Va ' Player: cape Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-01.08:42:14.ttyrec Time: (1633077734) Fri Oct 1 08:42:14 2021 VaNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. VaƻVShall I pick character's race, role, gender and alignment for you? [ynaq] Vaion name: cape  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Va_ + name: cape  role: Valkyrie  race: choosing now  gender: female  alignment: not yet specified Pick a race or species  h - human d - dwarf * + Random  ? - Pick another role first role forces female [ - Pick alignment first q - Quit(end) Va + name: cape  role: Valkyrie  race: human  gender: female  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first role forces female q - Quit(end) VaM+ name: cape  role: Valkyrie  race: human  gender: female  alignment: lawful Is this ok? [ynq]  cape, lawful human Valkyrie  y + Yes; start game n - No; choose role again q - Quit(end) VaQSb-VaUĿ  d @  VaAV[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/0 Dlvl:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FVauVMor the sake of us all: Go bravely with Tyr!--More--VaVaVelkommen cape, welcome to NetHack! You are a lawful human Valkyrie.[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/0 Dlvl:1Va^;<@Vak d@Vak  @ d < VaZ@ d  VasĿd@FVa NYou kill the lichen!/4 Vatr@>Va^F P@Va?l .d@Va6d@Vacg 3@dVa( Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6).--More--Va  VaPick an object.VaK Vah *a statue of a jackalVa?  Va|;)d@ Va;You swap places with Dogger.+d Va we@d Va_"d@ VasqYou swap places with Dogger.d Va4 d@ VaXd@@ VaXXĿ@dVaz"d@VazYou swap places with Dogger.dVa d@@VaH @dd@Va" Od@VaWd@Vad@Vad@Va@VaK @Va @Va@ :d@Va; IYou stop. Dogger is in the way!dVa n@dYou swap places with Dogger.Va>@Va]&k@Va}The kobold hits![Cape the Stripling  ]  HP:13 Va;You kill the kobold!Va^/10 You hear the footsteps of a guard on patrol.Va &@VaS"@dVa(@Vav@Va "@dVa You hear someone counting money.[Cape the Stripling  ]  HP:14 @@@Va Va VaspdVad' VaĖ dVaa VaS Va Vas-dVa^dVadVa= VaQj dVaF i[Cape the Stripling  ]  HP:15 Va$ NetHack History file for release 3.6 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack version numbers, not contemporary NetHack ones). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorpVaorating many of the added features, and produced NetHack version 1.4 in 1987. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3. --More--Va4X[Cape the Stripling  ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:15(16) Pw:2(2) AC:6 Xp:1/10 Dlvl:1Ŀ@Ŀ Ŀ d+ > < ٰ VaZWhere do you want to travel to?(For instructions type a '?')Va*Va+2stone (no travel path)Va+L VaL 7wall (no travel path)VaVa;dark part of a roomVaVa6(@dVaH3You stop. Dogger is in the way!!Va[gWhere do you want to travel to?(For instructions type a '?')!Va!Vay8d@!VaBYou swap places with Dogger.@!Va)[Cape the Stripling ]  HP:16 d@Z"VaJ "VaK GYou miss the kobold zombie.d"Vab "VasxYou destroy the kobold zombie!/11 d%#Va" Z@#Va" EYou see here a kobold corpse.d%VaԔ%d@%VaOO@d%Va+ A@%Va@&Va  @&Vau#@&Va@&Va !@'VaC"d'Vaʹ*@'Va.+You find a hidden door.(VaK,d(Va..d(Va3d(VaM =The door resists!d(Va (Va NThe door opens.d)Va"8@d*Va#d*Va~]%d*Va/ d*Va} d*Va d+VaX(d+Va]O'd+Vag(d+Va~/(d+Vac *d+Va) 'd,VaJ7d,Vagt,d,Vaj(d,Va5&'d,Va2 (d,Va (d-Va3ZWhere do you want to travel to?(For instructions type a '?')-Va<-VaC=0dark part of a room-Va -Va_ Xd@You swap places with Dogger.-Va @-Va jd@-Vam t@-Va b@-Vac =@-Va d@dThe fox bites![Cape the Stripling  ]  HP:14 /Va/l +Pick an object./Va< fox0Va;0Va_ MYou kill the fox!/15 0Va~ m@d1Va@d1VaG1@d2Va:)"Unknown command '-'.4VagiWhere do you want to travel to?(For instructions type a '?')4Va:4Vam@4VaA@4VaP@dd5Va;dJ@d5VaKThe door opens.d5VaDd@5Va [Cape the Stripling  ]  HP:15 d@6VaQd6Va d6Vaw d6Vad7VaZd7Vad7Va:d7Va0 d7Va6 d7Vad8VaM<d8Vad8Va0d8Vad8VaB q[Cape the Stripling ]  HP:16 d8Vat d9Vad9Vad9VaFd9VakHYou find a hidden passage.d9VaA *d9Va d:Va-d:Vad:Vaѥd:Va d:VaB d:Va= d;Vabcd;Va yd@;Va"ud@;Vah `@;Va _d@VaR>Va6d>VaduYou find a hidden passage.d>VaX!d>Va d>Vay0qd@?Vaod@?VaB[d@?Va`d@?VaԖ @d?Va dYou swap places with Dogger.d@Va>[@d@VaI @dBVa#ZWhere do you want to travel to?(For instructions type a '?')BVa3 BVa /stone (no travel path)BVa4 BVa5 2stone (no travel path)CVaICVa(corridorCVaO CVa%@dCVad6@CVa@CVaz@CVa @CVa@DVa2d@DVa~(@dDVa(9You swap places with Dogger.EVaQ@dYou hear the splashing of a naiad.EVa@dEVa @dEVa d@FVa]93@dFVa. 4You stop. Dogger is in the way!FVa8@dGVayX4You stop. Dogger is in the way!GVa0FQ@dGVafd@You swap places with Dogger.GVa8 HVa]p:@dHVa4You stop. Dogger is in the way!IVa">@dIVa "d@IVa̒ SYou swap places with Dogger.dJVa2@JVak@JVay@0With great effort you move the boulder.d@0JVapz &@0KVa}@0KVa- (@0KVaW 7You try to move the boulder, but in vain.KVaMEYou try to move the boulder, but in vain.LVaMd@LVaA Cd@MVa(@MVaY (@MVa5 +@MVa (d@NVa*@dNVa+You swap places with Dogger.@dYou hear bubbling water.@NVa,j@d--More--TVa 7You try to move the boulder, but in vain.UVa8d@UVa_You swap places with Dogger.dUVa@ Ed@VVaw;d@VVagS@You hear the footsteps of a guard on patrol.VVaj<d@WVa_#dWVa $dWVa $dWVac $dXVaz$dXVa#i$dXVaXYou find a hidden passage.dXVaD .dYVaXKd@YVa:@YVac)@ZVa1@ZVab-@+ZVaThe door opens.Ŀ_:ZVaՊ `@ZVa@The newt bites![Cape the Stripling  ]  HP:14 d[Va +Pick an object.[VaX newt\Va \Va< ^You kill the newt!/16 d\VaE[Cape the Stripling  ]  HP:15 @]Va+d@_Vaѣ-You don't have anything to zap._VaQd@`Va 6@_daVaM-You don't have anything to zap.bVa]0Unknown command '-'.cVa+Pick an object.cVau (chaotic altareVaz4floor of a roomeVa20 )walleVa &wallfVa1unexploredfVaL $wallfVa((fountainhVaJ/floor of a roomhVaQ[iVa$E@diVaq@diVa@_diVaOJ@jVa Z@kVa׸dkVa kVaT 3You find a hidden passage.lVay$dlVaC:dlVa@lVa s[Cape the Stripling ]  HP:16 @lVa @rVaWQ Weapons b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand) Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations(end) vVa ĿĿ%ٰxVa (\Where do you want to travel to?(For instructions type a '?')xVaj xVa ,staircase downxVaxVaI@xVaC@xVaV@xVa]@xVaA@xVaRT:@xVa<@zVapTYou kill the newt!/17 %zVa@e - a newt corpse.f - a scroll labeled XIXAXA XOXAXA XUXAXA.@{VaD :What do you want to eat? [de or ?*] VaS0You don't have that object.--More--VaB 4What do you want to eat? [de or ?*] Va" Comestibles d - 2 uncursed food rations e - a newt corpse(end) VaDf+ĿVa]This newt corpse tastes okay.You finish eating the newt corpse.VawgWhere do you want to travel to?(For instructions type a '?')Va +staircase downVa+Va@@Va@@Va;@dVauj@VaG@Vat@Va' Vav"dVaЭ)dVaO Va "dVa]Va"dVaVag' "dVa Va^"dVa'Va"dVaR &dVa;%dVaR %dVa.dVa[ 7ddVai7ddVa4 dVa* %You descend the stairs.--More--VaUĿ%d@$[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Va',dVa@dVa1NYou swap places with Dogger.<dVaV!@VaVUYou see here a sprig of wolfsbane.dVa%@dYou hear a B flat squeak in the distance.<dVa!@Va%PYou see here a sprig of wolfsbane.dVaVaٱXg - a sprig of wolfsbane.@<dVa.E@dVapFv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Va[b+Ŀ Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give Vabyou a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--Va @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \Va? An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--Va< You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down Va=6m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--Vag Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standingVa on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door. --More--VauW C Call (name) monster, individual object, or type of object.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  VaW to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--Va   F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS  environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather ap 216;1H than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game. --More--Va$ r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program.  [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X VaR$ Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.)  ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.) --More--Va? [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ` Show discovered types for one class of objects.  ! Vac] Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--VaC has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command.  N Name a monster, an individual object, or a type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times, aLCeH as in "40." or "20s". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your --More--Va attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--Va` G[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Ŀ@<d$Vac "Unknown command ' '.Va%| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Va+ĿBoolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' command.) acoustics can your character hear anything [TRUE] autodescribe describe the terrain under cursor [FALSE] autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some [FALSE]  suitable inventory weapon to Vajfill the quiver BIOS allow the use of IBM ROM BIOS calls [FALSE] blind your character is permanently blind [FALSE] bones allow loading bones files [TRUE] clicklook look at map by clicking right mouse button [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] dark_room show floor not in sight in different color [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu tty, curses: use menu for # (extended commands) [FALSE]  X11: menu has all commands (T) or traditional subset (F) fixinv try to retain the same letter for the same object [TRUE] force_invmenu commands asking for inventory item show a menu [FALSE] Va--More--VapgoldX when filtering objects by bless/curse state, [FALSE]  whether to classify gold as X (unknown) or U (uncursed) help print all available info when using the / command [TRUE] herecmd_menu show menu of some possible commands when clicking  on yourself or next to you with mouse [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] implicit_uncursed omit "uncursed" from inventory, if possible [TRUE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] mention_walls give feedback when walking against a wall [FALSE] menu_objsyms show object symbVa߲zols in menus if it is selectable [FALSE] menu_overlay overlay menus on the screen and align to right [TRUE] nudist start your character without armor [FALSE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms perm_invent keep inventory in a permanent window [FALSE] pickup_thrown override pickup_types for thrown objects [TRUE] pushweapon when wielding a new weapon, put your previously [FALSE]  wielded weapon into the secondary weapon slot rawio allow the use of raw I/O [FALSE] --More--Va rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] sanity_check perform data sanity checks [FALSE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] status_updates update the status lines [TRUE] time display elapsed game time, in moves [FALSE] tombstone print tombsVa֊ tone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. use_darkgray use bold black instead of blue for black glyphs. [TRUE] use_inverse display detected monsters in highlighted manner [FALSE] verbose print more commentary during the game [TRUE] whatis_menu show menu when getting a map location [FALSE] whatis_moveskip skip same glyphs when getting a map location [FALSE] --More--Va)~ There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for [TRUE]  possible recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] hilite_pile diVa~ Ksplay item piles in a highlighted manner [FALSE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for --More--Val display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean option for Amiga, or for others if ALTMETA was set at compile time: altmeta For Amiga, treat Alt+key as Meta+key. [TRUE] altmeta For unix and VMS, treat two character sequence  "ESC c" as