deadwater, neutral male elven Fencer ------ .....| |.(..| .....| |.@..| |....| |..@.| -.---- [Deadwater the Alcor] St9 Dx12 Co6 In7 Wi5 Ch4 FenElfMalNeu Dlvl:1 $0 HP13(13) Pw22(22) AC7 Exp1 T31 Latest messages You open the wooden box... You trigger a trap! But luckily the explosive charge is a dud! elven short sword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This short sword is definitely better than a regular short sword. What do you want to use or apply? [l or ?*] What do you want to drop? [a-l or ?*] You drop a wooden box {500}. Count: 88 Count: 888 c - an uncursed +1 leather armor (being worn) {60}. You hear a door open. The ordinator called Andragil the battler picks up a wooden box {500}. In what direction? [hykulnjb><] You see no door there. What do you want to ready? [- b or ?*] Never mind. You displaced your ordinator called Andragil the battler. The ordinator called Andragil the battler drops a wooden box {500}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 elven short sword (weapon in hand) {12} b - 5 uncursed +0 elven daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 10 uncursed oranges {7} f - 14 uncursed pears {8} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: searching You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 74% Wand drop chance was reduced to 41% Potion drop chance was reduced to 24% Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27304 Monster spawn increase reached its maximum at turn 70114 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 859356 The monster class that cannot be genocided was rodent The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: white wolf (freq bonus 16) The monster species that spawned more often: nycademon (freq bonus 4) The monster species that spawned more often: purple colony (freq bonus 7) The monster species that spawned more often: green mewlip (freq bonus 8) The monster species that spawned more often: young gray dragon (freq bonus 8) The monster species that spawned more often: nondescript warp patch (freq bonus 7) The monster species that spawned more often: Ky-Kiske (freq bonus 6) The monster species that spawned more often: evil patch idea implementator (freq bonus 32) The monster species that spawned more often: greater claw bug (freq bonus 4) The monster species that spawned more often: green orc (freq bonus 5) The monster species that spawned more often: expensive secret car (freq bonus 4) The monster species that spawned more often: USA President (freq bonus 6) The monster species that spawned more often: Solar (freq bonus 6) The monster species that spawned more often: sand barrier (freq bonus 3) The monster species that spawned more often: savage bear (freq bonus 4) The monster species that spawned more often: drone mold (freq bonus 4) The monster species that spawned more often: paralyzing sphere (freq bonus 4) The monster species that spawned more often: weapon cube (freq bonus 6) The monster species that spawned more often: archcouatl (freq bonus 10) The monster species that spawned more often: snow queen (freq bonus 8) The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: inedible slime mold The monster species that never randomly spawned: green thunderlord The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: antelope The monster species that never randomly spawned: donkey teacher The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: annis hag The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 50) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 14) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were prevented from having automatic searching (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1469 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven dagger (runed dagger) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (filtered helmet) * skullcap (spired helmet) * flack helmet (dark helmet) * crystal helm (crested helmet) * mining helm (plumed helmet) * field helm (red helmet) * helm of safeguard (golden helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (comfortable gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (hiking boots) * boots of safeguard (castlevania boots) * elven boots (korean sandals) * elven cloak (faded pall) Scrolls scroll of healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of cure (TRICK 13) Rings ring of increase accuracy (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chicks (1 created) 0 foxes (1 created) 0 ondies (1 created) 0 spore lichens (1 created) 0 green growths (1 created) 0 striped rat snakes (4 created) 0 ordinators (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Fencer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 31 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 35 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 36 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 deadwater-Fen-Elf-Mal-Neu escaped the dungeon [max level 1]. 13 [13]