qeӬ  Player: cjn1508 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-12-07.08:52:07.ttyrec Time: (1701939127) Thu Dec 7 08:52:07 2023 qeYDThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. qe WShall I pick a character's race, role, gender and alignment for you? [ynq] ŇqeyŇqeFNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Ƈqe<]5+Ŀ@oF$ƇqeV{[Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC4 Exp1 T1  It is written in the Book of Mor Havoc:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mor Havoc seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fire Fingers, have been heralded from birth as the instrument of Mor Havoc. You are destined to recover the Amulet for your deity,Ƈqeq{ or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mor Havoc!--More--̇qe~Q͇qeMHello cjn1508, welcome to SlashEMExtended! You are a chaotic female thunderlord Elementalist.--More--ЇqeO 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--҇qeZP % Message of the day: Sorry for all the savebreak updates lately, it's the only way I can make sure the version of the game on this server is up to date because our multiversioning script is malfunctioning. If you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In case that still doesn't bring your old game back, contact me on the IRC or Reddit and I'll find a way to restore your game :-) Sincerely, Amy. --More--Ӈqe8Ӈqew[Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha  12(12)  Pw 25(25)  AC4 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--ԇqeG [Cjn1508 the Fire Fingers  12(12)  Pw 25(25) ԇqe++Ŀ@oF$ԇqe&4[Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ؇qen Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed finalized scroll of identify {0} k - an uncursed scroll of identify {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks a - a blessed greased spellbook of steam venom (0:3) {0} b - a blessed spellbook of air current (7:3) {0} c - a blessed fireproof spellbook of battering ram (0:2) {0} d - a blessed spellbook of dripping tread (0:5) {0} Potions h - an uncursed finalized potion of paralysis {0} i - an uncursed pot؇qerion of confusion {0} Wands e - a blessed wand of poison (0:3) {0}(end) ۇqe 9 [Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) އqeDe nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: astral vision. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 251. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 66. Spellbook identification only worked 2 times out of 4. Monsters only dropped their equipment with 92% chance. Book drop chance was reduced to 95%. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 81%. Pއqese otion drop chance was reduced to 80%. Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 91%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 96%. Shop item generation was reduced to 88%. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: searching. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: memorization (turn 1157). The following skill became untrainable after a while: body spells (turn 9326). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'sweetheart bundle'. Your amount of casino chips was 0. The last time you gއqee Got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increase would have started at turn 47260. Monster spawn increase had reached its maximum at turn 128732. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 9190. Your limit for ascension was at turn 623808. The monster class that cannot be genocided was apelike creature. The monster class that was spawned more often: ant or other insect (freq bonus 1). The monster species that was spawned more often: literate fish (freq bonus 6). The monster species that was spawned more often: flash wyvern (freq bonus 4). The monster species that was spawned more often: xanthine shipmate handspring (freq bonus 72). --More--qe)bThe monster species that was spawned more often: fujin (freq bonus 14). The monster species that was spawned more often: staking photospheric (freq bonus 6). The monster species that was spawned more often: killer turbo chicken (freq bonus 14). The monster species that was spawned more often: resignedly armouring (freq bonus 12). The monster species that was spawned more often: unenviously noninflectional (freq bonus 16). The monster species that was spawned more often: shard stalk (freq bonus 18). The monster species that was spawned more often: two-headed troll (freq bonus 4). The monster species that was spawned more often: She Wombure (freq bonus 6). The monster species that was spawned more often: hemstitched nonmythical (freq bonus 2). The monster species that was spawned more often: Zuggtmoy (freq bonus 16). The monster species that was spawned more often: goodwife myrrhic (freq bonus 16). The monster species that was spawneqeKbd more often: long golem (freq bonus 42). The monster species that was spawned more often: poffish (freq bonus 8). The monster species that was spawned more often: Succubus Kchief (freq bonus 8). The monster species that was spawned more often: immolating strabismally (freq bonus 8). The monster species that was spawned more often: player hound (freq bonus 30). The monster species that was spawned more often: decency beadlike (freq bonus 12). The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4). The monster trait that was more common: monsters with acid resistance (freq bonus 2). The monster trait that was more common: monsters