cxxr, lawful male asgardish Zyborg .-..---------------------------- ............................%..- ....--------.......----------^.| ....|+++|[$|------.|.%| .+.| |...|+++|[ | ....|.|%.| |.| ....|...-`-|.....|.-|-| ----.| ....--|--..|..%..|....-+---....| |.... .....|..)..|!........%...| % ,........%{.---|---.{...$.......| #,.$..II........*............%...| #$|..I.|..I {.%.......-.---|--.--- ------.-- #$|.I.....|-------%---|.. .|.| |..ck¯S%| #,|..I%...| |%%.-$-..|..| |.| |.F.F..g. #$|.......| |%(.|.|$$|--- |.| |..h.:KhF##$..%..---- ------.---- -----.| |.....Y@U,,,-.B......*...................| ------,,Z##,...--------------------------- [Cxxr the Metal Man] St15 Dx13 Co10 In8 Wi8 Ch7 ZybAsgMalLaw Min:6 $128 HP-1(124) Pw69(92) AC-2 Exp9 T1975 Latest messages [-1 -> 2] Warning: HP low! You feel less confused now. # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) You perform the panic digging ritual and are paralyzed for a while. Some solid rock is pulverized! Your plate mail blocks the creeping 42's attack. The umber pony just misses! The umber pony misses. The Kop swings his club. Your plate mail blocks the Kop's attack. The dwarf thrusts his broad short sword. The dwarf hits you! [-1 -> 1] Warning: HP low! Your little red hat blocks the wood bear cub's attack. The umber pony kicks you! You die... Your inventory Armor a - an uncursed +0 plate mail (being worn) {200} r - an uncursed burnt +0 enchanted (of fire resistance) gnomish helm (being worn) {1} v - an uncursed +0 dwarvish cloak (being worn) {4} A - an uncursed rusty +0 pair of iron shoes (being worn) {20} G - an uncursed +0 pair of iron shoes {20} I - an uncursed +0 pair of low boots {4} Comestibles k - an uncursed tripe ration {1} Scrolls f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions m - an uncursed potion of invisibility {1} x - an uncursed potion of extra healing {1} z - a blessed potion of extra healing {1} C - a cursed potion of polymorph {1} Wands d - an uncursed wand of solar beam (0:8) {1} n - an uncursed wand of increase max hitpoints called health (0:0) {1} Tools b - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} c - 2 blessed diodes {2} q - an uncursed credit card {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: corrosivity You could not have this property intrinsically: flying Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 61% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49141 Monster spawn increase reached its maximum at turn 87551 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 408657 The monster class that cannot be genocided was golem The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 18) The monster species that spawned more often: invisible mold (freq bonus 9) The monster species that spawned more often: fat roper (freq bonus 4) The monster species that spawned more often: karmic stalk (freq bonus 16) The monster species that spawned more often: lesser permamimic (freq bonus 18) The monster species that spawned more often: dark force patch (freq bonus 12) The monster species that spawned more often: undead librarian (freq bonus 36) The monster species that spawned more often: discharger eye (freq bonus 12) The monster species that spawned more often: alien pod (freq bonus 10) The monster species that spawned more often: albino spore (freq bonus 18) The monster species that spawned more often: pale spore (freq bonus 48) The monster species that spawned more often: natsukemono (freq bonus 64) The monster species that spawned more often: fancy mold (freq bonus 12) The monster species that spawned more often: ultramarine patch (freq bonus 9) The monster species that spawned more often: ice colony (freq bonus 10) The monster species that spawned more often: Uniform Sergeant (freq bonus 5) The monster species that spawned more often: green naga hatchling (freq bonus 12) The monster species that spawned more often: slimy growth (freq bonus 4) The monster species that spawned more often: uncommon orc (freq bonus 10) The monster species that spawned more often: pupil (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 12) The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: drydrip warp patch The monster species that never randomly spawned: gremgargoyle The monster species that never randomly spawned: illusionary soldier The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: hawk The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: pseudo-medusa The monster species that never randomly spawned: expensive secret car The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 20) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 57) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 3) Next attribute increase check would have come at turn 2501 Strength training was 45 Dexterity training was 19 Wisdom training was 14 Constitution training was 39 You were fire resistant You were cold resistant You were paralyzed (-16) You were prevented from having manaleech (0) You were prevented from having corrosivity (0) You had 587 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 85% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(721) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(2408) jedi