¤}¼Xàú Ð Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-05.21:05:40.ttyrec Time: (1488747940) Sun Mar 5 21:05:40 2017 ¤}¼X&«[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ¥}¼X¯Ø y------#--------|F.....#......|..d..........|#@..$.......|------------- [Bugsniper the Paint Splotcher ] St5 Dx12 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1 It is written in the Book of Leonardo:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all ¥}¼XÉØ ¡the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Leonardo seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Paint Splotcher, have been heralded from birth as the instrument of Leonardo. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Leonardo!--More--¦}¼X«sÅ------#--------|F.....#......|¦}¼XvrHello bugsniper, welcome to SlashEMExtended! You are a lawful female trapper Artist.--More--§}¼XΘ You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--¨}¼X6úÎ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--¨}¼XáÔ  [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1The moon is waxing tonight.©}¼XÉ<ìUnknown command ' '.[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1«}¼XÿpäUnknown command ' '.[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1«}¼XßëThe moon is waxing tonight.[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1¬}¼X³U­Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--­}¼Xú¼You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--­}¼XË ‰ Hello bugsniper, welcome to SlashEMExtended! You are a lawful female trapper Artist.--More--²}¼X y× [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1³}¼XhæîYou don't know any spells right now.[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1´}¼XúþÈ Weapons  d - an uncursed +0 mallet (weapon in hand) {20}  Armor  c - an uncursed +0 fedora (being worn) {2}  e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4}  f - an uncursed +2 lab coat (being worn) {4}  Comestibles  g - 4 uncursed apples {2}  h - 2 uncursed cram rations {2}  Scrolls  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Potions  i - 4 uncursed potions of oil {4}  j - an uncursed potion of water {1}  Wands  m - an uncursed wand of trap creation (0:0) {1}  Tools  a - a blessed +2 spoon (in quiver) {1}  k - an uncursed magic marker (0:-1) {1} (1 of 2)Å}¼X‚ l - an uncursed felt-tip marker (0:42) {1}  Gems  b - an uncursed +0 touchstone (2 of 2)É}¼X<=õ[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1------#--------|F.....#......|..d..........|#@..$.......|-------------É}¼XÚ|  Weapons  d - an uncursed +0 mallet (weapon in hand) {20}  Armor  c - an uncursed +0 fedora (being worn) {2}  e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4}  f - an uncursed +2 lab coat (being worn) {4}  Comestibles  g - 4 uncursed apples {2}  h - 2 uncursed cram rations {2}  Scrolls  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Potions  i - 4 uncursed potions of oil {4}  j - an uncursed potion of water {1}  Wands  m - an uncursed wand of trap creation (0:0) {1}  Tools  a - a blessed +2 spoon (in quiver) {1}  k - an uncursed magic marker (0:-1) {1} (1 of 2)Ì}¼XJ¨‚ l - an uncursed felt-tip marker (0:42) {1}  Gems  b - an uncursed +0 touchstone (2 of 2)Ì}¼XõL á[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1------#--------|F.....#......|..d..........|#@..$.......|-------------Ð}¼XÏ} îYou don't know any spells right now.[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw  24(24)  Pw 22(22)  AC4 Exp1 T1Ò}¼Xuð# Ò}¼Xn enhanceÒ}¼XæÌ nhanceÓ}¼X+æ Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  two-handed weapons Unskilled (max Expert)  polymorphing Basic (max Master)  devices Unskilled (max Expert)  spirituality Basic (max Master)  two-weapon combat Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  knife Basic (max Master)  short sword Unskilled (max Expert)  hammer Basic (max Expert)  quarterstaff Unskilled (max Expert)  bow Unskilled (max Expert)  sling Basic (max Expert)  firearms Basic (max Master)  dart Basic (max Expert)  Spellcasting Skills  enchantment spells Unskilled (max Expert)  occÓ}¼X9æ<ult spells Unskilled (max Expert) (1 of 2)Ø}¼X%z chaos spells Basic (max Master)  matter spells Unskilled (max Expert) (2 of 2)Û}¼Xo¨õ[Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1------#--------|F.....#......|..d..........|#@..$.......|-------------Û}¼X), # Þ}¼X#™ quitß}¼X½p *Really quit [yes/no]? à}¼X«„yà}¼XÑÛeà}¼Xzsà}¼Xyܸ[Bugsniper the Paint Splotcher  24(24)  Pw 22(22)------#--------|F.....#......|..d..........|#@..$.......|------------- [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) á}¼XqgÆn Weapons  d - an uncursed +0 mallet (weapon in hand) {20}  Armor  c - an uncursed +0 fedora (being worn) {2}  e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4}  f - an uncursed +2 lab coat (being worn) {4}  Comestibles  g - 4 uncursed apples {2}  h - 2 uncursed cram rations {2}  Scrolls  n - 5 uncursed scrolls of healing {5}  o - 4 uncursed scrolls of mana {4}  p - 3 uncursed scrolls of phase door {3}  q - 2 uncursed scrolls of standard id {2}  r - an uncursed scroll of cure {1}  Potions  i - 4 uncursed potions of oil {4}  j - an uncursed potion of water {1}  Wands  m - an uncursed wand of trap creation (0:0) {1}  Tools  a - a blessed +2 spoon (in quiver) {1}  k - an uncursed magic marker (0:-1) {1} (1 of 2)á}¼X'æ>------#--------|F.....#......|..d..........|#@..$.......|------------- [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1Do you want to see your attributes? [ynq] (n) á}¼XšfnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: poison resistance. You could not have this property extrinsically: fear factor. You could not have this property intrinsically: half spell damage. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 19. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 255. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 72% chance. Scroll drop chance was reduced to 81%. Wand drop chance was reduced to 69%. Potion drop chance was reduced to 88%. Concealing monsters were spawned undeá}¼X©f·rneath items 88% of the time only. Monster death drops spawned with only 90% chance. The following skill could not be trained at all: chaos spells. --More--á}¼XªìThe following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: elemental spells. The following skill was limited to basic proficiency: lance. The following skill was limited to skilled proficiency: long sword. