deadwater, chaotic male devilish Flame Mage ------ ### -------- |....| -------------- #,# .)....| |...<| +....(>......| #,# .....| -+--|- |............|###,# ... #,,,,,### |............-,,,,########### ####,,,,#######--.-----------###,,^,,,,,,,,# #,##,,,,,,,,##,,#### ##,########## ########,,,,,,,,, ,,,`,,,,,,# ######--.-- #,,####### |SSd. -------^# |@S.| |.....|,# |SS.| ,#|.....|,# |`..| ,}......|,# |...| ##|.....|,# |...| |.....|,# ----- |......,# -------# [Deadwater the Spark] St9 Dx3 Co6 In18 Wi6 Ch3 FlaDevMalCha Dlvl:2 $34 HP0(20) Pw20(20) AC10 Exp1 T438 Latest messages You feel that Ash is pleased. You miss the river moccasin. The river moccasin bites you! [-6 -> 7] The river moccasin misses. The river moccasin just misses! The river moccasin bites you! [-2 -> 5] The river moccasin bites you! [-1 -> 4] The hell hound pup misses the river moccasin. You miss the river moccasin. The river moccasin bites you! The river moccasin's bite was poisoned! The poison doesn't seem to affect you. You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The river moccasin bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 569 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 78% Musable item generation frequency was reduced by 20% Ring drop chance was reduced to 50% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21796 Monster spawn increase reached its maximum at turn 55836 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 75840 The monster class that cannot be genocided was light The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: inertia colony (freq bonus 4) The monster species that spawned more often: sludge stalk (freq bonus 5) The monster species that spawned more often: big disenchanter (freq bonus 7) The monster species that spawned more often: hidden elf (freq bonus 14) The monster species that spawned more often: creeping ruby gems (freq bonus 10) The monster species that spawned more often: quantum force fungus (freq bonus 12) The monster species that spawned more often: fake warp patch (freq bonus 10) The monster species that spawned more often: false warp patch (freq bonus 10) The monster species that spawned more often: lavender colony (freq bonus 14) The monster species that spawned more often: slaughtering troll (freq bonus 4) The monster species that spawned more often: great giant rat (freq bonus 6) The monster species that spawned more often: redguard lady (freq bonus 5) The monster species that spawned more often: giant gem trove (freq bonus 6) The monster species that spawned more often: viper (freq bonus 9) The monster species that spawned more often: undead eye (freq bonus 5) The monster species that spawned more often: skeleton serpent (freq bonus 5) The monster species that spawned more often: stone jelly (freq bonus 12) The monster species that spawned more often: great wyrm of power (freq bonus 14) The monster species that spawned more often: nix (freq bonus 9) The monster species that spawned more often: cold trove (freq bonus 10) The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: giant yellow jellyfish The monster species that never randomly spawned: black oak The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: locking stable The monster species that never randomly spawned: chasing garter snake The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: DQ slime The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 16) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 3556 Strength training was 20 Dexterity training was 21 Wisdom training was -1 Constitution training was 26 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) You had infravision You had 1060 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (354) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 106% b - fireball 4 matter 0% 296% c - detect monsters 4 divine 0% 296% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (I HERE SOMETHING) scroll of healing (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks spellbook of flame sphere (chilly) spellbook of fireball (curare-impregnated) spellbook of detect monsters (castle) Potions potion of invisibility (bright green tea) Rings ring of sustain ability (citrine) Wands wand of fire (timber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (21 of 160) Goodbye deadwater the Flame Mage...