M-c (Meta+c, 8th bit set) when nethack [FALSE]  obtains a command from player's keyboard. Boolean option if USE_TILES was set at compile time (MSDOS protected mode): preload_tiles control whether tiles get pre-loaded into RAM at [TRUE]  the start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only): vt_tiledata insert extra data escape code markers intoVaڣ# output [FALSE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: --More--VaRboulder override the default boulder symbol [`] disclose the types of information you want [ni na nv ng nc no]  offered at the end of the game  (space separated list of two-character values;  prefix: '+' always disclose, '-' never disclose,  'n' prompt with default "no", 'y' prompt with default "yes",  'a' prompt to select sorting order (for suffix 'v' only);  suffix: 'i' inventory, 'a' attributes, 'v' vanquished  monsters, 'g' genocided and extinct monsters, 'c' conduct,  'o' dungeon overview) fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects: [Full]  Va-S Traditional -- prompt for classes of interest, then  prompt item-by-item for those classes;  Combination -- prompt for classes of interest, then  use a menu for choosing items;  Full -- menu for classes of interest, then item menu;  Partial -- skip class filtering, use menu of all items;  only the first letter ('T','C','F','P') matters  (With Traditional, many actions allow pseudo-class 'm' to  request a menu for choosing items: one-shot Combination.) --More--Vanumber_pad alphabetic versus numeric control over movement: [0]  0 -- traditional hjkl + yubn movement (default);  1 -- digits control movement, for use with numeric keypad;  2 -- same as 1, but '5' works as 'g' prefix rather than 'G';  3 -- numeric for phone keypad (1,2,3 above, 7,8,9 below);  4 -- phone keypad (3) combined with '5' preference (2);  -1 -- alphabetic movement but 'z' swapped with 'y'.  Setting number_pad (to a positive value) affects how all  digit keys are handled, not just those on numeric keypad. packorder a list of default symbols for kinds of [")[%?+!=/(*`0_]  objects that gives the order in which your inventory (and  some other things) gets shown if the 'sortpack' option is on  (If you specify only soVa pme kinds of items, the others from the  default order will be appended to the end.) paranoid_confirmation space separated list [paranoid_confirmation:pray]  of situations where alternate prompting is desired  Confirm -- when requiring "yes", also require "no" to reject  quit -- yes vs y to confirm quitting or to enter explore mode  die -- yes vs y to confirm dying (for explore or debug mode)  bones -- yes vs y to confirm saving bones data in debug mode  attack -- yes vs y to confirm attacking a peaceful monster  wand-break -- yes vs y to confirm breaking a wand  eating -- yes vs y to confirm whether to continue eating --More--Vat Were-change -- yes vs y to confirm changing form due to  lycanthropy when hero has polymorph control;  pray -- y to confirm an attempt to pray; on by default  Remove -- always pick from inventory for 'R' and 'T' even when  wearing just one applicable item to remove or take off pickup_burden when you pick up an item that exceeds this encumbrance [S]  level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. pickup_types a list of default symbols for kinds of objects to []  autopickup when that option is on; empty list means "all" pile_limit for feedback when walking across floor objects, [5]  threshold at which "there are objects here" is displayed  insteVawuad of listing them. (0 means "always list objects.") runmode controls how often the map window is updated for [run]  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) scores the parts of the score list you wish [!own/3 top/2 around]  to see when the game ends. You choose a combination of  top scores, scores around the top scores, and all of your --More--Vab  own scores. suppress_alert disable various version-specific warnings about changes []  in game play or the user interface, such as notification given  for the 'Q' command that quitting is now done via #quit  (e.g., use suppress_alert:3.3.1 to stop that and any other  notifications added in that version or earlier) whatis_coord controls whether to include map coordinates when [n]  autodescribe is active for the '/' and ';' commands.  Value is the first letter of one of  compass -- (relative to you; 'east' or '3s' or '2n,4w')  full compass -- ('east' or '3south' or '2north,4west')  map -- (map column x=0 is not used)  screen -- [row,column] (row is offset to match tty usage)  none VaQc  -- no coordinates shown. whatis_filter controls how to filter eligible map coordinates when [n]  getting a map location for eg. the travel command.  Value is the one of  n - no filtering  v - locations in view only  a - locations in same area (room, corridor, etc) Compound options which may be set only on startup are: --More--Va align Your starting alignment (lawful, neutral, chaotic, [random]  or random). Many roles restrict the choice to a subset.  You may specify just the first letter. catname the name of your first cat [none] dogname the name of your first dog [none]  Several roles who start with a dog have one whose name is  pre-set (for example, "Hachi" for Samurai), but that name  will be overridden if you specify dogname. gender Your starting gender (male, female, or random). [random]  You may specify just the first letter. Although you can  still denote your gender using the old "male" and "female"  boolean options, the "gender" option will take precedence. horsename the name of your first horse [none] a! I1Hmenu_* specify single character accelerators for menu commands.  Here is a list of all commands with their default keystroke  followed by a list of window-ports that implement them:  'x' is X11, 't' is tty, 'g' is Gem, 'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](xtga)  menu_deselect_page deselect all items on this menu page [\](tga)  menu_first_page jump to the first page in a menu [^](tga)  menu_invert_all invert all items in a menu [@](xtga)  menu_invert_page invert all items on this menu page [~](tga)  menu_last_page jump to the last page in a menu [|](tga) --More--VaZ? menu_next_page goto the next menu page [>](tga)  menu_previous_page goto the previous menu page [<](tga)  menu_search search for a menu item [:](xtga)  menu_select_all select all items in a menu [.](xtga)  menu_select_page select all items on this menu page [,](tga) msghistory number of top line messages to save [20] name the name of your character [defaults to username on multi-  user systems, asks "who are you?" on single-user systems or if  the username is classified as generic like "games"]  MS Windows is treated as single-user even though it supports  usernames. If character name is specified on the command  line (typically via 'nethack -u myname' depending upon type  of system Va?Cand method of access to it), that name overrides  'name' from your options. pettype your preferred type of pet (cat, dog, horse, random, [random]  or none), if your role allows more than one type (or if you  want to avoid a starting pet). Most roles allow dog or cat  but not horse. For roles which force a particular type,  pettype is ignored unless it specifies 'none'. playmode normal play or non-scoring explore mode or debug mode [normal] race Your starting race (e.g., race:Human, race:Elf). [random]  Most roles restrict race choice to a subset. role Your starting role (e.g., role:Barbarian, role:Valk). [random] --More--Va  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but  the "role" option will take precedence. windowtype windowing system to be used [depends on operating system and  compile-time setup] if more than one choice is available.  Most instances of the program support only one window-type;  when that is the case, you don't need to specify anything.  The list of supported window-types in your program can be  seen while the program is running by using the #version  command or from outside the program by examining the text file  Va 5 named 'options' which is generated when building it. Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use: [single]  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full --More--Va&Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,rest_on_space,!verbose,menustyle:traditional --More--VaG[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Ŀ@<d$Va:v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Vaw +ĿTo contact local support, Email elronnd@slashem.me, or contact moon-child or LarienTelrunya in the #em.slashem.me IRC channel on freenode. To contact the NetHack development team directly, see the 'Contact' form on our website or email . For more information on NetHack, or to report a bug, visit our website "https://www.nethack.org/". --More--Va4aG[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Ŀ@<d$Va`v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Va +ĿTo contact local support, Email elronnd@slashem.me, or contact moon-child or LarienTelrunya in the #em.slashem.me IRC channel on freenode. To contact the NetHack development team directly, see the 'Contact' form on our website or email . For more information on NetHack, or to report a bug, visit our website "https://www.nethack.org/". --More--VaBeG[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Ŀ@<d$Va X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Va +Specify what? (type the word) VaKVa8 v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Va+Ŀ Full Current Key Bindings List Directional keys:  y k u  \ | /  h- . -l  / | \  b j n Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster a;1Hm Prefix: move without picking up objects/fighting M Prefix: run without picking up objects/fighting m Prefix: request a menu --More--Va~$G[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/17 Dlvl:2Ŀ@<d$Va X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) Va ( U+ Weapons b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand) Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations g - a sprig of wolfsbane Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA(end) Va + 1. Any of various, usually poisonous perennial herbs of the genus Aconitum, having tuberous roots, palmately lobed leaves, blue or white flowers with large hoodlike upper sepals, and an aggregate of follicles. 2. The dried leaves and roots of some of these plants, which yield a poisonous alkaloid that was formerly used medicinally. In both senses also called monkshood. [ The American Heritage Dictionary of the English Language, Fourth Edition. ]--More--VafmVa7@dVaÁG<@dVa>C@dVaV5@$dVa= @VaX= ~ $:4 $ - 4 gold pieces.@dVaB@dVa_7d@Va B@dYou swap places with Dogger.Vaw w  $:4 @dVa M@Va &dVa @Va +@dThat door is closed.VaP VaThe door opens.+xdVa Va]You kill the grid bug!/18 Va/@dVaޡ aĿ@dVaL@dVa<fd@That door is closed.Va,7 Va]7 JThe door opens.dVa`ud@Va/y@Va0d@dVaϡ'You kill the fox!Va3[Cape the Stripling ]  HP:26(26) Pw:3(3) Xp:2/22 Welcome to experience level 2.dVaE@Vaa9@Va>d@Va WĿ@Va M@dVaP J@dVa8@dVaZk >@dVa+UK@dVa8.dVa&dVa)dVa+> ,dVa %dVaO#+>dVa1V+dVa&dVa.dVa^m >@dVaaLB@dVa2B@dVa'>@Va)d@@d VaOi\Where do you want to travel to?(For instructions type a '?') Va& Va'-wall (no travel path) VaJNBunexplored (no travel path) Vaz Va1{4wall (no travel path) Va Va2dark part of a room Va} Va@A board beneath you squeaks a B flat loudly.dVaSjWhere do you want to travel to?(For instructions type a '?')Va|Vaw^d@Va?qd@Va@Va]@Va@VaI@Va@VaiNd@VaEd@Va}d@VaI@Va @@dVa>@dVa׎N@<dVaJK@dVa00dVa)dVaQ #dVa | 1dVao&dVa 0dVaW&dVaC,dVa5d@VakdVa,] &dVah 'dVaT0dVa65$dVaԦ$dVaL"%dVa +dVau h+You find a hidden door.dVa1dVaB#dVa|3d@Vad @The door resists!dVa@VThe door resists!dVav\RWhat kinds of thing do you want to drop? [$)[%? BUXaim] Va[G lVafGWhat kinds of thing do you want to drop? [$)[%? BUXaim] VaR Va  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview Vam   p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) VaQ+ĿٰĿĿ>d^<@+ [[Va7mCape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:4 HP:26(26) Pw:3(3) AC:6 Xp:2/22 Dlvl:2What do you want to invoke? [*] Va1You don't have that object.