_X Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-26.04:54:49.ttyrec Time: (1488084889) Sun Feb 26 04:54:49 2017 _X:9] 191 111 bugsniper-Elp-Elf-Mal-Law died in The Dungeons of   Doom on level 1 [max 2]. Killed by a monster   (goblin). - [19] 192 107 snake153-Mah-Roh-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (killer bee). - [27] 193 99 Winter-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 2. Killed by a hidden bomb. - [24] _X[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] _Xg^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)_XǍ 3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)_X!+Choosing Race Pick the race of your Elph   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)_X v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek (2 of 7)_X)+Use hybrid races? [yn] (n) _X nChoosing Gender Pick the gender of your elven Elph  m - male f - female * - Random ! - Quit(end) _X; 0+Choosing Alignment Pick the alignment of your male elven Elph  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) _XR+----------|.......d|........@||........||.....`..||..$.....||........|----------[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T1 It is written in the Book of Erevan Ilesere:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in th_XoWe dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Erevan Ilesere seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Erevan Ilesere. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erevan Ilesere!--More--_X----------|.......d|........@||........||.....`..||..$.....||........|_XmHello bugsniper, welcome to SlashEMExtended! You are a chaotic male elven Elph.--More--_XVX You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--_X Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--_X ! dBe careful! New moon tonight._X1FUnknown command ' '.[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T1_X> [Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T2@<_X /What do you want to ready? [- bcd or ?*] _X=1You don't have that object.--More--_X 7What do you want to ready? [- bcd or ?*] _X+Never mind.[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T2_X7  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _X[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T2_X# _Xwquit_XJ*Really quit [yes/no]? _Xy_Xze_Xs_XH [Bugsniper the Edhel  19(19)  Pw 16(16)----------|.......d|.......@<||........||.....`..||..$.....||........|----------[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T2Do you want your possessions identified? DYWYPI? [ynq] (n) _Xz n Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +2 elven arrows (in quiver) {25} d - 33 uncursed +0 elven arrows {17} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1}(end) _X -----------|.......d|.......@<||........||.....`..||..$.....|Do you want to see your attributes? [ynq] (n) _X nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stun resistance. You could not have this property extrinsically: drain resistance. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 166. Ring identification only worked 4 times out of 29. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 75% chance. Monsters only dropped their equipment with 42% chance. Scroll drop chance was reduced to 84%. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced_X  to 78%. Potion drop chance was reduced to 90%. Concealing monsters were spawned underneath items 84% of the time only. --More--_X\Monster death drops spawned with only 97% chance. The following skill could not be trained at all: searching. The following skill was trained at half the usual rate: mace. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: sling. The following skill was limited to skilled proficiency: quarterstaff. The following skill was limited to expert proficiency: long sword. The following skill became untrainable if you tried to train it too early: scimitar (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33220. Monster spawn increase had reached its maximum at turn 66191. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 485452. The monster class that cannot be genocided was umber hulk. The monster class that w_Xzas spawned more often: archfiend (freq bonus 2). The monster species that was spawned more often: shrieking spirit (freq bonus 6).The monster species that was spawned more often: iron weed (freq bonus 3). The monster species that was spawned more often: kagero cuttie (freq bonus 9). The monster species that was spawned more often: evasive vorpal jabberwock (freq bonus 3). --More--_XThe monster species that was spawned more often: mosquit swarm (freq bonus 20). The monster species that was spawned more often: colorless fungus (freq bonus 8).The monster species that was spawned more often: hobbit (freq bonus 8). The monster species that was spawned more often: Ruth's block-heeled lady boot (freq bonus 8). The monster species that was spawned more often: water snake (freq bonus 10). The monster species that was spawned more often: Warder Kaptain (freq bonus 8). The monster species that was spawned more often: greenish beetle (freq bonus 8).The monster species that was spawned more often: enraged shaman (freq bonus 8). The monster species that was spawned more often: kith dragon (freq bonus 8). The monster species that was spawned more often: large mind flayer (freq bonus 8).The monster species that was spawned more often: Miss Mud/Dirt (freq bonus 4). The monster species that was spaw_Xned