g Player: concave Game: Slash'EM-0.0.8E0F1 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-02-13.07:58:14.ttyrec Time: (1739433494) Thu Feb 13 07:58:14 2025 g This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net gDWShall I pick a character's race, role, gender and alignment for you? [ynq] g snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) ]g/+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) _g[X+_g5]-----|`o..|.d.||@..|-+-+-_gu]Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1  It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sa_g]Rke of us all: Go bravely with Amaterasu Omikami!--More--mg}-----|`o..|.d.||@..|-+-+-mgGmgjKonnichi wa concave, welcome to SlashEM! You are a lawful male human Samurai.--More--ogd/You are lucky! Full moon tonight.rg>(<That door is closed.ugg Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) |g +-----|`o..|.d.||@..|-+-+-y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  |g$ y case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--g' O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name angI  individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--ge eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (gI-ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--gx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: gM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--g@M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, gd;these additional variants are available: --More--g n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--g Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:1 -----|`o..|.d.||@..|-+-+-gJ0What do you want to wield? [- abcd or ?*] g=-Never mind.g=;What do you want to drop? [abcde or ?*] g 0You don't have that object.--More--g.5What do you want to drop? [abcde or ?*] gMo4 Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 41 blessed +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) g-----|`o..|.d.||@..|-+-+-What do you want to drop? [abcde or ?*] ¦gf-Never mind.¦gv  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) æg zĦg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ŦgRWzƦg}} Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ʀgѱ e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) Ǧg e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) Ȧg=e - an uncursed rustproof +0 splint mail (being worn).Ȧg  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ɦg>e - an uncursed rustproof +0 splint mail (being worn).˦gD :You don't have anything to eat.̦gM IYou don't have anything to drink.Φgi!=What do you want to wield? [- abcd or ?*] Ϧg0You don't have that object.--More--Ѧg=What do you want to wield? [- abcd or ?*] Ѧg -Never mind.Ԧg6/ ԦgO/dYou displaced Hachi.2@dզgan3@d<֦g8 צg;ئgئg . Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 41 blessed +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) ڦg-----|`o@.|.d.||<..|-+-+-ڦg t ZThere appears to be no shopkeeper here to receive your payment.ܦgȞ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ݦg<F+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] x - Show attributes y - Self-Polymorph [M-y](end) ᦭g9 ----`o@..d.|<..|+-+- Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ⦭g_ z⦭g Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 㦭g z㦭gY  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 䦭g6z妭gΗ{Hachi misses the goblin.The goblin wields an orcish short sword!--More--馭g <Hachi misses the goblin.4릭g3.@릭g<Hachi misses the goblin.5즭g;.@Hachi misses the goblin.$oHachi bites the goblin.즭geLThe goblin is killed![gDk<That door is closed.玲gZP<That door is closed.g) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ge - an uncursed rustproof +0 splint mail (being worn).(For instructions type a ?)g%le - an uncursed rustproof +0 splint mail (being worn).g% What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) g K-----|`$..|.d[||<.@|g͎ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g1zg9} Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) g#-----|`$..|.d[||<.@|-+-+-g2Specify unknown object by cursor? [ynq] (q) ggqgs ?Specify unknown object by cursor? [ynq] (q) gʸpyPlease move the cursor to an unknown object.(For instructions type a ?)gY Done.g ?Specify unknown object by cursor? [ynq] (q) g@pyPlease move the cursor to an unknown object.(For instructions type a ?)gʧ le - an uncursed rustproof +0 splint mail (being worn).g  Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) gxzgX  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) g-----|`$..|.d[||<.@|-+-+-gL Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) g+-----|`$..|.d[||<.