--More--Va5I 7What do you want to invoke? [*] Va!Never mind. Vaz Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview Va)  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) Va +ĿٰĿĿ>d^<@+ [ Va [7mCape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:4 HP:26(26) Pw:3(3) AC:6 Xp:2/22 Dlvl:2You can't jump very far.$Va  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview $Vac  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) &VaM +ĿٰĿĿ>d^<@+ [&VaM [7mCape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:4 HP:26(26) Pw:3(3) AC:6 Xp:2/22 Dlvl:2You can't jump very far.(Va Md@)VaXPYou stop. Dogger is in the way!d/Va  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview /Va   p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) 5VaY +ĿٰĿĿ>^<@d+ [Cape the Stri5Va& pling ] St:18/01 Dx:13 Co:17 In:7 Wi:7 Ch:12 Lawful $:4 HP:26(26) Pw:3(3) AC:6 Xp:2/22 Dlvl:2What do you want to invoke? [*] 7Va*!Never mind.8VaV0d@8VaVJYou swap places with Dogger.d8Va@ Id@9Va8@d9Va =@d:Va.?d@:VauCd@:VaS 9d@;Va]oQThe door opens.d;VaqRd@;VaC `d@Va @You see here a jackal corpse.d>Va@dDogger eats a jackal corpse.>Va 8d@>Vag ?You swap places with Dogger.?Va²=There is nothing here to pick up.@Va\You stop. Dogger is in the way!You feel wise!@Va^: Wi:8 --More--AVa BVa0@dBVa=BYou swap places with Dogger.BVa F@EVa In what direction? FVaۇ'Never mind.FVaX@dFVa f Wi:8 @GVa\[Cape the Stripling  ]  HP:25 @dGVa5S@dGVauc P@dGVaS=@HVa@L@dHVa̤K@dIVafĿd@$+IVa& _@dJVaǼ;@dJVaL)d@JVa)You swap places with Dogger.JVa1 $:8 $ - 4 gold pieces.[Cape the Stripling ]  HP:26 d@JVahFd@JVa4 DThe door resists!dKVaqZUThe door resists!dKVa KVa?jThe door opens. $:8 dKVaY LVa1@dLVa ed@LVa9@MVaU^ @MVa_ @dNVaZ*d@NVaYou swap places with Dogger.dOVa8d@+OVaլ \+Ŀ@OVa Id@QVa*bYou stop. Dogger is in the way!dQVa Xd@RVaE@dRVa] >@dSVaZThe door opens.dSVa|@dSVam@SVaOy@dTVae@TVa\@TVa@TVa 6@UVa)*@UVa@UVa.;6@WVaJ WVae (dWVa=@dXVa8"d@XVaiYou swap places with Dogger.@XVaid@XVagYVaMd@YVa/# .@YVa6d@YVa3rd@That door is closed.ZVa,ZVa,FThe door opens.dZVa Ld@[VaIn what direction? [VaP#2You see no door there.[Va\Vaucd@\Va@d\Va z@d\Va >@\Va= x@]Vad XYou kill the grid bug!/24 ^Va{Ŀ(@^VaQU`d@$^Va" ]@d^Va+@dDogger picks up a gold piece.d$_Va_t@Dogger drops a gold piece.$d_VaC@You see here a large box.dDogger picks up a gold piece.d_Va h - a large box.@Dogger drops a gold piece.$d`Va+?d@`Va D$d@aVa@aVa\ $:11 HP:26(26) Pw:3(3) AC:6 Xp:2/24 $ - 3 gold pieces.d@aVa A Coins $ - 11 gold pieces Weapons b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand) Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations g - a sprig of wolfsbane Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA Tools h - a large box(end) eVaDĿĿĿd@ٰĿĿeVa^ f@Dogger picks up a gold piece.deVa z@Dogger drops a gold piece.$dfVav N$@dfVav @fVaw } $:12 $ - a gold piece.@dgVaޕHd@gVa}4d@hVaz3What do you want to drop? [$a-df-h or ?*] jVa;0You don't have that object.--More--kVa&:What do you want to drop? [$a-df-h or ?*] kVa A Coins $ - 12 gold pieces Weapons b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand) Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations g - a sprig of wolfsbane Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA Tools h - a large box(end) mVat+ĿĿĿd@ٰĿĿmVauEYou drop a large box.dnVa@r $:12 @d(oVaD@doVak >@doVa Rd@You swap places with Dogger.oVa+ IYou see here a large box.doVaƛJ(d@qVa[!@qVaX[IYou see here a large box.drVa8  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview rVa   p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) sVaK+ĿĿĿd@ٰsVa[mĿĿĿ>^< [Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:12 HP:26(26) Pw:3(3) AC:6 Xp:2/24 Dlvl:2There is a large box here, loot it? [ynq] (q) tVa 4Hmmm, it turns out to be locked.vVa Jb - a +0 dagger (weapon in hand).--More--xVaDsa - a blessed +1 long sword (alternate weapon; not wielded).dzVas  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview zVa   p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) zVa7 +ĿĿĿ@dٰVa[ mĿĿĿ>^< [Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:12 HP:26(26) Pw:3(3) AC:6 Xp:2/24 Dlvl:2There is a locked large box here; force its lock? [ynq] (q) {VaH{Va You force your dagger into a crack and pry.d--More--}Va OYou succeed in forcing the lock.dVa- *Autopickup: OFF.VaZ QAutopickup: ON, for ?!$/ objects, with some exceptions.VaVa - a blessed +1 long sword (weapon in hand).--More--VaYN ab - a +0 dagger (alternate weapon; not wielded).dVa0g Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview Val  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) Va +ĿĿĿ@dٰVaġ [mĿĿĿ>^< [Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:12 HP:26(26) Pw:3(3) AC:6 Xp:2/24 Dlvl:2There is a broken large box here, loot it? [ynq] (q) Vay"8You carefully open the large box...--More--VaWB@Do what with the large box? [:oibrs q or ?] (q) Val ,The large box is empty.--More--VaRThe large box is empty. Do what with it? [:irs q or ?] (q) Va+dVaw>d@VaDCd(@Vad18d@VaXd@Va E@Va d@Vad@You are beginning to feel hungry. Hungry VaotVa@dVaقSYou swap places with Dogger.dVanF@dVaXĿ$@>[Vag\d@Va Ud@VaY'd@VaϝFd@VaL 7d@Va 3d@Va*@d@Va' Pick an object.Va 'a chain mailVa VaO Z@You see here a chain mail.dVajRE@d[VaD@dVa@ $:16 $ - 4 gold pieces.@dVaL@dVaTd@You swap places with Dogger.Va<LYou see here a chain mail.dVaEd[@Va@ @Va@ pYou see here a chain mail. $:16 dVanmAYou don't have anything else to wear.Vap Va Bi - a chain mail.@dVa;What do you want to wear? [i or ?*] Va?i - a chain mail.--More--Varnw AC:1 ddVanmdYou finish your dressing maneuver.Vav K@dVa3What do you want to drop? [$a-dfgi or ?*] Va2: Coins $ - 16 gold pieces Weapons b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand) Armor c - an uncursed +3 small shield (being worn) i - a +0 chain mail (being worn) Comestibles d - 2 uncursed food rations g - a sprig of wolfsbane Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA(end) VaĿĿĿ(ٰٰĿĿNeverVa¾ mind.VaVas7d@Va\@dVaȕLYou swap places with Dogger.dVadp B@dVa >6>@dVa>;@dVaxZ%You descend the stairs.--More--Va7[Ŀ:+|@+ [Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:16 HP:26(26) Pw:3(3) AC:1 Xp:2/24 Hungry Dlvl:3Va:Va &You climb up the stairs.--More--VaS^ ĿĿĿ(ٰٰVa^ [33mĿĿĿĿ>@d^<[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:16 HP:26(26) Pw:3(3) AC:1 Xp:2/24 Hungry Dlvl:2Va_ #dVaP \Where do you want to travel to?(For instructions type a '?')VadVa-staircase downVa Va H@>dVav U@dVa߰ @>Var @Vac @dVa E@dVa 6@dVap b@(dVa @Va f@Va @Va 1@Va /@Va [@Va m@Va @Va @Va9 /@Va$ @Va W@dVa8 @Va) @Va %@Valkyrie needs food, badly! St:18 Dx:13 Co:17 In:7 Wi:8 Ch:12  Weak Vai;What do you want to eat? [dg or ?*] Va} Comestibles d - 2 uncursed food rations g - a sprig of wolfsbane(end) Vaz+ĿVaThis food really hits the spot! St:18   St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 You finish eating the food ration.VajWhere do you want to travel to?(For instructions type a '?')VaVa<-staircase downVa^ Va @Va4 Ed@Va( You swap places with Dogger.d@Va #@Va ,d@Va P<d@Va gd@Va @Va @Va) id@Va B@Va@ Cd@Va ad@Va ed@Va@Va@VajYou hear the chime of a cash register.@@Vas(d@Va @Va @Va #@Va V St:18/01 d@VajWhere do you want to travel to?(For instructions type a '?')Vaڧ Va -staircase downVaWP9human valkyrie called capeVaVa-staircase downVa VaA 9d@>VaF @dVa(zYou swap places with Dogger.d@VaP@Va@VaBE@dVaHD@(VaJ%@VaB!@:The gecko bites![Cape the Stripling  ]  HP:24 VahWhere do you want to travel to?(For instructions type a '?')Vaӿ VaJYou kill the gecko!/26 Va g@Va\Where do you want to travel to?(For instructions type a '?')VaVaIZ@Vao@bVa4 You kill the acid blob![Cape the Stripling  ]  HP:25/30 Va]s@Vag9\Where do you want to travel to?(For instructions type a '?')VaLCVaE:@Va G/@VaNk@dVaOm@VaPf@VaR[Cape the Stripling ]  HP:26 @VaT@VaZZX@Va1_f@Va`/@VaGd@Vaj5@Va8l@Va3mP@Va$u:@Vaw:@VaxI@Va You miss the newt.Va Va0DYou kill the newt!/31 Va @VaL[Where do you want to travel to?(For instructions type a '?')Va+Va @Va%@VaoU@Vay@Va@Van@FVauMYou kill the red mold!/35 Va6. C@Va\Where do you want to travel to?(For instructions type a '?')VaY Va h@Va} Rh@Va c@hVa| @hdVa<>@A board beneath the hobbit squeaks a B flat loudly.hdVa @dDogger bites the hobbit.The hobbit is killed!%Va٢ O@dVa@@dVaJ 8@dVa 6d@Va! 8d@Va%7d@Va >@There is a squeaky board here.--More--Va]. g Things that are here: a hobbit corpse a sling--More--VahĿA board beneath you squeaks a B flat loudly.dVa" Md@%Va%7d@Va͖D@dVaFG8@dVa72@dVa C@dVa`UQ@dVa9F@dVapaI@dVa &dVa+Va@You find a hidden door.dVa;Va;VThe door opens.dVa7 VaUM>>@dVaA@dVat0 @dVa2@dVa!Z@Va# @The gnome zombie hits![Cape the Stripling  ]  HP:24 dVaF VamYou destroy the gnome zombie!/37 dVafR9@dVaR5You swap places with Dogger.VaISJYou see here a gnome corpse.dVa<Rd@%Va@dVaYou swap places with Dogger.[Cape the Stripling  ]  HP:25 d%Va)@dVa%%!@dVa L@Va[=@@dVa !%%!%(@)!@Va7()?!?/*!%)(?%*  @"Velkommen, cape! Welcome to Hebiwerie's general store!"Va5 Ŀ*%=)=[ !?/!%%% @@ Vat+You don't have anything to zap.Va3 7You don't have anything to zap.Vam'Pick an object.VaWDa dark potion (for sale, 67 zorkmids)Va@ 6a "Delicious Female Scat!"VaECa dark potion (for sale, 67 zorkmids)VaX* ;a mace (for sale, 5 zorkmids)VaCa clear potion (for sale, 5 zorkmids)Vaہ &a scrollVap`#a tinVaN)some stonesVau'a scrollVa %a wandVa''a potionVa \0some food rationsVa ,a cram rationVa-a lembas waferVa#wallVa&#wallVan Da leather armor (for sale, 15 zorkmids)Va#a ringVal1Va1!a runed bowVa? #a ringVa(a large boxVa0some crossbow boltsVa6 *a large boxVa %a ringVa*a runed bowVa #a ringVa&2(a large boxVa&Va>)some crossbow boltsVa)a food rationVaVa0#a potionVaW !a gemVaL %a whistleVaO,a fortune cookieVae"a ringVaGb)a food rationVa #$a ringVa.a fortune cookieVa"a ringVa9)a food rationVař wallVaog&unexploredVa(unexploredVa "wallVa7Ean orcish cloak (for sale, 40 zorkmids)VaS&a potion Va?\+a food ration Va1+a food ration Vaʨ &a potion Va)a blindfold Va0some silver arrows Va/'a scroll Va\w 'a potion VaK'a scroll VaE%a wand Va $a gem VaV>,a food ration VaB#wall Vav  Va[3@ Va3LYou see here a mace (for sale, 5 zorkmids).@ VaR$@) VaRhYou see here a dark potion (for sale, 67 zorkmids).@Va<(@!Va<<_You see here a "Delicious Female Scat!" (for sale, 17 zorkmids).Va,@%VaRYou see here a food ration (for sale, 45 zorkmids).[Cape the Stripling ]  HP:26 @dVa #%@Va qYou see here a gold ring (for sale, 200 zorkmids).dVa0'=@Va1nYou see here a fortune cookie (for sale, 7 zorkmids).)!@dVai'%@Va`You see here a whistle (for sale, 10 zorkmids).dVa #(@VaA You see here a white gem (for sale, 4000 zorkmids).d@!Va *@Va9 _You see here a dark potion (for sale, 50 zorkmids).d(VaFu!@You see here a food ration (for sale, 45 zorkmids).--More--Va!KDogger picks up a fortune cookie.dVaI@#%@Va@cYou see here 6 crossbow bolts (for sale, 12 zorkmids).(*dVae $)@Va(f sYou see here a large box (for sale, 2225 zorkmids).!d*VaN(@You see here a black onyx ring (for sale, 267 zorkmids).)dVa(=@VaV\You see here an elven bow (for sale, 60 zorkmids).(dVa+)@You see here a granite ring (for sale, 150 zorkmids).=dVa~~=@You see here a leather armor (for sale, 15 zorkmids).)dVa! VaE $@[VaE OYou see here a food ration (for sale, 45 zorkmids).--More--VapjDogger drops a fortune cookie.%[dVa %@%Va vYou see here a blue gem (for sale, 3000 zorkmids).d%Va %@*Va PYou see here a copper wand (for sale, 150 zorkmids).--More--VaS VDogger picks up a cram ration.dVawp)@/Vap~You see here a scroll labeled KIRJE (for sale, 60 zorkmids).d--More--VaZ+ UDogger drops a cram ration.d%Va @?Va mYou see here a murky potion (for sale, 300 zorkmids).d[Va>%@!VasYou see here a scroll labeled KIRJE (for sale, 80 zorkmids).d*)Va'fl@?You see here 9 silver arrows (for sale, 45 zorkmids).