vXW  Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-05.21:30:30.ttyrec Time: (1488749430) Sun Mar 5 21:30:30 2017 vX mBad syntax in OPTIONS in /dgldir/userdata/bugsniper/slex/bugsniper.slexrc: haxor. Hit return to continue: xX~  [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick your doppelganger Librarian's gender and alignment for you? [ynq] }X ---.----|.......|......||@.....||.d....||...Z..||......|--------[Bugsniper the Intellectual ] St6 Dx7 Co8 In17 Wi14 Ch13 LibDopMalCha Dlvl:1 $1 HP 18(18)  Pw 28(28)  AC10 Exp1 T1 It is written in the Book of H. P. Lovecraft:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. }X  Your god H. P. Lovecraft seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Intellectual, have been heralded from birth as the instrument of H. P. Lovecraft. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with H. P. Lovecraft!--More--~X">---.----|.......|......||@.....||.d....||...Z..||......|--------~X@yHello bugsniper, welcome to SlashEMExtended! You are a chaotic male doppelganger Librarian.--More--~Xk You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--~Xh5 Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--X\aThe moon is waxing tonight.XUnknown command ' '.[Bugsniper the Intellectual ] St6 Dx7 Co8 In17 Wi14 Ch13 LibDopMalCha  18(18)  Pw 28(28)  AC10 Exp1 T1X # XquitXy*Really quit [yes/no]? X: yX eXdsX[Bugsniper the Intellectual  18(18)  Pw 28(28)XY---.----|.......|......||@.....||.d....||...Z..||......|--------[Bugsniper the Intellectual ] St6 Dx7 Co8 In17 Wi14 Ch13 LibDopMalCha Dlvl:1 $1 HP 18(18)  Pw 28(28)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) X_ n Armor a - an uncursed +0 robe (being worn) {16} Scrolls f - a blessed scroll of root password detection {1} g - 5 blessed scrolls of blank paper {5} h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of lightning (4:1) {1} e - a blessed spellbook of blank paper (6:0) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed felt-tip marker (0:100) {1}(end) X L---.----|.......|......||@.....||.d....||...Z..||......|--------Do you want to see your attributes? [ynq] (n) X5f nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: psi resistance. Scroll identification only worked 100 times out of 168. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 10. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 128. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 74% chance. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 89%. Potion drop chance was reduced to 86%. Concealing monsters wXCf ere spawned underneath items 70% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: healing spells. --More--X{ The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: protection spells. The following skill was limited to skilled proficiency: firearms. The following skill was limited to expert proficiency: unicorn horn. The following skill became untrainable if you tried to train it too early: protection spells (turn 120). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 12053. Monster spawn increase had reached its maximum at turn 44726. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 2389902. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: troll (freX q bonus 4). The monster species that was spawned more often: novel stalk (freq bonus 5). The monster species that was spawned more often: evasive bearded devil (freq bonus 12). The monster species that was spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 21). The monster species that was spawned more often: frogman (freq bonus 7). The monster species that was spawned more often: flying cockatrice (freq bonus --More--X]`7).The monster species that was spawned more often: petty big white unicorn (freq bonus 6). The monster species that was spawned more often: The Grand Lunar (freq bonus 7).The monster species that was spawned more often: Kristin's block-heeled sandal (freq bonus 12). The monster species that was spawned more often: novel warp fungus (freq bonus 8).The monster species that was spawned more often: white dragon bat (freq bonus 6).The monster species that was spawned more often: charcolt (freq bonus 16). The monster species that was spawned more often: baby white dragon (freq bonus 30). The monster species that was spawned more often: bright blue stalk (freq bonus 12). The monster species that was spawned more often: jumping shock eel (freq bonus 12). The monster species that was spawned more often: ghost (freq bonus 12). The monster species that was spawned more often: desert groXi`wth (freq bonus 10). The monster species that was spawned more often: great white wyrm (freq bonus 9).The monster species that was spawned more often: healing patch (freq bonus 5). --More--XThe monster species that was spawned more often: winged white unicorn (freq bonus 6). The monster species that was spawned more often: undead ringseeker (freq bonus 10). The monster species that was never randomly spawned: Henrietta the Burly Woman. The monster species that was never randomly spawned: shan. The monster species that was never randomly spawned: snow elf. The monster species that was never randomly spawned: undead cockatrice. The monster species that was never randomly spawned: Detective Kriminologist. The monster species that was never randomly spawned: wisp. The monster species that was never randomly spawned: nasty chasme. The monster species that was never randomly spawned: barking spider. The monster species that was never randomly spawned: vampire shadowcloak. The monster species that was never randomly spawned: Denwy. The monster class that was always generated with extra speed: major demonX. The RNG hath decreed that this item was never generated: moon axe (large silver axe). The RNG hath decreed that this item was never generated: undead turning (copper). The RNG hath decreed that this item was never generated: confuse monster (NR 9).The RNG hath decreed that this item was never generated: magic marker ((null)). The RNG hath decreed that this item was never generated: elven shield (blue and --More--Xgreen shield). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: elven toga ((null)). The RNG hath decreed that this item was never generated: stone of fainting (gray). The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE). The RNG hath decreed that this item was never generated: repair weapon (fine-printed). The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 24). The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 7). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 13). The RNG hath decreed that this item was generatedX \ more often: droven spear (long obsidian spear, freq bonus 20). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 42). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3). --More--X8The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6). The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 7). The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4). The RNG hath decreed that this item was generated morXE{e often: small shield ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9). The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: flame shield --More--X~ (dark red shield, freq bonus 11). The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 3). The RNG hath decreed that this item was always generated cursed: slow monster (light green). The RNG hath decreed that this item was always generated cursed: vaporize (illgotten). The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress). The RNG hath decreed that this item was always generated cursed: finger bending (flapping). The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue). The RNG hath decreed that this item was always generated cursed: stone of no return (gray). The RNG hath decreed that this item was always generated cursed: levitation (tan). The RNG hath decreed that this item was always generated cursed: bugle ((null)). The RNG hath decreed that this itX em was always generated cursed: cloak of premature death (evil cloak). The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield). --More--X~The RNG hath decreed that this trap was always invisible: DSTW trap. The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3). Next attribute increase check would have come at turn 778. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having regeneration (0). You were prevented from having freezopathy (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (1074). You survived. --More--Xp&W---.----|.......|......||@.....||.d....||...Z..||......|--------[Bugsniper the Intellectual ] St6 Dx7 Co8 In17 Wi14 Ch13 LibDopMalCha Dlvl:1 $1 HP 18(18)  Pw 28(28)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) X`n Discoveries   Armor  robe (gray robe)  Scrolls  scroll of root password detection (XELSE DAM NE HTD NADAEHRE HTI HYMA)  scroll of blank paper (unlabeled)  scroll of healing (WAND BALANCE PATCH MY ASS)  scroll of mana (AMYBSOD ASCENDED A HEALER IN SLEX)  scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL)  scroll of standard id (MYS SKIN WITH ACID)  scroll of cure (GO AWAY)  Spellbooks  spellbook of lightning (scintillating)  spellbook of blank paper (plain)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) X%b---.----|.......|......||@.....||.d....||...Z..||......|--------[Bugsniper the Intellectual ] St6 Dx7 Co8 In17 Wi14 Ch13 LibDopMalCha Dlvl:1 $1 HP 18(18)  Pw 28(28)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) Xen Vanquished creatures:  0 little dogs (1 created) 0 kobolds (2 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 novice light walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--X'---.----|.......|......|Do you want to see your conduct? [ynq] (n) X5n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--X> 6---.----|.......|......||@.....|Goodbye bugsniper the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--