@|-+-+- SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/concave/concave.slashemrc or use `SLASHEMOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autopickup, autoquiver, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, gϙ!fixinv, fullscreen, help, hilite_pet, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, menucolors, menu_on_esc, mon_polycontrol, mouse_support, news, null, perm_invent, pickup_thrown, popup_dialog, prayconfirm, preload_tiles, pushweapon, rest_on_space, safe_pet, showexp, showrace, showscore, showdmg, showweight, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tiled_map, time, tombstone, toptenwin, travel, use_inverse, verbose, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, --More--gJ`altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, go>[16;1H`font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, --More--g`menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - tg he type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, --More--g`pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocoglors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--g Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:5 -----|`$..|.d[||<.@|-+-+-gCA  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) gU +-----|`$..|.d[||<.@|-+-+-y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesg ting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--1gMConcave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:5 -----|`$..|.d[||<.@|-+-+-3g3g)e5g?;5gV;fYou displaced Hachi.6@d5g_ 7@.5g_ tYou see here a statue of a goblin.7d.6g<8g8gĵ r`.d@[9gM X8..@:g/That door is closed.;gBz<That door is closed.;g b9.@.=g+,@.=g,7You see here 53 gold pieces.AggThere appears to be no shopkeeper here to receive your payment.Ag&4 Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 41 blessed +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) Bg k-----|`@..|..[||<..|-+-+-Dg$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Dg me - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) Eg -----|`@..|..[||<..|e - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) Fg0%-----|`@..|..[||<..|Gg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Hge - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) Hg{ e - an uncursed rustproof +0 splint mail (being worn).Hg  Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) Ig$ e - an uncursed rustproof +0 splint mail (being worn).(For instructions type a ?)Ige - an uncursed rustproof +0 splint mail (being worn).(For instructions type a ?)KgH? Use [hjkl] to move the cursor to the monster you want to name. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. Type Space or Escape when you're done. --More--Sgt-----|`@..|..[||<..|Unknown direction: '[' (aborted).Done.(For instructions type a ?)Tgx Ug C10 $@Vg.@ Things that are here: an orcish helm an orcish short sword--More--Zgu^1d\gm2d.[@\g @. Things that are here: an orcish helm an orcish short sword--More--_gB3.de - an uncursed rustproof +0 splint mail (being worn).(For instructions type a ?)_g le - an uncursed rustproof +0 splint mail (being worn)._g  Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) agΟzagN  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) dgʰ +-----|`$..|.d@||<..|-+-+-y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  dg  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--dg O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name andg individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--egW e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (eg -ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--fgConcave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:13 -----|`$..|.d@||<..|-+-+-fgnKZ.d@.gg0ggAi hgK' ig Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) igU +-----|`$..|..d||<@.|-+-+-y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  igV  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--yg9O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name anyg9 individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--zgy Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:13 -----|`$..|..d||<@.|-+-+-{g)3 &In what direction? [hykulnjb><] ~gG8You see no door there.gg5=4.@gO`You displaced Hachi.@d--More--gt Things that are here: an orcish helm an orcish short sword--More--g,9o5d.g? oYou stop. Hachi is in the way!.d.g$ Q6@[g !@.gKoYou see here 53 gold pieces.7d<g5~g %@$gD You see here a statue of a goblin.8$.dgQ`@Hachi picks up an orcish helm.d)g gpr@.You see here a statue of a goblin.9g~D I`@You see here 53 gold pieces.gD Hachi drops an orcish helm.20[.dgJy1$@d.g gQd.@#)Hachi picks up 10 gold pieces.$dgʗg2 g5g\2.@#)#gu U3d#@ggug_g g 84..d#@##gc\g u#d@###gS ~5##@###g#KH6d@g #d##@##g k7##@#gU 8#d##@##gv `9##d@g{gx30##@###.g86----+----#........|@.......$..|#........|....||gd 1-.#@.....)...------g!o 2-|.d@|F.......-.--g`3-#d@||.--g>V|.@Hachi misses the lichen.Hachi bites the lichen.ghVRThe lichen is killed!4%gr5..@dg i.%d@.gsgMYou displaced Hachi.6@dgx .@.gx mYou see here a lichen corpse.7.dg4In what direction? [hykulnjb><] gu/Never mind.g Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) gk+-----|`$..##|.[)|#|<..|##-+-+-#############-------+----##|..........|###........