--More--VaRDogger picks up a scroll labeled KIRJE.dVa6k@)You see here a blindfold (for sale, 20 zorkmids).--More--Va{vDogger drops a scroll labeled KIRJE.?(dVa x@(You see here a fizzy potion (for sale, 150 zorkmids).--More--Vaz|Dogger picks up a wand.d))@Va $@!Va cYou see here a food ration (for sale, 45 zorkmids).)d VaK$@% VaAL~You see here a food ration (for sale, 45 zorkmids).d) @ Va6$@% Va 7You see here a cloudy potion (for sale, 50 zorkmids).d(% @ Vav@! VaeYou see here an orcish cloak (for sale, 40 zorkmids).d!  Va !Va![@!Va3You see here a food ration (for sale, 45 zorkmids).%d!@!Va?)%@!Va?wYou see here a "Delicious Female Scat!" (for sale, 17 zorkmids).d=!VaD)%@!VaDqDogger drops a wand./%@ d"Va3Sd@! @"Va z>%d@@"Vad>@d@"VaM .d@"VaA )d@"Vams @"VasYou see here a scroll labeled DAIYEN FOOELS (for sale, 200 zorkmids).)d@#Va<*?@d#Va}@#VahYou see here a bubbly potion (for sale, 150 zorkmids).d#Va;!@#Va<\You see here 2 food rations (for sale, 90 zorkmids).d#VaA $%@#Va [You see here a cram ration (for sale, 35 zorkmids).?d#Va %@You see here a lembas wafer (for sale, 45 zorkmids).!d#Va`@%#VahYou see here a cram ration (for sale, 35 zorkmids).%d$Va |%@%$Va|eYou see here 2 food rations (for sale, 90 zorkmids).d$Va(@%You see here a bubbly potion (for sale, 150 zorkmids).d%$VamI[@!d$Va u@You see here a scroll labeled DAIYEN FOOELS (for sale, 200 zorkmids).--More--%Va6JDogger picks up a cram ration.d%Va @?%Va hYou see here 9 rocks (for sale, 45 zorkmids).d%%Va0 @*%Va iYou see here a tin (for sale, 5 zorkmids).d!&Va$@%&VajYou see here a scroll labeled ZLORFIK (for sale, 200 zorkmids).d&Va>@?&VaYou see here a clear potion (for sale, 5 zorkmids).d?@&Va$@!&Va6kYou see here a mace (for sale, 5 zorkmids).d* @&VaM $@)&VauN You see here a dark potion (for sale, 67 zorkmids).d @ &Va (@!&Va You see here a "Delicious Female Scat!" (for sale, 17 zorkmids).%* @d 'Va(^%@@d 'Vaq!@@d Dogger drops a cram ration.@%d 'Va;e H@!@d(Va/d%@(Vai @Dogger picks up a clear potion.d(VaԎ )Va>)d@)Va Xd@*Va^d@+Va' 9@+Va HYou see here a gnome corpse.d-Vaڞ]@d-Va(o b@d%.VaT!@d.VayXXd@/Va$Zd@/Vas9@/VaHYou see here a gnome corpse.d/VaǼP%d@/Va z@You see here a gnome corpse.d0VaQ{Y@d0Va$pO@%0Va_C@0Va ^@@0Va ]k - a clear potion.@)@d1VaS ;There is nothing here to pick up.2Va  @"Velkommen, cape! Welcome again to Hebiwerie's general store!"d3VaYx! @@3Va @3VaT@3Va=TxYou see here a scroll labeled ZLORFIK (for sale, 200 zorkmids).d4VazA?@4VaA]You see here a tin (for sale, 5 zorkmids).d4Va*#%@4VaT+dYou see here 9 rocks (for sale, 45 zorkmids).d4Va\*@4Va\mYou see here a scroll labeled DAIYEN FOOELS (for sale, 200 zorkmids).d4Va2t@?4Vart^You see here 9 rocks (for sale, 45 zorkmids).d5Va$@*5VakiYou see here a tin (for sale, 5 zorkmids).?d5Va;;%@d7VaL0@d7Va@@@d7Vab @7Vab You see here a cram ration (for sale, 35 zorkmids).@d9VaS :Vat!d @@%Dogger picks up a tin.d;Va;[v@;Va[/Dogger drops a tin.%;Va\g @Va֋9@>Va )You see here a gnome corpse.>Va N@%?Va_9@?VaY`)You see here a gnome corpse.?VaN@%?Vab@You see here a gnome corpse.?VaN@%?VaU b@You see here a gnome corpse.?VaX) N@%?Va<` b@You see here a gnome corpse.?Va N@%@VaD<@@VaP@@@Va9 x@You hear the chime of a cash register.AVaڤQ@@AVaS E@BVaP@@BVal j@d@CVa<[ )@CVap"Velkommen, cape! Welcome again to Hebiwerie's general store!"dCVa" d@DVaqqd@EVa`d@EVag!@EVa5d@FVa@dFVa_You swap places with Dogger.dFVaC U@%GVaP@@HVa#V@IVaգ @@"Velkommen, cape! Welcome again to Hebiwerie's general store!"JVa? k@%KVa +Really attack Hebiwerie? [yn] (n) MVav}MVaD@@%NVaq.@!@dDogger drops a mace.NVad h@You see here a whistle (for sale, 10 zorkmids).--More--QVa RVaYf\"For you, most gracious lady; only 10 zorkmids for this whistle."--More--TVay>l - a whistle (unpaid, 10 zorkmids).@VVanL ?A whistle for 10 zorkmids. Pay? [yn] (n) XVa  $:6 HP:26(26) Pw:3(3) AC:1 Xp:2/37 You bought a whistle for 10 gold pieces.--More--[Va;U"Thank you for shopping in Hebiwerie's general store!"\Vamd!@@d\VaD @\VaE NYou see here a cram ration (for sale, 35 zorkmids).--More--^Vaѷ KDogger drops a mace.d@_VaR@d%@`Va*@`Va*NYou see here a cram ration (for sale, 35 zorkmids).--More--bVaK oDogger picks up a mace. $:6 d@cVa 7Really attack Hebiwerie? [yn] (n) dVa dVaj fVajyJd@%@fVaH@You see here a tin (for sale, 5 zorkmids).fVaMDogger drops a mace.d)fVaD hd)@@%fVa@fVa+~You see here a cram ration (for sale, 35 zorkmids).d* @gVa# hVaT(d@%hVa͗!d@hVas t @iVa An@d@iVaJ@jVao[J@kVaY<@kVa( P@@lVaCE@lVaJ@sVa` b@You see here a gnome corpse.tVakXN@%tVajb@You see here a gnome corpse.wVauBWhat do you want to use or apply? [l or ?*] xVa} l - a whistle.--More--zVa zVa0You produce a high whistling sound.{Va ~Va6 4%@Va X@Va}@Vam@Va=X@You see here a gnome corpse.Va/Rd@%Va" P@dYou swap places with Dogger.Va" MDogger drops a tin.d%Vay J@%Va0 a@d%Va."d@Va.9You swap places with Dogger.Va ?d@Va%"@Vay .There is nothing here to pick up.Va(?d@Va1 1@dVa2 IYou swap places with Dogger.Va3 ADogger drops a tin.dVafxF@@d%Va )d@Va؇ wYou swap places with Dogger.=dVaUJ@Va*V?You see here a tin.dVaQm - a tin.d@Va! @You see here a gnome corpse.dVaJP%d@VaX X@Va @VaJ' d@Va&Hvd@Vam Bd@Va2d@Va2@dVaOYou swap places with Dogger.dVaDE@dVa.dVa,dVa57 ,dVaw.dVa .dVa;dVa 0dVa :dVa!/dVa%You descend the stairs.--More--VaĿĿ(G*@GhdĿh!Ŀ[Cape the Stripling ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:26(26) Pw:3(3) AC:1 Xp:2/37 Dlvl:3Va/dVa @G<dThe gnome wields a crossbow!GVa HThe gnome wields a bow!d!VaZ@GdhThe gnome shoots 2 crossbow bolts!))--More--%Va]You are almost hit by the 1st crossbow bolt.)@))--More--'VabThe 2nd crossbow bolt misses you.)@d*Vaz)@hdh+Va2 +Really attack the dwarf? [yn] (n) ,Vav -Vag G@n - 2 crossbow bolts.@-Vag jDogger misses the dwarf.hh.VahH<@.Va{Dogger misses the dwarf.dhh.Va6[@Dogger misses the dwarf.GhDogger bites the dwarf.--More--2Va'The dwarf wields a dagger!3VaW-You miss the gnome.3VaPXnDogger misses the dwarf.hDogger bites the dwarf.6Va|?You kill the gnome!)6Vaƣ[Cape the Skirmisher ]  HP:36(36) Pw:6(6) Xp:3/44 Welcome to experience level 3.6Vaj--More--9Va bDogger misses the dwarf.GDogger misses the dwarf.;Va2@n - 2 crossbow bolts.@You see here a crossbow.--More--=VabSDogger misses the dwarf.hG?VaS1 )@Dogger bites the dwarf.hhG@Va)Pick an object.@VaI$a crossbowAVa AVai @Dogger misses the dwarf.GhAVai +The gnome picks up 2 gems.BVa@Dogger misses the dwarf.GdhBVa/d@GBVasGdh@Dogger bites the hobbit.The hobbit is killed!%CVad@CVadDogger eats a hobbit corpse.GhCVa The gnome hits![Cape the Skirmisher  ]  HP:31 [Cape the Skirmisher  ]  HP:32 CVa CVa gYou kill the gnome!/51 GDVad@You hear rumbling in the distance.EVah@o - a milky potion.G@The gnome shoots an arrow!)))--More--FVaQYou are almost hit by an arrow.)@FVaF ^@)GVaj@GVaM; NG@GVa @HVa`You hit the gnome!d)The gnome swings her bow.The gnome misses!GdHVa< HVan You kill the gnome![Cape the Skirmisher  ]  HP:33/58 Gd%IVa_. |@p - 5 arrows.@--More--JVa" Other things that are here: a gnome corpse a bow 2 red gems--More--LVa`ĿĿdhLVa΀ e@dLVa! EDogger eats a gnome corpse.hMVaդGG@hMVabnGG@hMVaMYou kill the gnome!h/65 A gush of water hits the dwarf's left arm!MVa]@^hMVan @The gnome misses!MVa \ MVaR\ EYou kill the gnome!/72 NVa[Cape the Skirmisher  ]  HP:34 @hNVaY@hNVa) v@hNVa S@hOVa2 v)@dPVaTd@QVaҴ Pick an object.QVa. ,rust trapSVa!+SVadI_d@SVa:n ^d@SVag{d@TVa$ Pick an object.TVa2floor of a roomUVaT+wallUVaPl 'an arrowVVay+floor of a roomVVa?H 0a runed daggerWVa`WVaW [Cape the Skirmisher  ]  HP:35 d@XVa3@p - an arrow.@XVa4tDogger picks up a crossbow.dhXVaϘ d@hYVaCd@hYVad@YVaEqd@YVa' d@YVa @Dogger drops a crossbow.)dZVaCd@ZVa82[Cape the Skirmisher ]  HP:36 d@ZVadG@[Va @G\Va'@G\VaxzYou kill the gnome!/79 d%\Va@ Things that are here: a gnome corpse a yellowish brown gem--More--]Va. Ŀd^Vakd%@^Va@dDogger eats a gnome corpse.^Va  %G@The gnome lord swings his aklys.^Va| The gnome lord hits![Cape the Skirmisher  ]  HP:29 _Vah!!Ŀ+@*The gnome lord swings his aklys._Va!The gnome lord misses![Cape the Skirmisher  ]  HP:30 _Va@The gnome lord swings his aklys.The gnome lord just misses!`VaC@`Va Pick an object.aVa9a dark green spellbookbVaÖ 1floor of a roombVa/gnome lordcVa,floor of a roomdVa#8a dark green spellbookdVa߫1floor of a roomdVaN 4floor of a roomeVa0a dwarf corpsefVaSfVaxfYou hit the gnome lord!The gnome lord swings his aklys.--More--gVa+ $The gnome lord misses!hVa hVa1 9You kill the gnome lord!)hVa [Cape the Skirmisher  ]  HP:40(46) Pw:9(9) Xp:4/94 Welcome to experience level 4.[Cape the Skirmisher  ]  HP:41 jVaЃ[@ Things that are here: an aklys a violet gem a red gem--More--lVaE`ĿĿĿmVafi@)mVag&Ŀ@You see here a dark green spellbook.nVa9JnVaqJhq - a dark green spellbook.@dnVao+@doVa$ @0ĿdpVaa@dpVa k>@dClick! Dogger triggers something.0000pVa hThe boulder hits Dogger!--More--tVa!GDogger is killed!00%0tVa"q[Cape the Skirmisher  ]  HP:42 vVa`{@vVa3p@vVak@0wVa{V@xVa Pick an object.xVaUK 4floor of a roomyVa-W4a little dog corpsezVaC${VaeĿ@h{VaaSa@h{VayY@{VaW Pick an object.{VaF /a leathery spellbook}Va~Vaq0@~VaYou see here a leathery spellbook.[Cape the Skirmisher  ]  HP:43 h~VaU~VaqQr - a leathery spellbook.@hVaf}@hVa;;I@VaO{@hVaS@Va@VaDG@Va [Cape the Skirmisher  ]  HP:44 @hVa%@hVa`@Vac@Va @Vaw@hVa}@hVa w@hVa [Cape the Skirmisher  ]  HP:45 @Va55@hVa6@Va % @hVad @Vap@hVax@hVas{@hVa`[Cape the Skirmisher ]  HP:46 @Va@hVa̓ @Vac@hVar@hVagI"@Va C@hVaIt@hVaI@n@hVaU U@Va g@hVau&@Va#m@h@Va8@Va s@hVaH\Where do you want to travel to?(For instructions type a '?')Va2floor of a roomVa S 2floor of a roomVa|K VaM 4wall (no travel path)VaP Va 4wall (no travel path)Va ;unexplored (no travel path)Vaf Va2unexplored (no travel path)Va';unexplored (no travel path)Vaxr Vait 4wall (no travel path)Va Va 2dark part of a roomVaFVabM@VaYw)@Vacz@*VaeFe@)VafmA gush of water hits the dwarf!@^hVa e@VaL Pick an object.VaE1floor of a roomVa +floating eyeVa+]Va@Va&You ready: p - 6 arrows.--More--Va$In what direction? Va~k))))Va2)eVaIn what direction? Va-W)))Vag%hVa|e@Vag@Va h@^hVaqe@VaW[In what direction? VaQ)Vay-The arrow hits the floating eye!Va&)In what direction? Vaz)Va/The arrow misses the floating eye.Va:J)In what direction? Va)Va Va#-The arrow hits the floating eye.VaO )In what direction? Va6G )VapG mThe arrow misses the floating eye.e)hVa@^hVa p@VamH @Va d@VaL.You ready: n - 4 crossbow bolts.--More--Vak#In what direction? Va#)The crossbow bolt misses the floating eye.dhVa)In what direction? Va)VapThe crossbow bolt misses the floating eye.dhVaIG )In what direction? Va*3)Va3RThe crossbow bolt misses the floating eye.dVa)In what direction? Va2 )Vaf3 lThe crossbow bolt misses the floating eye.dhVa_HYou have nothing appropriate for your quiver.--More--Vaw 7What do you want to throw? [$ab or ?*] Va`sNever mind.Va)Pick an object.Vab 1floor of a roomVa 3a runed daggerVa@L Vad@hVa @s - an elven dagger.)ed@Va/U=There is nothing here to pick up.Va"%~d@Va ~d@VaN3d@Va]3 kYou kill the jackal!/95 hVaz&;You ready: s - an elven dagger.--More--Va $In what direction? Vah-))VaiTThe elven dagger misses the floating eye.hVabIYou have nothing appropriate for your quiver.--More--Va3>What do you want to throw? [$ab or ?*] VaR 1You don't have that object.--More--VaP>What do you want to throw? [$ab or ?*] VaX !Never mind.Vaݼh@e)VaPick an object.VaT/peaceful dwarfVaB Vad @ Things that are here: a bow 2 red gems--More--Va ĿĿĿVa-There are several objects here.--More--Va;cJWhat kinds of thing do you want to pick up? [)* aA:mX] Va ?Va Va mVa.p i Pick up what?  a - a bow b - 2 red gems(end) VaD +Va# ĿĿĿĿĿt - a bow.<@hVa#?What do you want to wield? [- abt or ?*] Va_ Miscellaneous - - your bare hands Weapons t - a bow b - a +0 dagger (alternate weapon; not wielded) a - a blessed +1 long sword (weapon in hand)(end) Va! +ĿĿĿĿĿ()>Ŀ<t - a bow (weapon in hand).VaR@*@Va 5h@Va<U@Va/D@Va y@Vah@Va ]h@Vaiz@s - an elven dagger (at the ready).@Va @p - 4 arrows.@Va@n - 4 crossbow bolts.h@Vaʼnh@VakIn what direction? Va{/))Va^{`You kill the floating eye!