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: paddle (turn 4). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 17142. Monster spawn increase had reached its maximum at turn 63775. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2352490. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: worm (freq bonus 2). The monster species that was spawned more often: undead á}¼XÁì§ant (freq bonus 6). The monster species that was spawned more often: healing force patch (freq bonus 8). The monster species that was spawned more often: colorless force fungus (freq bonus 6). The monster species that was spawned more often: grave digger (freq bonus 12). The monster species that was spawned more often: quartz piercer (freq bonus 12). --More--á}¼XoeThe monster species that was spawned more often: red putty (freq bonus 10). The monster species that was spawned more often: luck flayer (freq bonus 6). The monster species that was spawned more often: troll priest (freq bonus 4). The monster species that was spawned more often: warty warp patch (freq bonus 8).The monster species that was spawned more often: shaped growth (freq bonus 10). The monster species that was spawned more often: greater plasma elemental (freq bonus 7). The monster species that was spawned more often: winter wolf cub (freq bonus 12). The monster species that was spawned more often: Mister SIR (freq bonus 12). The monster species that was spawned more often: master blaster (freq bonus 16). The monster species that was spawned more often: Ann Kathrin's cuddly boot (freq bonus 12). The monster species that was spawned more often: ghost mage (freq bonus 10). The monster speciesá}¼X‡eæ that was spawned more often: red starlit sky (freq bonus 4).The monster species that was spawned more often: reddish stalk (freq bonus 3). The monster species that was spawned more often: ghoul (freq bonus 32). The monster species that was spawned more often: binder (freq bonus 3). The monster species that was never randomly spawned: hidden rock troll. The monster species that was never randomly spawned: man of Harad. --More--á}¼XðèThe monster species that was never randomly spawned: Barbara. The monster species that was never randomly spawned: real ethereal hound. The monster species that was never randomly spawned: giant error. The monster species that was never randomly spawned: moth. The monster species that was never randomly spawned: null mold. The monster species that was never randomly spawned: cursed fungus. The monster species that was never randomly spawned: martian inhabitant. The monster species that was never randomly spawned: Null, the Living Void. The RNG hath decreed that this item was never generated: genocide (omnipotent). The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)). The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON). The RNG haá}¼XüèÜth decreed that this item was never generated: polymorph (golden). The RNG hath decreed that this item was never generated: destroy armor (destructive). The RNG hath decreed that this item was never generated: plasteel gloves (white gloves). The RNG hath decreed that this item was never generated: proof armor (I AM THE KING). The RNG hath decreed that this item was never generated: disenchantment stone --More--á}¼X±x(gray). The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)). The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 55). The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11). The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 26). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: dark elven mithriá}¼X½x/l-coat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 4). --More--á}¼Xn,The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5). The RNG hath decreed that this item was generated more often: club ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10). The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: protection (wide, á}¼Xz,Ofreq bonus 11). The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11). The RNG hath decreed that this item was always generated cursed: pile bunker ((null)). The RNG hath decreed that this item was always generated cursed: red double --More--á}¼XKolightsaber (double lightsaber). The RNG hath decreed that this item was always generated cursed: numbness (constricting). The RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom). The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: nether beam (crashbug). The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow). The RNG hath decreed that this item was always generated cursed: kunzite (pink). The RNG hath decreed that this trap was always invisible: air trap. The RNG hath decreed that this trap was generated more oftená}¼X]oÁ: antilevel trap (freq bonus 5). Next attribute increase check would have come at turn 1128. Strength training was 0. Dexterity training was 0. --More--á}¼X-íËWisdom training was 0. Constitution training was 0. You were acid resistant. You were prevented from having poison resistance (0). You were prevented from having an increased fear factor (0). You had 1500 points of nutrition remaining. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (351). You survived. --More--á}¼Xfs------#--------|F.....#......|..d..........|#@..$.......|------------- [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1Do you want to see your discoveries? [ynq] (n) á}¼X…êpn Discoveries   Armor  gauntlets of dexterity (fingerless gloves)  lab coat (white coat)  Scrolls  scroll of healing (PENDERFYNIAD ANGHYWIR)  scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST)  scroll of phase door (SEVEN MINUS)  scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL)  scroll of cure (JUYED AWK YACC)  Potions  potion of oil (creepy)  potion of water (clear)  Wands  wand of trap creation (measured)  Gems  touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom) (1 of 2)á}¼XjB * segfault venom (splash of venom) (2 of 2)á}¼XƒìB------#--------|F.....#......|..d..........|#@..$.......|------------- [Bugsniper the Paint Splotcher ] St5 Dx14 Co6 In11 Wi14 Ch11 ArtTrpFemLaw Dlvl:1 $0 HP 24(24)  Pw 22(22)  AC4 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) á}¼X