroll of phase door (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Potions potion of paralysis (simmering) potion of sleeping (sweet basil) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (22 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Assassin...