/102 )VavXc)h@Va't@Va @s - an elven dagger (at the ready).u - a floating eye corpse.@Va:p=There is nothing here to pick up.Va h@Vaf'/What do you want to drink? [ko or ?*] VaL1You don't have that object.--More--Va =What do you want to drink? [ko or ?*] Va !Never mind.ValJ+Pick an object.Va84floor of a roomVa:floor of a roomVaC @floor of a roomVa/floor of a roomVaH/floor of a roomVa)+rust trapVarVa.5What do you want to wield? [- abnpst or ?*] VaN ` Miscellaneous - - your bare hands Weapons p - 4 arrows n - 4 crossbow bolts t - a bow (weapon in hand) b - a +0 dagger s - an elven dagger (at the ready) a - a blessed +1 long sword (alternate weapon; not wielded)(end) Va,+ĿĿĿĿĿ()>Ŀ<h*@Ŀa - a blessed +1 long sword (weapon in hand).Va---More--Vaqz8t - a bow (alternate weapon; not wielded).Va Ft - a bow (weapon in hand).--More--Va+ea - a blessed +1 long sword (alternate weapon; not wielded).hVaGXa - a blessed +1 long sword (weapon in hand).--More--VaK 8t - a bow (alternate weapon; not wielded).VaFt - a bow (weapon in hand).--More--Va+ Ja - a blessed +1 long sword (alternate weapon; not wielded).Va Xa - a blessed +1 long sword (weapon in hand).--More--Vav8t - a bow (alternate weapon; not wielded).VaFt - a bow (weapon in hand).--More--Vauea - a blessed +1 long sword (alternate weapon; not wielded).hVa Xa - a blessed +1 long sword (weapon in hand).--More--Va Lt - a bow (alternate weapon; not wielded).hVal 2 Coins  $ - 6 gold pieces  Weapons  p - 4 arrows  n - 4 crossbow bolts  t - a bow (alternate weapon; not wielded)  b - a +0 dagger  s - an elven dagger (at the ready)  a - a blessed +1 long sword (weapon in hand)  Armor  c - an uncursed +3 small shield (being worn)  i - a +0 chain mail (being worn)  Comestibles  d - an uncursed food ration  g - a sprig of wolfsbane  m - a tin  u - a floating eye corpse  Scrolls  f - a scroll labeled XIXAXA XOXAXA XUXAXA  Spellbooks  q - a dark green spellbook  r - a leathery spellbook  Potions (1 of 2)Va,[Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:1 Xp:4/102 Dlvl:3ĿĿĿĿĿh()>Ŀ<*@ĿVaj-^0%Ŀ)Ŀ)Ŀ*ĿڿĿVaP Pick an object.Vaiu1floor of a roomVa*1floor of a roomVa.floor of a roomVaVaQ-floor of a roomVa.floor of a roomVavl _floor of a roomfloor of a roomVa.floor of a roomVaA#wallVaf0floor of a roomVa: 0floor of a roomVa 0floor of a roomVa4floor of a roomVa0floor of a roomVaRt 0floor of a roomVa )2 arrowsVa2 Va%w@Va'Wh@Va n@p - 2 arrows.@hVa;There is nothing here to pick up.Va_1@Va@Va @Va eh@VadC @Va!7h@Va~ @Va @Va@You see here a crossbow.Vam)@Va9Q ~@VaVo@Va<& Pick an object.Va01floor of a roomVa>C1floor of a roomVaI,a crossbowVaH4Va` w@Va u@VaB1h@You see here a crossbow.VaYh@)VaĆz@Va@Vah@Va+ F<h@VaU@Va'+Really attack the dwarf? [yn] (n) Va% )The dwarf gets angry!Va% VYou kill the dwarf!/112 [Va_ N@Va@<Va Pick an object.Va 5a pair of iron shoes Va  Va)x@v - a dagger.@--More-- Vau u Other things that are here: a pair of iron shoes 2 red gems--More--Vaa ĿĿĿVa -There are several objects here.--More--Va5JWhat kinds of thing do you want to pick up? [[* aA:mX] VasJ aVa 53w - a pair of iron shoes.Va{5.x - 2 red gems.@Va K@Va,0-What do you want to wear? [w or ?*] Vam c AC:-1 Xp:4/112 You finish your dressing maneuver.Vaoh@ Coins  $ - 6 gold pieces  Weapons  p - 6 arrows  n - 4 crossbow bolts  t - a bow (alternate weapon; not wielded)  b - a +0 dagger  v - a dagger  s - an elven dagger (at the ready)  a - a blessed +1 long sword (weapon in hand)  Armor  w - a +0 pair of iron shoes (being worn)  c - an uncursed +3 small shield (being worn)  i - a +0 chain mail (being worn)  Comestibles  d - an uncursed food ration  g - a sprig of wolfsbane  m - a tin  u - a floating eye corpse  Scrolls  f - a scroll labeled XIXAXA XOXAXA XUXAXA  Spellbooks  q - a dark green spellbook (1 of 2) Va7/[Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/112 Dlvl:3ĿĿĿĿĿ(>Ŀ@<Ŀ^[ Va0C0%Ŀ)Ŀ)Ŀ*ĿڿĿ Va, /What do you want to eat? [dgmu or ?*]  VaVB VaBEThis floating eye corpse tastes terrible!--More--"Va\ FYou finish eating the floating eye corpse.--More--$Vai2.You feel a strange mental acuity.%VaZU@&VaD:@&Va{1@&Va @&Va< @'Vaw@'Va|U@GThe gnome hits![Cape the Skirmisher  ]  HP:45 G'Va @ĿThe gnome hits![Cape the Skirmisher  ]  HP:44 [Cape the Skirmisher  ]  HP:45 'Va)Pick an object.'Vas )floor of a room'Vat ,floor of a room(Vax (Vaxa chest)Va( )Vaΰ uYou kill the gnome!/119 The gnome wields an aklys!)Va! @*Va"KOYou kill the gnome!/126 )+Vaf)Pick an object.+Va(an aklys,VaN ,Va.@,Va @-VaZ@You see here a chest..Va9Dt - a bow (weapon in hand).--More--/VaIa - a blessed +1 long sword (alternate weapon; not wielded).1Vai CWhat do you want to wield? [- abnpstv or ?*] 3Vax Miscellaneous - - your bare hands Weapons p - 6 arrows n - 4 crossbow bolts t - a bow (weapon in hand) b - a +0 dagger v - a dagger s - an elven dagger (at the ready) a - a blessed +1 long sword (alternate weapon; not wielded)(end) 4Va +ĿĿĿĿĿĿ@>Ŀ<Ĵ)Ŀ4Val LĿ^v - a dagger (weapon in hand).[Cape the Skirmisher ]  HP:46 6Vas Dt - a bow (weapon in hand).--More--8Va :v - a dagger (alternate weapon; not wielded).:VaiHGv - a dagger (weapon in hand).--More--:VaM 7t - a bow (alternate weapon; not wielded).@VaCWhat do you want to wield? [- abnpstv or ?*] AVa 0You don't have that object.--More--BVaCWhat do you want to wield? [- abnpstv or ?*] CVax Miscellaneous - - your bare hands Weapons p - 6 arrows n - 4 crossbow bolts t - a bow (alternate weapon; not wielded) b - a +0 dagger v - a dagger (weapon in hand) s - an elven dagger (at the ready) a - a blessed +1 long sword(end) EVa+ĿĿĿĿĿĿ@>Ŀ<Ĵ)ĿĿEVa:[30m^a - a blessed +1 long sword (weapon in hand).GVa ? Coins  $ - 6 gold pieces  Weapons  p - 6 arrows  n - 4 crossbow bolts  t - a bow  b - a +0 dagger  v - a dagger (alternate weapon; not wielded)  s - an elven dagger (at the ready)  a - a blessed +1 long sword (weapon in hand)  Armor  w - a +0 pair of iron shoes (being worn)  c - an uncursed +3 small shield (being worn)  i - a +0 chain mail (being worn)  Comestibles  d - an uncursed food ration  g - a sprig of wolfsbane  m - a tin  Scrolls  f - a scroll labeled XIXAXA XOXAXA XUXAXA  Spellbooks  q - a dark green spellbook  r - a leathery spellbook (1 of 2)JVa [Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3ĿĿĿĿĿĿ@>Ŀ<Ĵ)JVa; ĿĿ^0%Ŀ)Ŀ)ĿJVaf *ĿڿĿKVaJ/:v - a dagger (weapon in hand).--More--LVa$ QVa  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview QVa-  p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) RVa%+ĿĿĿĿĿĿ@>Ŀ<Ĵ)ĿRVa"&^0%Ŀ)Ŀ)ĿVab&0;5H*ĿڿĿ [Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3There is a chest here, loot it? [ynq] (q) SVaZJ4You carefully open the chest...--More--TVaJ <Do what with the chest? [:oibrs q or ?] (q) XVaJContainer actions:  : -- Look: examine contents  o -- Out: take things out  i -- In: put things in  b -- Both: first take things out, then put things in  r -- Reversed: put things in, then take things out  s -- Stash: put one item in  q -- Quit: finished  ? -- Help: display this text. --More--[Va ĿĿĿĿĿĿ@>Ŀ<Ĵ)ĿĿa( [m^0%Ŀ)Ŀ)Ŀ*ĿڿĿ[2[Van 2;48H[Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3Do what with the chest? [:oibrs q or ?] (q) [VaKWhat kinds of thing do you want to take out? [=+ aA:mX] ^Vam^Vaf Take out what?  Spellbooks a - a dark blue spellbook Rings b - a wire ring(end) `VaH_+cVa'+dVarsĿĿĿĿĿ>Ŀ<y - a dark blue spellbook.dVas"z - a wire ring.--More--fVa*  Extended Command:   ? - ? [list all extended commands]  a - adjust or annotate  c - chat or conduct  d - dip [dip an object into something]  e - enhance [advance or check weapon and spell skills]  f - force [force a lock]  i - invoke [invoke an object's special powers]  j - jump [jump to another location]  l - loot [loot a box on the floor]  m - monster [use monster's special ability]  n - name [name a monster or an object]  o - offer or overview fVa(   p - pray [pray to the gods for help]  q - quit [exit without saving current game]  r - ride or rub  s - sit [sit down]  t - terrain or tip or turn or twoweapon  u - untrap [untrap something]  v - version [list compile time options for this version of NetHack]  w - wipe [wipe off your face] (end) hVa&ĿĿĿĿĿĿ@>Ŀ<Ĵ)ĿĿhVa]'^0%Ŀ)Ŀ)ĿhVa'[m*ĿڿĿ [Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3iVaU@ Coins  $ - 6 gold pieces  Weapons  p - 6 arrows  n - 4 crossbow bolts  t - a bow  b - a +0 dagger  v - a dagger (weapon in hand)  s - an elven dagger (at the ready)  a - a blessed +1 long sword (alternate weapon; not wielded)  Armor  w - a +0 pair of iron shoes (being worn)  c - an uncursed +3 small shield (being worn)  i - a +0 chain mail (being worn)  Comestibles  d - an uncursed food ration  g - a sprig of wolfsbane  m - a tin  Scrolls  f - a scroll labeled XIXAXA XOXAXA XUXAXA  Spellbooks  y - a dark blue spellbook  q - a dark green spellbook (1 of 2)nVa<[Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:6 HP:46(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3ĿĿĿĿĿĿ@>Ŀ<Ĵ)nVa<ĿĿ^0%Ŀ)Ŀ)ĿnVa4=*ĿڿĿnVaR 0What do you want to read? [fqry or ?*] pVa Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA Spellbooks y - a dark blue spellbook q - a dark green spellbook r - a leathery spellbook(end) sVaU6+ĿĿĿĿĿĿ@>Ŀ<sVa7_You begin to memorize the runes.You learn the "haste self" spell.vVaF(@wVa] 0What do you want to read? [fqry or ?*] yVa  Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA Spellbooks q - a dark green spellbook r - a leathery spellbook y - a spellbook of haste self(end) }Va+ĿĿĿĿĿĿ(>@Ŀ<}Va!S $:0 You notice you have no money!}VaWrYou are beginning to feel hungry. Hungry --More--VaAYou can move again. $:0 Va4;What do you want to eat? [dgm or ?*] VaU  Comestibles d - an uncursed food ration g - a sprig of wolfsbane m - a tin(end) Vai+ĿĿĿĿĿVaMThis food really hits the spot! Vay3You finish eating the food ration.Va/i=What do you want to read? [fqry or ?*] Vas Scrolls f - a scroll labeled XIXAXA XOXAXA XUXAXA Spellbooks q - a dark green spellbook r - a leathery spellbook y - a spellbook of haste self(end) Vap+ĿĿĿĿĿĿ(>@Ŀ<VaYou feel a wrenching sensation.ĿĿ@GThe gnome lord misses!--More--Vaq~The gnome lord hits![Cape the Skirmisher  ]  HP:41 VaqThe gnome lord hits![Cape the Skirmisher  ]  HP:35 [Cape the Skirmisher  ]  HP:36 Va,r7The gnome lord misses!--More--Vah LThe gnome lord misses!The gnome lord misses!Va The gnome lord hits![Cape the Skirmisher  ]  HP:33 Vaڅ --More--Vax The gnome lord misses![Cape the Skirmisher  ]  HP:34 The gnome lord hits![Cape the Skirmisher  ]  HP:33 Vay The gnome lord hits![Cape the Skirmisher ]  HP:28 --More--VaThe gnome lord hits![Cape the Skirmisher ]  HP:23 VaQThe gnome lord hits![Cape the Skirmisher ]  HP:17 VapThe gnome lord hits![Cape the Skirmisher ]  HP:11 [Cape the Skirmisher ]  HP:12 Va--More--Va߾ .The gnome lord hits![Cape the Skirmisher ]  HP:11 The gnome lord hits![Cape the Skirmisher ]  HP:8(46) Pw:9(9) AC:-1 Xp:4/126 Va The gnome lord hits![Cape the Skirmisher ]  HP:7 --More--VaThe gnome lord hits![Cape the Skirmisher ]  HP:1 The gnome lord hits!Va`b[Cape the Skirmisher ]  HP:0 --More--VaYou die...VaӬ[Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:0 HP:0(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3Va--More--VaCape the Valkyrie's attributes: Background:  You were a Skirmisher, a level 4 human Valkyrie.  You were lawful, nominally on a mission for Tyr  who was opposed by Odin (neutral) and Loki (chaotic).  You were in the Gnomish Mines, on level 3.  You entered the dungeon 1582 turns ago.  You had 126 experience points, 34 more were needed to attain level 5. Basics:  You had 0 out of 46 hit points.  You had all 9 energy points (spell power).  Your armor class was -1.  Your wallet was empty.  Autopickup was on for '?!$/' plus thrown, with exceptions. Final Characteristics:  Your strength was 18/01 (limit:18/100).  Your dexterity was 13 (limit:18).  Your constitution was 17 (limit:18).  Your intelligence was 7 (limit:18).  