jump 5 O LIMIT(31) double thrownage 2 O LIMIT(0) disarm 2 O LIMIT(0) Discoveries Armor gnomish helm (little red hat) dwarvish cloak (hooded cloak) iron shoes (hard shoes) low boots (walking shoes) Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (NIYONIAI) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of food detection (FORGETABOUTIT) Spellbooks spellbook of extra healing (leveled) Potions potion of speed (tangerine) potion of invisibility (mint) potion of gain level (iridescent) potion of extra healing (simmering) potion of polymorph (slimy) Wands wand of solar beam (eucalyptus) wand of magic missile called magic missile (mercury) wand of increase max hitpoints called health (automatic) wand of digging (penis-shaped) wand of slow monster (biblic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mini chickatrice 0 chickens (1 created) a jackal a racoon dog 2 little dogs 2 trash wolves 0 werewolves (1 created) 2 speeding eyes a kitten 0 furry jaguars (1 created) 0 werepanthers (1 created) a petty black panther 2 jermlaines (10 created) 0 hobbit revellers (1 created) a wimp (2 created) 0 hobbits (1 created) 0 dwarven children (1 created) 0 dwarves (4 created) a force dwarf an army dwarf a porter flying dwarf 0 dwarf thieves (2 created) a vile sewer pygmy a brain eater a dwarf lord stonebreaker a bullywug shaman 0 dwarven elite guardians (1 created) 0 hard blue jellies (1 created) a kobold (3 created) an aqua kobold a small kobold 0 butchers (1 created) a large kobold (0 created) 0 kobold shamans (2 created) a kobold chieftain 0 petit permamimics (1 created) a small healing mimic 0 pixies (1 created) a goblin 0 fiendish goblins (1 created) 0 hobgoblins (1 created) 0 rock piercers (1 created) 3 little wild pigs 0 lambs (6 created) 0 knapsack lambs (1 created) 0 baby river hogs (1 created) 0 rothes (2 created) a large rothe (3 created) 0 furry rothes (3 created) 0 giant badgers (3 created) 0 scarlet river hogs (1 created) 0 scrampers (1 created) 0 sheep (1 created) 0 knapsack sheep (2 created) 0 goats (3 created) 0 forest clans (1 created) a cow 0 sheep skinned wolves (1 created) 0 fire bears (2 created) 0 schwood bears (1 created) 0 baluchitheria (1 created) a sewer rat an evasive sewer rat (2 created) 0 breeder mice (1 created) an eevee a rabid rabbit a ferret 0 giant black mice (1 created) 0 hole spiders (1 created) 0 poison millipedes (1 created) 0 daddy longlegses (1 created) a large spider a small tarantula 0 spider bombs (1 created) a tiny lurker 0 snails (1 created) 0 maggots (1 created) a crawling maggot (2 created) 0 nasty bugs (1 created) a fat bat 0 giant bats (1 created) a minx 0 baby yellow dragons (1 created) 0 baby blood dragons (1 created) a pseudodragon 2 porter lichens (1 created) a colony lichen (0 created) an undefined creature (0 created) a fast lichen 0 green growths (1 created) 0 green patches (1 created) 0 red molds (1 created) 2 pale spores (1 created) a reddish spore 2 shriekers (0 created) 0 violet fungi (1 created) 3 sub-gnomes (5 created) 5 gnomes (8 created) 2 gnome stalkers (5 created) 3 intermediate gnomes (4 created) a gnome comrade 4 gnome lords (6 created) 0 gnome watchers (2 created) 4 gnomish wizards a deep gnome a burrower gnome (2 created) a deep force gnome (2 created) an armor gnome a gnome warrior an ice monster 0 Kops (1 created) 0 Keystone Inspectors (7 created) 0 Keystone Warders (1 created) a mummy (2 created) an adom mummy a kobold mummy a gnome mummy an orc mummy a dwarf mummy a wisdom naga hatchling 0 porter gray oozes (1 created) a small rust monster a white snake 0 tsuchinokos (1 created) 0 umber ponies (1 created) a lower hulk 0 aggravating wallwalkers (1 created) 0 wood bear cubs (1 created) 2 kobold zombies 2 gnome zombies (3 created) an orc zombie a dwarf zombie an elf zombie 0 creeping 42's (2 created) 2 human zombies 0 giant zombies (1 created) a drunkard a weary-looking traveler a werewolf (0 created) 0 item masters (6 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a hata-hata a large eel 0 jellyfish (1 created) a giant clam 0 werepiranhas (1 created) 0 piranhas (1 created) 0 leopard frogs (1 created) a demitwen 0 lizards (1 created) 2 hishi mochis (4 created) a novice medium wall a null 0 starlit skies (1 created) 0 crude turrets (1 created) a jumping jellyfish (3 created) 0 thick jumping jellyfish (3 created) 0 cheep-cheeps (1 created) a fire trove 0 food troves (1 created) a cold trove 258 creatures born. 116 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 24 times You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 237 times You killed 116 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (63 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (257 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye cxxr the Zyborg... You died in The Gnomish Mines on dungeon level 6 with 13318 points, and 128 pieces of gold, after 1975 moves. Killer: a monster (umber pony), while panic digging You were level 9 with a maximum of 124 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on * level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 277 demonzero-Abu-Hrb-Mal-Law quit in The Dungeons of Doom on level 1. 31 [32]