that love to collect gold (freq bonus 2). The monster trait that was more common: monsters with debt-increasing attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks remove Elberqebeth engravings underneath you (freq bonus 1).The monster trait that was more common: monsters that want quest artifacts (freq bonus 12). The monster trait that was more common: monsters that can be genocided (freq bonus 12). The monster trait that was more common: monsters with cold resistance (freq bonus 1). The monster trait that was more common: monsters that count as hobbit (freq bonus 3). The monster trait that was more common: monsters that make parrot sounds (freq bonus 1). The monster species that was never randomly spawned: townie digitalization analysand overacted locksmith openhandedly. The monster species that was never randomly spawned: walking oak. The monster species that was never randomly spawned: fibber neglecting kabuki forkful conjugality carbolic. The monster species that was never randomly spawned: shadowy mummy. The monster species that was never randomly spawned: leviti face. The monster species that waqebs never randomly spawned: arena orc. The monster species that was never randomly spawned: winged-demon. The monster species that was never randomly spawned: mangle protrusion. The monster species that was never randomly spawned: foulbreath alien. The monster species that was never randomly spawned: cyclone rider. The RNG hath decreed that this item was never generated: bent sable (bent sword). The RNG hath decreed that this item was never generated: lighttorch ((null)). The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected). The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11). eb81HThe RNG hath decreed that this item was generated more often: resist stun (materiel, freq bonus 13). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 17). The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 16). --More--qe The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 46). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 11). The RNG hath decreed that this item was generated more often: random detection (sonar, freq bonus 21). The RNG hath decreed that this item was generated more often: meta bow ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 88). The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10). The RNG hath decreeqeҥ d that this item was generated more often: Maurah's jewel (yellow, freq bonus 4). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18). The RNG hath decreed that this item was always generated cursed: sludge (fallthrough). The RNG hath decreed that this item was always generated cursed: atlatl ((null)). The RNG hath decreed that this item was always generated cursed: Anna hugging boots (industrial boots). The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)). The RNG hath decreed that this item was always generated cursed: iqe mplant of total nonsense (nonsense). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: binning kit ((null)). The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe). The RNG hath decreed that this item was always generated cursed: doorning stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak). The RNG hath decreed that this trap was always invisible: femmy trap. The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 10). Trap randomization happened for 1 in 510 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 3964. Strength training was 0. Dexterity training was 0. Wisdom traqe> ining was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were doubly fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You were prevented from having astral vision (0). You had 1500 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 0 more turns. You could fly. Your sight was improved. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (114). --More--qe,You survived. --More--qeS35+Ŀ@oF$qe3([Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) qekt n Discoveries  Armor robe of permanence (heretic robe) Scrolls scroll of identify (DER DRUCKER NUEDELT MINUTENLANG RUM) scroll of healing (ZA WARUDO) scroll of mana (DUELLBLUETEL) scroll of phase door (IS THERE A WAY TO DONATE 2 DT) scroll of standard id (GEIRAVOR GIOVANNA) scroll of cure (FWQWGADZ) scroll of heal other (OH YOU ANNOYER) * scroll of extra healing (A HIGHWAY TO THE LEFT) * scroll of greater mana restoration (EARNINGS SERVICES) Spellbooks spellbook of steam venom (feather-patterned) spellbook of air current (pigtail) spellbook of battering ram (gold-runed) spellbook of dripping tread (deep) Potions potion of paralysis (metallic) potion of confusion (glossy white) Wandset .K wand of poison (automatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) qe1^ [Cjn1508 the Fire Fingers ] St8 Dx18 Co15 In13 Wi13 Ch8 ElmThuFemCha Dlvl:1 $0 HP 12(12)  Pw 25(25)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) qezn Vanquished creatures:  0 ants (1 created) 0 antidote mimics (1 created) 0 fries (1 created) 0 rade lichens (1 created) 0 grumble wights (1 created) 0 person who knows the secret codes (1 created) 0 piles of pennies (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--qeSDo you want to see your conduct? [ynq] (n) qe~ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--qe qe* Goodbye cjn1508 the Elementalist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--qe  qeR7 Since you quit, the score list will not be checked.