dana, neutral female automatic Flame Mage -----+---- |........| |...@....| |......... |........| ---------- [Dana the Spark] St5 Dx10 Co9 In11 Wi9 Ch5 FlaClkFemNeu Dlvl:1 $0 HP18(18) Pw21(21) AC7 Xp1/0 Wt96/910 T1 Latest messages Hello dana, welcome to SlashEMExtended! You are a neutral female automatic Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed greased scroll of standard id {0} p - an uncursed scroll of standard id {0} q - an uncursed thoroughly greased scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (0:4) {0} i - a blessed spellbook of fireball (6:4) {0} j - a blessed spellbook of detect monsters (0:3) {0} Potions d - an uncursed potion of extra healing {0} k - an uncursed potion of oil (400) {0} Rings g - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of fire (0:-2) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 135 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 73% Armor drop chance was reduced to 79% Tool drop chance was reduced to 70% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: general combat (turn 1178) The following skill became untrainable after a while: divination spells (turn 49557) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 44539) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34697 Monster spawn increase reached its maximum at turn 100806 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1568301 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ogre (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: Sven (freq bonus 14) The monster species that spawned more often: powerless unicorn (freq bonus 21) The monster species that spawned more often: ice force fungus (freq bonus 3) The monster species that spawned more often: wand trove (freq bonus 30) The monster species that spawned more often: onanocter 7g (freq bonus 21) The monster species that spawned more often: catoblepas (freq bonus 6) The monster species that spawned more often: shechinah sephirah (freq bonus 24) The monster species that spawned more often: critically injured jedi (freq bonus 6) The monster species that spawned more often: supreme lich (freq bonus 12) The monster species that spawned more often: fiery effulgence (freq bonus 18) The monster species that spawned more often: suxxor mimic (freq bonus 12) The monster species that spawned more often: early-leon (freq bonus 7) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 4) The monster species that spawned more often: dead fish (freq bonus 8) The monster species that spawned more often: black dirtbag (freq bonus 20) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 16) The monster species that spawned more often: juridical multicellular (freq bonus 30) The monster species that spawned more often: huge ogre thief (freq bonus 4) The monster species that spawned more often: centaur pwnz0r (freq bonus 18) The monster species that spawned more often: weir (freq bonus 24) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: red mold warrior The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: churner decemvir The monster species that never randomly spawned: spit ghost The monster species that never randomly spawned: upper spinner The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: big pale horse The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 57) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 14) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 21) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 13) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 7) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 66) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 193 traps Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of healing (LENS ALITUS) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (YNORI ERUP) scroll of standard id (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of cure (YOU DIED ON THE ASTRAL PLANE) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (LAME 3 96) Spellbooks spellbook of flame sphere (green eyed) spellbook of fireball (amyflax) spellbook of detect monsters (copied) Potions potion of extra healing (opaque) potion of oil (roast mate) Rings ring of polymorph control (thumb screwing) Wands wand of fire (skew) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack foxes (2 created) 0 lichens (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye dana the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.