Your wisdom was 8 (limit:18). --More--VaS Your charisma was 12 (limit:18). Final Status:  You were unencumbered.  You were wielding a dagger.  You had basic skill with dagger. Final Attributes:  You were stridently aligned.  You were cold resistant.  You were telepathic.  You were stealthy.  You were warded.  You are dead. --More--Va  Vanquished creatures:  a gnome lord a little dog a floating eye a dwarf an acid blob 2 hobbits a red mold 8 gnomes a gnome zombie a gecko 2 jackals 2 foxes a kobold 2 grid bugs a lichen a kobold zombie 3 newts  30 creatures vanquished.--More--Va\ ĿĿĿĿĿ>Ŀ<Ŀ^Va [m0%Ŀ)Ŀ)Ŀ*Ŀa 1;47HڿĿ [Cape the Skirmisher ] St:18/01 Dx:13 Co:17 In:7 Wi:8 Ch:12 Lawful $:0 HP:0(46) Pw:9(9) AC:-1 Xp:4/126 Dlvl:3 Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--VaĿĿĿĿĿ> The Dungeons of Doom: levels 1 to 3 Level 1: An altar, a fountain. Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: A grave. The Gnomish Mines: Level 3: <- You were here. Final resting place for you, killed by a gnome lord, while reading a bVaook.--More--Va ĿĿĿĿĿĿ(>Ŀ<Ĵ)Va r[mĿĿ^Va  ----------  / \  / REST \  / IN \  / PEACE \  / \  | cape |  | 0 Au |  | killed by a |  | gnome lord |  | |  | |  | 2021 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel cape the Valkyrie... You died in The Gnomish Mines on dungeon level 3 with 604 points, and 0 pieces of gold, after 1582 moves. You were level 4 with a maximum of 46 hit points when you died. Vaւ --More--Va $--More--Vay  Va4{  Va You reached the 207th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 3 2250742 elenko-Arc-Hum-Mal-Law ascended to demigod-hood. 332 [332] 4 2175290 nopsled-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 172 [172] 5 1954191 joan-Tou-Hum-Fem-Neu died on the Astral Plane. Killed by a priestess of Moloch (with the Amulet). - [216] 6 585810 seahorse17-Pri-Hum-Mal-Neu quit in Vlad's Tower on level 36 [max 37]. 132 [147] 7 258033 lichenfodd-Wiz-Elf-Fem-Cha died in Fort Ludios [max 24]. Killed by Croesus. - [88] 8 222340 nopsled-Val-Hum-Fem-Neu was crushed to death in The Quest on level 17 [max 26]. Crushed to dVaG aeath by an exploding drawbridge. - [126] 9 132067 seahorse17-Pri-Hum-Mal-Neu died in The Quest on level 18 [max 25]. Killed by an invisible priest of Moloch, while paralyzed by a monster. - [92] 10 108642 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 20. Killed by a baluchitherium. - [108] 11 74649 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 26. Killed by a vampire lord. - [97] Va  12 60346 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 10 [max 13]. Killed by a troll. - [129] 13 43740 joan-Tou-Hum-Fem-Neu died in The Quest on level 11. Drowned in a moat by a giant eel. - [119] 14 37401 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 10 [max 11]. Killed by a wererat, while frozen by a monster's gaze. - [118] 15 35520 Passionate-Bar-Hum-Fem-Cha died in The Gnomish Mines on level 11. Killed by a minotaur. - [105] Va p 16 31247 lichenfodd-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 9 [max 12]. Killed by a mastodon, while praying. - [72] 17 28696 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 11 [max 14]. Killed by an energy vortex. - [98] Vaކ e 18 27699 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 10]. Killed by an energy vortex. - [78] 19 21845 joan-Tou-Hum-Fem-Neu died in Sokoban on level 2 [max 10]. Killed by a soldier ant, while praying. - [91] 20 21037 book-Mon-Hum-Mal-Neu died in Sokoban on level 6 Va u [max 10]. Killed by a troll. - [82] 21 20017 joan-Tou-Hum-Fem-Neu died in Sokoban on level 4 [max 8]. Killed by a giant mummy. - [84] 22 16545 joan-Tou-Hum-Fem-Neu died in Sokoban on level 2 [max 8]. Killed by a Grey-elf. - [99] Va( ) 23 16260 joan-Tou-Hum-Fem-Neu died in Sokoban on level 2 [max 7]. Killed by a lynx. - [75] 24 13027 lichenfodd-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 8. Killed by a gargoyle. - [66] VaL * 25 12448 book-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 5 [max 8]. Killed by a plains centaur. - [76] 26 11492 elenko-Arc-Hum-Mal-Law died in The Gnomish Mines on level 9. Killed by an energy vortex. - [84] Vap l 27 11268 joan-Tou-Hum-Fem-Neu died in Sokoban on level 3 [max 10]. Killed by a hallucinogen-distorted giant mimic. - [68] 28 9995 vanilla-Wiz-Elf-Fem-Cha died in Sokoban on level 2 [max 7]. Killed by a blast of frost. - [53] Va n 29 9759 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 5 [max 11]. Killed by a jaguar, while frozen by a monster's gaze. - [60] 30 9054 joan-Tou-Hum-Fem-Neu died in The Quest on level 12. Killed by a giant spider. - [62] Va  31 8183 book-Mon-Hum-Mal-Neu was poisoned in Sokoban on level 2 [max 6]. Poisoned by a rotted quivering blob corpse. - [75] 32 8110 vanilla-Wiz-Elf-Fem-Cha died in Sokoban on level 6 [max 10]. Killed by a plains centaur. - [49] 33 7990 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 11. Killed by a carnivorous ape. - [61] 34 7902 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 9. Killed by an Elvenking. - [59] 35 7755 book-Mon-Hum-Mal-Neu died in Sokoban on level 5 [max 7]. Killed by an ettin mummy. - [69] 36 7673 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8 [max 11]. Killed by a giant beetle. - [67] 37 7559 joan-Tou-Hum-Fem-Neu turned to stone in TheVaS  Dungeons of Doom on level 8 [max 9]. Petrified by touching a cockatrice corpse bare-handed. - [71] 38 7191 joan-Tou-Hum-Fem-Neu died in The Gnomish Mines on level 7 [max 8]. Killed by a mumak. - [86] 39 5696 Kate213-Bar-Hum-Fem-Neu died in The Gnomish Mines on level 9. Killed by a giant spider. - [81] 40 5367 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 5 [max 7]. Killed by a soldier ant. - [64] 41 4816 Kate213-Val-Hum-Fem-Neu died in The Dungeons of Doom Va|  on level 2 [max 8]. Killed by a giant mimic. - [62] 42 4698 joan-Tou-Hum-Fem-Neu was poisoned in The Dungeons of Doom on level 10. Poisoned by a soldier ant. - [54] 43 4670 halva-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 9 [max 10]. Killed by an ogre. - [77] Va & 44 4583 book-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 10. Killed by a wand. - [45] 45 4567 joan-Tou-Hum-Fem-Neu died in Sokoban on level 8 [max 10]. Killed by a mumak. - [67] Vaň n 46 4485 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 9. Killed by an Uruk-hai called Aihaiogakh the Fence, while sleeping off a magical draught. - [37] 47 4477 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 7]. Killed by a fire ant. - [57] Va m 48 4472 laorj-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 6 [max 7]. Killed by a large cat called Murr. - [45] 49 4378 Passionate-Val-Hum-Fem-Neu died in The Dungeons of Doom on level 7 [max 8]. Killed by a dwarf lord, while frozen by a monster's gaze. - [80] Va3  50 4334 joan-Tou-Hum-Fem-Neu turned to stone in The Dungeons of Doom on level 8. Petrified by touching a chickatrice corpse bare-handed. - [60] 51 4162 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a dwarf lord, while frozen by a monster's gaze. - [56] 52 3975 vanilla-Wiz-Elf-Fem-Cha turned to stone in Sokoban on level 2 [max 7]. Petrified by a chickatrice corpse. - [40] 53 3815 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 9 [max 10]. Killed by an Elvenking. - [65] 54 3787 Passionate-Bar-Hum-Mal-Cha died in The Gnomish Mines on level 6. Killed by a plains centaur. - [75] 55 3785 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 8]. Killed by a fire ant. Va_ - [87] 56 3731 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a fire ant. - [67] 57 3344 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 7]. Killed by a wood golem. - [55] 58 3320 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7 [max 9]. Killed by a jaguar, while frozen by a monster's gaze. - [74] 59 3266 spontiff-Bar-Orc-Mal-Cha died in The Gnomish Mines on level 9. Killed by a Green-elf, while sleeping. - [52] 60 3210 Kate213-Val-Dwa-Fem-Law turned to stone in The Dungeons of Doom on level 8 [max 9]. Petrified by a chickatrice. - [79] 61 3112 vanilla-Wiz-Elf-Fem-Cha died in Sokoban on level 7 [max 10]. Killed by an owlbear. Vaی  - [43] 62 2986 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a soldier ant. - [69] 63 2965 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5 [max 6]. Killed by an acidic corpse. - [56] 64 2958 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a Woodland-elf. - [57] 65 2956 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 3 [max 6]. Killed by a hill orc. - [57] 66 2941 laorj-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 6. Killed by a watch captain. - [44] 67 2837 book-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 7 [max 8]. Killed by a watch captain. - [43] 68 2810 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 12 [max 13]Va . Killed by an invisible ogre lord. - [46] 69 2783 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by a tengu. - [43] 70 2742 swashberry-Sam-Hum-Mal-Law died in The Gnomish Mines on level 7. Killed by a fire ant. - [52] 71 2709 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by a mumak. - [55] 72 2619 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 8. Killed by a bolt of fire. - [47] 73 2594 spontiff-Hea-Gno-Mal-Neu escaped the dungeon [max level 4]. 20 [20] 74 2561 Kate213-Val-Hum-Fem-Law died in The Gnomish Mines on level 6 [max 7]. Killed by a quivering blob. - [54] 75 2540 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on Va  level 6. Killed by a white unicorn. - [61] 76 2489 Sebastas-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a giant ant. - [55] 77 2463 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a black unicorn. - [44] 78 2442 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a killer bee, while frozen by a trap. - [53] 79 2440 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a giant ant. - [61] 80 2412 vanilla-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 8 [max 9]. Killed by a panther. - [38] 81 2390 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a black unicorn. Va  - [66] 82 2374 laorj-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 6. Killed by a giant beetle. - [33] 83 2351 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 6]. Killed by a rope golem. - [62] 84 2324 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 7]. Killed by a snake. - [49] 85 2307 Kate213-Val-Dwa-Fem-Law was poisoned in The Gnomish Mines on level 4 [max 5]. Poisoned by a killer bee. - [63] 86 2276 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a hill orc. - [46] 87 2189 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a black unicorn. - [50] 88 2165 nazult-Ran-Elf-Mal-Cha died in Sokoban on level 4 [max 6]. Killed by a kVa iller bee. - [37] 89 2141 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 9. Killed by a blast of frost. - [44] 90 2094 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 7]. Killed by a mumak. - [49] 91 2090 book-Mon-Hum-Mal-Neu died in Sokoban on level 6 [max 7]. Killed by a soldier ant. - [49] 92 2084 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a dingo. - [59] 93 2032 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by an exploding wand. - [55] 94 2027 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 3 [max 8]. Killed by a giant ant. - [58] 95 1949 joan-Tou-Hum-Fem-Neu died in Sokoban on level 6 [max Vaڎ 7]. Killed by a bolt of lightning. - [43] 96 1940 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a plains centaur, while unconscious from rotten food. - [51] 97 1936 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a soldier ant. - [57] 98 1932 joan-Tou-Hum-Fem-Neu died in Sokoban on level 6 [max 8]. Killed by a white unicorn. - [58] 99 1904 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a rope golem. - [44] 100 1894 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a giant ant. - [46] 101 1889 spontiff-Arc-Dwa-Mal-Law