^X Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-26.04:50:20.ttyrec Time: (1488084620) Sun Feb 26 04:50:20 2017 ^X d in The Dungeons of   Doom on level 1. Killed by a blast of frost. - [19] ^XF[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^X]^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)^X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)^X!+Choosing Race Pick the race of your Elph   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)^XU[ v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek (2 of 7)^X|h)+Use hybrid races? [yn] (n) ^X nChoosing Gender Pick the gender of your elven Elph  m - male f - female * - Random ! - Quit(end) ^X0+Choosing Alignment Pick the alignment of your male elven Elph  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^X+----------------....d@.........||..............|-..............||..............|----------------[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC7 Exp1 T1 It is written in the Book of Aerdrie Faenya:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and ^Xbides his time.  Your god Aerdrie Faenya seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Aerdrie Faenya. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Aerdrie Faenya!--More--^X0 ----------------....d@.........||..............|-..............||..............|----------------^XK2 lHello bugsniper, welcome to SlashEMExtended! You are a neutral male elven Elph.--More--^X You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--^X.  ----------------Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--^Xj ---------------- ....d@.........| |..............|Be careful! New moon tonight.^X[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T2<@^Xz[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T2 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T3@..d^Xh[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T3 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T4@d..^XDC[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T4 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T5@d.^Xt [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T5 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T6#,@d.#.^X[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T7###@,d.#,[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T7^X [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T8 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T8,.d^XX You displaced your little dog.[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T8 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T9,d@!,,^X0A [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T9 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T10,,,@#,#^X#,@,,`You see here a clear potion {1}.[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T10 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T11^XQl - a clear potion {1}.[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T11^X- You try to move the boulder, but in vain.[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T11^Xw 9#,#@,,#,There's some graffiti on the ground here.Use "r." to read it.[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T11 [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T12^XQ[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T12^X /What do you want to read? [ghijk or ?*.] ^XDLThere's some graffiti on the ground here.--More--^X1 iYou read: "Many profound books. 'Archaian relic' 'Riddle of ?rchaian civilization'".--More--^XC [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T12^XC/What do you want to read? [ghijk or ?*.] ^XXLThere's some graffiti on the ground here.--More--^X> iYou read: "Many profound books. 'Archaian relic' 'Riddle of ?rchaian civilization'".--More--^Xt [Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu  19(19)  Pw 16(16)  AC7 Exp1 T12^Xm# ^Xquit^X` )Really quit [yes/no]? ^XQ{ y^Xe^Xs^Xe[Bugsniper the Edhel  19(19)  Pw 16(16)###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC7 Exp1 T12Do you want your possessions identified? DYWYPI? [ynq] (n) ^Xx n Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 53 uncursed +2 elven arrows (in quiver) {27} d - 30 uncursed +0 elven arrows {15} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions l - an uncursed potion of water {1}(end) ^XU2###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------Do you want to see your attributes? [ynq] (n) ^XtmnFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stunnopathy. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: energy regeneration. Scroll identification only worked 100 times out of 286. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 28. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 115. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 116. Monsters only dropped their musable items with 10% chance. Scroll drop chance was reduced to 85%. Ring drop chance was reduced to 81%. Amulet drop chance was reduced to 88%. Potion drop chance was red^Xmuced to 98%. Concealing monsters were spawned underneath items 10% of the time only. Monster death drops spawned with only 94% chance. --More--^XThe following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: shuriken (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19725. Monster spawn increase had reached its maximum at turn 71365. