charaznabl, chaotic female skeleton Saiyan -.------ |@.....| +......| |.@....| -------- [Charaznab the Little Wannabe Fighter] St7 Dx11 Co8 In6 Wi16 Ch9 SaiSkeFemCha Dlvl:1 $0 HP20(20) Pw11(11) AC7 Exp1 T21 Latest messages a - an uncursed +1 robe (being worn) {16}. (2x) There is a wall in the way! Count: 48 There is a wall in the way! Count: 86 There is a wall in the way! Count: 81 Unknown command '^?'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You stop. Android Nr. 17 is in the way! There is a wall in the way! This door is locked. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) a - an uncursed +1 robe (being worn) {16}. This door is locked. Unknown command ' '. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 26% Implant drop chance was reduced to 83% Armor drop chance was reduced to 71% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: broadsword (turn 2850) The following skill became untrainable after a while: missile weapons (turn 10771) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 48991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81162 Monster spawn increase reached its maximum at turn 156710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4295720 The monster class that cannot be genocided was troll The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: polychrome beam (freq bonus 15) The monster species that spawned more often: thick master lich (freq bonus 8) The monster species that spawned more often: sowish eel (freq bonus 8) The monster species that spawned more often: elder evil dragon (freq bonus 24) The monster species that spawned more often: emerald draconian (freq bonus 7) The monster species that spawned more often: memo colony (freq bonus 14) The monster species that spawned more often: tamlit (freq bonus 8) The monster species that spawned more often: ignition bomb (freq bonus 15) The monster species that spawned more often: enemy (freq bonus 8) The monster species that spawned more often: meteor (freq bonus 9) The monster species that spawned more often: acidic Olog-hai (freq bonus 12) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 4) The monster species that spawned more often: The Dreamer (freq bonus 6) The monster species that spawned more often: stone-warhorse (freq bonus 5) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 15) The monster species that spawned more often: grave wight (freq bonus 8) The monster species that spawned more often: yellowy popishly transponder rechristened (freq bonus 21) The monster species that spawned more often: staying ray (freq bonus 5) The monster species that spawned more often: pile of very angry coins (freq bonus 16) The monster species that spawned more often: exit (freq bonus 20) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: hell bovine The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: steaded elocution The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: damn eye The monster species that never randomly spawned: styx elemental The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 11) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Trap randomization happened for 1 in 587 traps Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having mana regeneration (0) You had infravision You had 1478 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1144) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (PALIM PALIM) scroll of phase door (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of standard id (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of cure (SUTSI) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (WALKING LUNACY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 porter lichens (1 created) 0 spore lichens (1 created) 0 karate scrubs (1 created) 0 dragonball kids (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye charaznabl the Saiyan... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 21 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 192 2 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [20] 193 1 Leeroy-Ana-Alb-Mal-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a bad pill. 19 [19] * 0 charaznabl-Sai-Ske-Fem-Cha escaped the dungeon [max level 1]. 20 [20]