died in The Gnomish Mines on level 13. Killed by a bear trap. - [27] Vaڐ 102 1877 vanilla-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a dingo. - [41] 103 1862 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a rabid rat. - [61] 104 1861 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a soldier ant. - [54] 105 1818 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 11 [max 12]. Killed by a gold golem, while frozen by a potion. - [40] 106 1811 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by an orc zombie. - [17] 107 1775 Kate213-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 3 [max 6]. Killed by a giant ant, while frozen by a monster's gaze. Va  - [34] 108 1741 nazult-Bar-Orc-Mal-Cha died in Sokoban on level 6 [max 7]. Killed by a dingo. - [49] 109 1736 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7 [max 10]. Killed by a newt, while frozen by a monster's gaze. - [60] 110 1720 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 8. Killed by a killer bee. - [41] 111 1681 tizreader-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 5. Killed by a gnome. - [38] 112 1675 book-Mon-Hum-Mal-Neu died in Sokoban on level 2 [max 7]. Killed by a giant mimic. - [46] 113 1668 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by a soldier ant. - [41] 114 1647 vanilla-Wiz-Elf-Fem-Cha diVaG ed in The Gnomish Mines on level 7. Killed by a giant spider. - [30] 115 1644 vanilla-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 7. Killed by a panther. - [32] 116 1638 spontiff-Arc-Dwa-Mal-Law died in The Gnomish Mines on level 3 [max 4]. Killed by an exploding wand. - [20] 117 1637 joan-Tou-Hum-Fem-Neu died in Sokoban on level 6 [max 7]. Killed by a giant spider. - [50] 118 1634 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a bolt of cold. - [51] 119 1631 book-Mon-Hum-Mal-Neu died in Sokoban on level 5 [max 6]. Killed by a scroll of earth. - [46] 120 1608 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a dwarf king, while sleeping. - [44] 121 1605 joVar an-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a Woodland-elf. - [53] 122 1602 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by an orcish arrow. - [49] 123 1594 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by an iron piercer. - [45] 124 1540 joan-Tou-Hum-Mal-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a hobbit. - [41] 125 1521 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7 [max 9]. Killed by a fire ant. - [54] 126 1519 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7 [max 8]. Killed by a raven, while praying. - [45] 127 1492 book-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a rothe, while fainted from lack Va  of food. - [44] 128 1490 pablito-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a water moccasin. - [60] 129 1480 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a small mimic. - [52] 130 1480 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a rothe. - [49] 131 1472 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a raven. - [50] 132 1460 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7 [max 8]. Killed by a soldier ant. - [37] 133 1418 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a rabid rat. - [45] 134 1408 dvaria-Sam-Hum-Mal-LVa= aw died in The Dungeons of Doom on level 5 [max 7]. Killed by a giant bat. - [42] 135 1388 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a fire ant. - [36] 136 1384 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a dart. - [46] 137 1377 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a dog. - [40] 138 1351 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a bugbear. - [33] 139 1344 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a black unicorn. - [48] 140 1344 zxcv-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a giant beetle. - [36] 141 Va  1342 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7 [max 8]. Killed by a dwarf. - [54] 142 1338 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a gnome. - [59] 143 1327 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a dwarf. - [31] 144 1318 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a hill orc. - [24] 145 1263 laorj-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by an acidic glob. - [22] 146 1223 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5. Killed by a large cat called Murr. - [44] 147 1215 Kate213-Bar-Hum-Mal-Neu died in The Gnomish Mines on level 4. Killed by a hill orc. Va_  - [51] 148 1209 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a giant ant, while fainted from lack of food. - [35] 149 1200 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by a raven. - [48] 150 1186 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a hill orc. - [49] 151 1172 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a dart. - [50] 152 1146 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a giant bat. - [35] 153 1138 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a dwarf. - [35] 154 1112 joaVa n-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a paper golem. - [48] 155 1090 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a bolt of lightning. - [40] 156 1065 joan-Tou-Hum-Fem-Neu died in Sokoban on level 5 [max 6]. Killed by a rope golem, while praying. - [39] 157 1052 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a gnome king. - [34] 158 1046 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a killer bee. - [39] 159 1010 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a hill orc. - [54] 160 1006 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a straw golem. Va - [40] 161 1005 pablito-Val-Dwa-Fem-Law died in The Gnomish Mines on level 8. Killed by a kobold lord. - [40] 162 992 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a rothe. - [40] 163 976 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6. Killed by an orc zombie. - [33] 164 940 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 5. Killed by an orcish arrow. - [38] 165 937 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a djinni, while frozen by a potion. - [43] 166 934 Spider7465-Rog-Hum-Fem-Cha died in The Gnomish Mines on level 4. Killed by a hobbit, while fainted from lack of food. Va  - [30] 167 927 laorj-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 3. Killed by a gnome. - [20] 168 927 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a gas spore's explosion. - [27] 169 918 nazult-Rog-Orc-Mal-Cha died in The Dungeons of Doom on level 6. Killed by an explosion. - [30] 170 910 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a gnome king. - [37] 171 906 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a giant spider. - [34] 172 896 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a garter snake. - [41] 173 882 halva-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3 [Va, max 5]. Killed by a werejackal. - [45] 174 880 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a bugbear. - [34] 175 879 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a gnome king. - [38] 176 875 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a rothe. - [38] 177 870 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a bolt of lightning. - [35] 178 866 Sebastas-Wiz-Hum-Mal-Cha died in The Gnomish Mines on level 5. Killed by a gnome. - [24] 179 848 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a wererat. - [33] 180 846 joan-Tou-Hum-Fem-Neu died in The Dungeons of VaX Doom on level 5. Killed by an imp, while frozen by a monster's gaze. - [38] 181 840 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a giant bat. - [44] 182 837 nazult-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5 [max 6]. Killed by a black naga hatchling, while fainted from lack of food. - [44] 183 830 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a crossbow bolt. - [35] 184 816 Passionate-Val-Dwa-Fem-Law was poisoned in The Gnomish Mines on level 5. Poisoned by a rotted yellow mold corpse. - [49] 185 816 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a dwarf zombie. Va  - [35] 186 789 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 3 [max 4]. Killed by a bolt of cold. - [31] 187 786 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 6. Killed by a small mimic. - [25] 188 785 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 7 [max 8]. Killed by a fox. - [20] 189 769 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a hobbit. - [26] 190 769 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a rabid rat. - [45] 191 766 FePrunus-Sam-Hum-Fem-Law died in The Dungeons of Doom on level 5. Killed by a pony, while fainted from lack of food. - [42] 192 764 seahorse17-Pri-Hum-Mal-NVa eu died in The Gnomish Mines on level 3 [max 5]. Killed by a dwarf. - [42] 193 740 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a rock mole. - [24] 194 712 joan-Tou-HVa um-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a giant bat. - [31] 195 705 underhill-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 6. Killed by a rabid rat. - [36] 196 698 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a gnome lord. - [36] 197 697 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 7. Killed by a dwarf. - [27] 198 686 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 6. Killed by a gnome lord. - [35] 199 677 Sebastas-Wiz-Hum-Mal-Cha died in The Gnomish Mines on Vaݼ Q level 4. Killed by a gnome. - [34] Va .200 673 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a brown mold. - [40] 201 664 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 5]. Killed by a sewer rat. - [39] Va$ r202 643 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a bolt of lightning. - [26] 203 636 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a rothe. - [40] 204 628 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on VaI  level 6. Killed by a rothe. - [38] 205 616 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a hill orc. - [37] 206 606 spontiff-Arc-Dwa-Mal-Law died in The Gnomish Mines on level 10. Killed by a giant spider. - [17] Va 207 604 cape-Val-Hum-Fem-Law died in The Gnomish Mines on level 3. Killed by a gnome lord, while reading a book. - [46] 208 601 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a rothe. - [34] 209 594 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a kobold lord. - [37] 210 589 joan-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by an imp. - [44] 211 565 nazult-Bar-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by Juiblex. - [37] 212 555 FunFM-Bar-Orc-Mal-Cha died in The Gnomish Mines on level 3. Killed by a dwarf. - [46] 213 555 Sebastas-Wiz-VaB Hum-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a rabid rat. - [31] 214 539 swashberry-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 5. Killed by a hill orc. - [28] 215 532 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 5. Killed by a dwarf. - [27] 216 530 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 2 [max 5]. Killed by a Kop Sergeant, while reading a book. - [27] 217 512 laorj-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a brown mold. - [19] 218 504 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a newt, while fainted from lack of food. - [29] 219 50Va=C 3 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 5. Killed by a dwarf. - [21] 220 501 hobbitfodd-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a bolt of cold. - [19] 221 497 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a hobgoblin, while frozen by a monster's gaze. - [40] 222 467 Vis-Sam-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a gnome. - [38] 223 463 Lizardo-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 4. Killed by a boulder. - [20] 224 462 JLighter91-Val-Dwa-Fem-Law died in The Gnomish Mines on level 6. Killed by a giant ant. - [41] 225 450 spontiff-Hea-Gno-Mal-Neu died in