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 819000. The monster class that cannot be genocided was turret. The monster class that was spawned more often: imp or min^X'or demon (freq bonus 2).The monster species that was spawned more often: wierdo terror (freq bonus 12). The monster species that was spawned more often: grim reaper (freq bonus 4). The monster species that was spawned more often: nurse (freq bonus 3). The monster species that was spawned more often: Shindou Saki (freq bonus 32). The monster species that was spawned more often: skunk (freq bonus 3). The monster species that was spawned more often: iridescent beetle (freq bonus --More--^X}56).The monster species that was spawned more often: teal warp patch (freq bonus 18). The monster species that was spawned more often: slime elemental (freq bonus 6).The monster species that was spawned more often: cow man (freq bonus 5). The monster species that was spawned more often: handsome gray unicorn (freq bonus 6). The monster species that was spawned more often: earth gas (freq bonus 3). The monster species that was spawned more often: corpulent dog (freq bonus 13). The monster species that was spawned more often: nexus colony (freq bonus 4). The monster species that was spawned more often: secluded colony (freq bonus 8).The monster species that was spawned more often: hungry force patch (freq bonus 9).The monster species that was spawned more often: bramble warp patch (freq bonus 5).The monster species that was spawned more often: Lich, the Fiend of Earth (freq bonus 5). [^X5#20;1HThe monster species that was spawned more often: furious spore (freq bonus 5). The monster species that was spawned more often: blue-green warp fungus (freq bonus 4). The monster species that was spawned more often: orange mushroom (freq bonus --More--^X[5).The monster species that was never randomly spawned: bright white stalk. The monster species that was never randomly spawned: nethack horror. The monster species that was never randomly spawned: Baaaael. The monster species that was never randomly spawned: forest giant. The monster species that was never randomly spawned: fallen angel. The monster species that was never randomly spawned: secluded warp patch. The monster species that was never randomly spawned: wither monster. The monster species that was never randomly spawned: enclave elite soldier. The monster species that was never randomly spawned: slow warp fungus. The monster species that was never randomly spawned: kappa wizard. The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves). The RNG hath decreed that t^X~?his item was never generated: resist sleep (fuzzy). The RNG hath decreed that this item was never generated: crossbow bolt ((null)). The RNG hath decreed that this item was never generated: enchant weapon (dull). The RNG hath decreed that this item was never generated: oil (murky). The RNG hath decreed that this item was never generated: condome ((null)). The RNG hath decreed that this item was never generated: terere (nanika). The RNG hath decreed that this item was never generated: torch ((null)). --More--^X}P The RNG hath decreed that this item was never generated: shield of mobility (slippery shield). The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15). The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 349). The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 46). The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 12). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq^XP g bonus 8). The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 47). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: droven short --More--^X\ sword (obsidian short sword, freq bonus 2). The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4). The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8). The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 4). The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7). The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 72). The RNG hath decreed that this item was g^X benerated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8). The RNG hath decreed that this item was always generated cursed: ESP (dawn). The RNG hath decreed that this item was always generated cursed: hunger (topaz). The RNG hath decreed that this item was always generated cursed: jumping --More--^X (torn). The RNG hath decreed that this item was always generated cursed: dropbug stone (gray). The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored). The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak). The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)). The RNG hath decreed that this item was always generated cursed: full healing (hawthorn). The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots). The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak). The RNG hath decreed that this trap was always invisible: bisection trap. The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4). Next attribute increase check would have come at turn 5^X? 79. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. --More--^XYou were sleep resistant. You were prevented from having magical breathing (0). You were prevented from having stunnopathy (0). You saw invisible. You had automatic searching. You had infravision. You had 1488 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (211). You survived. --More--^XY###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC7 Exp1 T12Do you want to see your discoveries? [ynq] (n) ^XQmn Discoveries   Weapons  * elven dagger (runed dagger)  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven broadsword (runed broadsword)  Armor  * elven cloak (faded pall)  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (clunky heels)  Scrolls  scroll of healing (TRUE RISE BY STRANGE SMELL)  scroll of mana (VIA FERO DEO)  scroll of phase door (KLOCK DOCK KAPOW)  scroll of standard id (SPORKHACK ASCENSION)  scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT)  Potions  potion of water (clear)  Venoms (1 of 2)^X-  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)^X###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------[Bugsniper the Edhel ] St18/01 Dx7 Co9 In8 Wi14 Ch8 ElpElfMalNeu Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC7 Exp1 T12Do you want an account of creatures vanquished? [ynq] (n) ^XK n Vanquished creatures:  0 aes (1 created) 0 little dogs (1 created) 0 grid bugs (2 created) 0 lichens (1 created) 0 human adventurers (1 created) 0 newts (1 created) 0 novice light walls (1 created) 0 fire troves (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--^X(###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------Do you want to see your conduct? [ynq] (n) ^X n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--^Xf@###----------------#,,.....<.........|###,#|..............|#@,,,-..............|#`#,#|..............|----------------Goodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--