$..|#|@.........||.d........||......)...|---.--------y k u 7 8 9 Move commands:  \|/gMl \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--gVO options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name angV individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--g=e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ga-ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--gx exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: gM-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--g( M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, g") ;these additional variants are available: --More--g@n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--g] Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:37 -----|`$..##|.[)|#|<..|##-+-+-#############-------+----##|..........|###........$..|#|@.........||.d........||......)...|---.--------ħg~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--Ƨgv Concave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:37 -----|`$..##|.[)|#|<..|##-+-+-#############-------+----##|..........|###........$..|#|@.........||.d........||......)...|---.--------ȧg k@d%..ɧgVɧg{LYou displaced Hachi.8d@ʧg{k9@..d˧g40@.%d.̧g8̧gž̧gw u1.@.dͧgo@.d..ͧg)zͧg F2.@Χg{'.@ΧgkYou see here a lichen corpse.3d.ϧggm.%d@ϧgc F4.@ϧg. ЧgCJd.@.5You hear water falling on coins.Чg8@.Чg9You see here a lichen corpse.Чg_ѧgݴѧg0J6%@ѧg- F7.@ҧgx8..d@.ҧgM0c..d@ӧg{?S9d.@ӧgB .dd..@Hachi picks up a lichen corpse.Hachi bites the jackal.ӧgMB TThe jackal is killed!50%ӧg 1d.d.@ԧg*էg.d..d@.էg$ >2.@էg.@էgWHachi drops a lichen corpse.3.d%dקg=4 Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 41 blessed +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) ٧g -----|`$..##|.[)|#|<..|##-+-+-#############-------+----ڧgsu ڧgu zYou displaced Hachi..d@d.ڧgu OHachi misses the jackal.4ܧgq h.@Hachi bites the jackal.ܧg cThe jackal misses Hachi.5.dܧg .@Hachi misses the jackal.%dܧg ]Hachi bites the jackal.The jackal is killed!.ާgz j.@You see here a scimitar.6ߧg৭gj7d.)@৭g ᧭g8.d.@.᧭g g@.d.⧭g-@.⧭gFAYou see here 27 gold pieces.9姭gO 4In what direction? [hykulnjb><] 槭gt ~cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--觭gConcave the Hatamoto St:18 Dx:13 Co:18 In:10 Wi:8 Ch:7 Lawful S:0 Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1/0 T:59 -----|`$..##|.[)|#|<..|##-+-+-#############-------+----##|..........|###.%......@..|#|..........||...d......||......)...|---.--------觭g Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ꧭgc +----...| Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) 吝g+------+----..........|%......@..|..........|...d......|......)...|In what direction? [hykulnjb><] g :You see no door there.gJc 60$@%d.g5l1d@..gx...@dg48d.@You see here a scimitar.2g\c m3@.d)gv@.d.)gI4@.gw5@..dg< 0That door is closed.g}F >That door is closed.gHRYou don't have anything to use or apply.gE4In what direction? [hykulnjb><] gGg}wThe door opens.6|..dgj7##@.d.g 8@|d..gg}gggP g}s#@.dgG9@|ggLg!n70#@#.gS1#@#g gzg- J#@#g gY-gA2#@g A3#@g 9@#g<]4#@dgZ5@#|g, )@dgJ U6#@## g.S7#@# g%#@d g2Hachi drops a scimitar. g>Hachi picks up a scimitar.# gHH8@# gA9#@ gC80@# g0 9@#gNS1#@#g5wA2#@g] B3@#g`8#@gpB4@#g9 S5#@#gb B6@#g^8#@g\A7#@gj28@dg'Jg g/ggZgv g gg VYou stop. Hachi is in the way!9#g(2#@dg_YHachi drops a scimitar.90)g x#@dYou see here a scimitar.#gR" E1)@dg~'@##g~<You see here a scimitar.2gZD3@)g& ##@gb FYou see here a scimitar.dg:@ gw@KYou displaced Hachi.4d@g]5D5)d@gɚgCYou displaced Hachi.@dg o@##You see here a scimitar.6g D7@)go9@#g$B8@#g9B9@#g E100 @#g*k1#:@#g$You just miss the newt.glThe newt bites!3 2dgERYou displaced Hachi.#d@gEsHachi drops a scimitar.You hear some noises.3g ?#d@ggLYou displaced Hachi.4@dg S45@d#g֎U@##dg#9 ^6@##ghK7@#gψ g= g&gB8@#g)A A9#@gQ T#@#gC10@#gB1@#g4 B@#g K2@# g gu7 gDW H3#@!gB@#!gB4@#"g"[5@#$"g)>6@."g3 !@."g3 7You see here 43 gold pieces."gء w@$You see here a statue of a goblin.7$g_y%gHR%g }H8`@&g,@.&g&=You see here a statue of a goblin.&g4j `@&g`j @You see here 43 gold pieces.9'gS520$@d'gM .@ Things that are here: 10 gold pieces an orcish short sword--More--,g"k1d.-g \2.$@-g .g+d@. Things that are here: 10 gold pieces an orcish short sword--More--1g"k3d.2g &In what direction? [hykulnjb><] 3gē-Never mind.3g .d$@Hachi picks up an orcish helm.4.d4g6 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5g----...|e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) 6gqc################)##########-------|----##|..........|6gH  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 9g %----...|9gu  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ;g0+----...| Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) -Never mind.=gT]e - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  a - All types b - Weapons c - Armor A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) >g>V################)##########-------|----##|..........|e - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor(end) ?gt [-----|`$..##|..$|#|