The Gnomish Mines onVajC  level 9 [max 10]. Killed by a gas spore's explosion, while disrobing. - [22] 226 442 Kate213-Wiz-Elf-Mal-Cha died in The Gnomish Mines on level 5. Killed by a crossbow bolt, while sleeping. - [21] 227 434 Carlos3-Cav-Dwa-Mal-Law died in The Gnomish Mines on level 4. Killed by a kitten. - [35] 228 432 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 3 [max 5]. Killed by a hobbit. - [21] 229 414 dvaria-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a little dog. - [27] 230 407 seahorse17-Pri-Hum-Mal-Neu died in The Gnomish Mines on level 5. Killed by a crossbow bolt. - [14] 231 402 mycues-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 4. Killed by an iguanVaC a, while fainted from lack of food. - [37] 232 399 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a brown mold. - [23] 233 393 nazult-Val-Dwa-Fem-Law was poisoned in The Dungeons of Doom on level 4. Poisoned by a rotted gnome corpse. - [43] 234 376 nazult-Ran-Elf-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a giant bat. - [25] 235 375 laorj-Bar-Orc-Fem-Cha died in The Gnomish Mines on level 4. Killed by a gnome lord. - [37] 236 366 blackshift-Rog-Orc-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a wand, while sleeping. - [16] 237 358 Kate213-Bar-Hum-Fem-NeuVaC  died in The Dungeons of Doom on level 3 [max 4]. Killed by a magic missile. - [37] 238 357 EColi-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5. Killed by colliding with the ceiling. - [25] 239 354 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a wand. - [33] 240 352 Kate213-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 5. Killed by a magic missile. - [30] 241 345 spontiff-Hea-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a magic missile. - [20] 242 337 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a rabid rat. - [23] 243 335 paperbenni-Sam-Hum-Fem-Law was poisoned in The Gnomish Mines on level 3. Poisoned by a rotted newt corpse. VaC  - [29] 244 334 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5 [max 6]. Killed by an acid blob. - [18] 245 334 pablito-Val-Dwa-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted yellow mold corpse. - [33] 246 330 spontiff-Hea-Gno-Mal-Neu died in The Gnomish Mines on level 4. Killed by a tower of flame. - [12] 248 325 Kate213-Cav-Dwa-Fem-Law was poisoned in The Dungeons of Doom on level 2 [max 3]. Poisoned by a rotted kobold corpse. - [29] 249 316 nazult-Rog-Orc-Mal-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a dwarf zombie. - [20] 251 306 nazult-Bar-Hum-Mal-Neu died in The Dungeons of Doom Va$D  on level 4. Killed by a gas spore's explosion. - [24] 252 305 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a wererat. - [14] 253 277 EColi-Bar-Orc-Mal-Cha died in The Gnomish Mines on level 5. Killed by a gnome. - [15] 254 276 ss-Rog-Orc-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a hobbit. - [16] 255 262 laorj-Wiz-Elf-Fem-Cha quit in The Dungeons of Doom on level 2 [max 3]. 14 [15] 256 254 spontiff-Hea-Gno-Mal-Neu died in The Gnomish Mines on level 6. Killed by a homunculus, while sleeping. - [26] 257 249 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a gas spore's explosion. - [14] 258 246 EColi-Cav-Gno-Mal-Neu died in The VaND Gnomish Mines on level 4. Killed by a hobbit. - [16] 259 240 seahorse17-Pri-Hum-Mal-Neu quit in The Dungeons of Doom on level 4. 9 [20] 260 238 inoribea-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3. Killed by a gecko. - [28] 261 234 czjakub-Pri-Hum-Mal-Law died in The Gnomish Mines on leVa&E vel 3. Killed by a gnome lord. - [24] 262 234 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a rabid rat. - [16] 263 223 Kate213-Wiz-Hum-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a gas spore's explosion. - [19] 264 216 Menche-Ran-Elf-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a wand. - [20] 265 214 Galtzkopf-Bar-Hum-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a goblin. - [26] Va,F 266 213 JLighter91-Mon-Hum-Mal-Neu quit in The Dungeons of Doom on level 2. 24 [24] 267 209 messias-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a giant rat. - [18] 268 207 nazult-Bar-Orc-Mal-Cha died in The Gnomish Mines on level 3. Killed by an invisible gnome. - [20] 269 200 spontiff-Hea-Gno-Mal-Neu died in The Dungeons of Doom on level 1 [max 5]. Killed by a water demon, while praying. - [25] 270 195 vanilla-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 4. Killed by a dwarf. - [11] 271 192 dvaria-Val-Hum-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a small mimic. - [28] 272 184 nazult-Bar-Orc-Mal-Cha died in The DVa\F ungeons of Doom on level 3. Killed by an acidic corpse. - [15] 273 177 WiiPlayer2-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a gecko, while fainted from lack of food. - [12] 274 177 dvaria-Val-Hum-Fem-Neu died in The Gnomish Mines on level 3. Killed by a gnome lord, while helpless. - [16] 275 171 EColi-Hea-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a small mimic. - [13] 276 170 spontiff-Hea-Gno-Mal-Neu died in The Gnomish Mines on level 4. Killed by a large kobold. - [17] 277 167 mc-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by an orcish dagger. - [11] 278 163 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of Doom on level 3. KillVaF 0ed by an acid blob. - [14] 279 160 EColi-Wiz-Orc-Mal-Cha was poisoned in The Gnomish Mines on level 3. Poisoned by a rotted gnome corpse. - [11] 281 152 Carlos3-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 17 [17] 282 152 Ged-Wiz-Hum-Mal-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted newt corpse. - [19] 283 149 seahorse17-Pri-Hum-Mal-Neu died in The Dungeons of VaF | Doom on level 3. Killed by a large kobold. - [14] 284 148 nazult-Val-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a newt. - [27] 285 146 ss-Val-Dwa-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted goblin corpse. - [18] VaF -286 144 GG4872-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a fox. - [11] 287 140 Kate213-Arc-Hum-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a newt. - [18] VaG 288 139 JLighter91-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 23 [23] 289 138 ss-Cav-Gno-Fem-Neu starved to death in The Dungeons of Doom on level 2. - [15] 290 136 vanilla-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 3. Killed by an elven dagger. - [11] 292 128 brein-Rog-Hum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a wand. - [12] 293 128 jakublbc-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a sewer rat. - [12] 294 128 Sidrock-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 2. 18 [18] 295 121 nazult-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 2. VaH  16 [18] 296 120 Sebastas-Wiz-Hum-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a jackal. - [12] 297 104 spontiff-Hea-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a jackal. - [20] 298 104 iampet-Ran-Hum-Mal-Neu escaped the dungeon [max level 2]. 15 [15] 299 104 Algot-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 14 [16] 300 101 ChanChan-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 18 [18] 301 97 FePrunus-Sam-Hum-Fem-Law quit in The Dungeons of Doom on level 2. 15 [15] 302 95 nazult-Val-Dwa-Fem-Law died in The Dungeons of Doom VauH  on level 2. Killed by a jackal, while sleeping. - [18] 303 90 nazult-Bar-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a newt, while sleeping. - [15] 304 90 ChanChan-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 2. 16 [18] 305 86 ss-Arc-Gno-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a magic missile. - [12] 306 85 dvaria-Val-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a jackal. - [16] 307 79 Galtzkopf-Rog-Orc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a kitten. - [11] 308 77 Staubsauge-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a jackal, while fainted from lack of food. VaH  - [15] 309 63 laorj-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 2. 14 [14] 310 61 ss-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fox. - [12] 311 58 laorj-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a fox. - [11] 312 55 jack1-Kni-Hum-Mal-Law escaped the dungeon [max level 1]. 16 [16] 313 50 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a boulder. - [13] 314 50 elenko-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wand. - [13] 315 50 spontiff-Hea-Gno-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Va@J Killed by a sewer rat. - [15] 316 46 JLighter91-Val-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] 317 39 geronimo-Hea-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [13] 319 35 nazult-Bar-Orc-Mal-Cha escaped the dungeon [max level 1]. 14 [15] 320 33 book-Mon-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling rock. - [14] 321 32 Werdnar-Val-Dwa-Fem-Law escaped the dungeon [max level 1]. 15 [18] 322 28 seahorse17-Pri-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] 323 27 Tarmasunda-Val-Dwa-Fem-Law died in The Dungeons of DVa|J oom on level 1. Killed by a sewer rat. - [18] 324 24 FePrunus-Sam-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 15 [15] 325 20 inoribea-Val-Hum-Fem-Neu escaped the dungeon [max level 1]. 8 [16] 326 20 lichenfodd-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a grid bug, while praying. - [11] 327 20 seahorse17-Pri-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 4 [14] 328 17 nazult-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a goblin. - [11] 329 15 Werdnar-Val-Dwa-Fem-Law escaped the dungeon [max level 1]. 18 [18] 330 VaJ 10 AlphaFalco-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] 331 8 EColi-Cav-Dwa-Fem-Law escaped the dungeon [max level 1]. 18 [18] 332 8 jongheekim-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 16 [18] 333 8 Kronifer-Rog-Hum-Mal-Cha escaped the dungeon [max level 1]. 12 [12] 334 8 Smurf089-Tou-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a newt. - [10] 335 8 paperbenni-Ran-Gno-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] 336 7 MineCanary-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 VaJ [16] 337 7 philmore-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16] 338 7 book-Mon-Hum-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 339 7 laorj-Arc-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 13 [13] 340 7 buffy-Cav-Dwa-Fem-Law escaped the dungeon [max level 1]. 18 [18] 341 6 halva-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 18 [18] 342 5 book-Mon-Hum-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 343 5 Sade-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. Va-K  15 [18] 344 4 dvaria-Val-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a water moccasin. - [16] 345 4 brein-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a water demon. - [12] 346 4 Carlos3-Sam-Hum-Mal-Law escaped the dungeon [max level 1]. 15 [15] 347 4 ss-Mon-Hum-Fem-Neu escaped the dungeon [max level 1]. 14 [14] 348 3 guest-Arc-Gno-Fem-Neu escaped the dungeon [max level 1]. 12 [12] 349 3 Anaurum-Cav-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 350 3 dvaria-Wiz-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 1 [7] 351 VaK  3 inoribea-Val-Dwa-Fem-Law escaped the dungeon [max level 1]. 18 [18] 352 3 HiMan73-Cav-Dwa-Mal-Law escaped the dungeon [max level 1]. 18 [18] 353 3 otc-Bar-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 16 [16] 354 3 spontiff-Hea-Gno-Mal-Neu escaped the dungeon [max level 1]. 12 [12] 355 3 badplayer1-Bar-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 356 3 jack1-Kni-Hum-Mal-Law escaped the dungeon [max level 1]. 16 [16] 357 3 vuikonw3t-Wiz-Elf-Mal-Cha quit in The Dungeons of Doom on level 1. 11 [11] 358 VaK ) 2 Luca-Kni-Hum-Mal-Law escaped the dungeon [max level 1]. 16 [16] 359 2 laorj-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16]