deadwater, lawful male bastard Jedi ##------ ----------###,.....| --------- .........|,,,#|.#..| |.......| |........|,,,,.....| |.......| --.-------,###-.---- ........|#####,,,,,,,,,,,,# #,# |.......-,,,,,,,,#,######## #,# ----.----######,,#,, #,# ,%,# ##,,## #,# -+-.-- ##,# ##----.----- |....| #,# #,.........| |..0d| #,# #,|........| |.._.. #,# #,|.......#| |.^@.| ### #,|........| ------ #,|........| #,---------- #,# ### [Deadwater the Youngling] St17 Dx13 Co12 In9 Wi9 Ch6 JedBasMalLaw Dlvl:1 $14 HP17(21) Pw5(5) AC3 Exp1 T355 Latest messages You don't have anything to drink. You can't go down here. (2x) You stop. Your little dog is in the way! The little dog bites the twen. The twen is killed! The little dog eats a twen corpse {10}. You stop. Your little dog is in the way! (2x) You see here a heavy iron ball {1200}. You hit the sub-gnome. The sub-gnome misses. You miss the sub-gnome. (2x) The sub-gnome misses. You miss the sub-gnome. (2x) The sub-gnome hits you! [-5 -> 16] You miss the sub-gnome. You kill the sub-gnome! You see here a sub-gnome corpse {650}. You stop. Your little dog is in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -11 Your max alignment was 10 You carried 1 sins You could not have this property at all: flying You could nothave this property extrinsically: reflection You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 62 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 27 Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 28% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 95% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: scimitar (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15736 Monster spawn increase reached its maximum at turn 68376 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 818267 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rodent (freq bonus 12) The monster species that spawned more often: invulnerable golem (freq bonus 15) The monster species that spawned more often: volt force fungus (freq bonus 26) The monster species that spawned more often: heavy troopa (freq bonus 32) The monster species that spawned more often: dark wraith (freq bonus 28) The monster species that spawned more often: merlion (freq bonus 26) The monster species that spawned more often: petro trove (freq bonus 17) The monster species that spawned more often: ice spawn (freq bonus 68) The monster species that spawned more often: slut with syphilis (freq bonus 30) The monster species that spawned more often: undead fighter (freq bonus 28) The monster species that spawned more often: animated wedge sandal (freq bonus 16) The monster species that spawned more often: infidel (freq bonus 14) The monster species that spawned more often: chaos plague bearer (freq bonus 26) The monster species that spawned more often: bloody eye (freq bonus 28) The monster species that spawned more often: shadow reaper (freq bonus 28) The monster species that spawned more often: plastic golem (freq bonus 28) The monster species that spawned more often: giant amulet trove (freq bonus 56) The monster species that spawned more often: soft mold (freq bonus 17) The monster species that spawned more often: orange hulk (freq bonus 13) The monster species that spawned more often: silver wolf (freq bonus 13) The monster species that spawned more often: stone giant (freq bonus 16) The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: bright white force patch The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: nether ki-rin The monster species that never randomly spawned: arena rubber The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 65) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 35) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 44) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 8) Next attribute increase check would have come at turn 569 Strength training was 1 Dexterity training was 2 Wisdom training was 2 Constitution training was 12 You were punished You were prevented from having flying (0) You were prevented from having reflection (0) You had 1126 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (1381) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 697% Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (steel helmet) * skullcap (yellow helmet) * flack helmet (filtered helmet) * crystal helm (black helmet) * mining helm (tasseled helmet) * field helm (meteoric helmet) * helm of safeguard (deformed helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (polnish gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (hiking boots) * boots of safeguard (snow boots) Scrolls scroll of punishment (ONE RESULT IS MORE POWER) scroll of cure (HITTING EVEN USED HAT MELO) Spellbooks spellbook of godmode (charming) Potions potion of paralysis (cranberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Legendary) (6 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Jedi... Youescaped from the dungeon with 228 points,