more often: covetous hill orc (freq bonus 10). The monster species that was spawned more often: mean nurse (freq bonus 18). The monster species that was spawned more often: g-choice (freq bonus 3). The monster species that was spawned more often: freemason initiate (freq bonus 6).The monster species that was spawned more often: vile lancer (freq bonus 10). The monster species that was never randomly spawned: Vorlon missile. --More--_XThe monster species that was never randomly spawned: plutonium imp. The monster species that was never randomly spawned: adventurer growth. The monster species that was never randomly spawned: energy monster. The monster species that was never randomly spawned: Wendy O. Koopa. The monster species that was never randomly spawned: snore force fungus. The monster species that was never randomly spawned: slime growth. The monster species that was never randomly spawned: bully. The monster species that was never randomly spawned: genetic engineer. The monster species that was never randomly spawned: ancient white world champion. The monster class that was always generated with extra speed: apelike creature. The RNG hath decreed that this item was never generated: cloak of control (wishful cloak). The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)). The RNG hath decreed that this i_Xtem was never generated: fortune cookie ((null)). The RNG hath decreed that this item was never generated: mummy wrapping ((null)). The RNG hath decreed that this item was never generated: stick of dynamite (red stick). The RNG hath decreed that this item was never generated: no effect (fallen). The RNG hath decreed that this item was never generated: protective gloves --More--_X(english gloves). The RNG hath decreed that this item was never generated: silver slingstone (gray). The RNG hath decreed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was never generated: speedbug stone (gray). The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 76). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 27). The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 22). The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq _X Zbonus 33). The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 30). The RNG hath decreed that this item was generated more often: hallucination --More--_X(sky blue, freq bonus 14). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6). The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10). The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4). The RNG hath decreed tha_XPt this item was generated more often: inertia control (crashy, freq bonus 4). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11). The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4). --More--_XThe RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85). The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray). The RNG hath decreed that this item was always generated cursed: chocolate ((null)). The RNG hath decreed that this item was always generated cursed: silver spear ((null)). The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)). The RNG hath decreed that this item was always generated cursed: bag of holding (bag). The RNG hath decreed that this item was always generated cursed: lightning (curved). The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak). The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM). The RNG hath decreed that this item was always generated cursed: droven cloak [_X20;1H(cobwebbed cloak). The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak). The RNG hath decreed that this trap was always invisible: waterpool. --More--_XThe RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2). Next attribute increase check would have come at turn 142. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from having drain resistance (0). You were prevented from having stun resistance (0). You saw invisible. You had automatic searching. You had infravision. You had 1499 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (150). You survived. --More--_X$z----------|.......d|.......@<||........||.....`..||..$.....||........|----------[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T2Do you want to see your discoveries? [ynq] (n) _X? n Discoveries   Weapons  * elven dagger (runed dagger)  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven broadsword (runed broadsword)  Armor  * elven cloak (faded pall)  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (tightly fitting boots)  Scrolls  scroll of healing (XELSE DAM NE HTD NADAEHRE HTI HYMA)  scroll of mana (PRATYAVAYAH)  scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS)  scroll of standard id (RAMBA ZAMBA)  scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)_X  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)_X----------|.......d|.......@<||........||.....`..||..$.....||........|----------[Bugsniper the Edhel ] St15 Dx8 Co13 In3 Wi6 Ch6 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T2Do you want an account of creatures vanquished? [ynq] (n) _X n Vanquished creatures:  0 little dogs (1 created) 0 whnases (1 created) 0 little wild pigs (1 created) 0 larvae (1 created) 0 kobold zombies (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_X٣----------|.......d|Do you want to see your conduct? [ynq] (n) _XMn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--_X1----------|.......d|.......@<|Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--