2^X?k Player: bugsniper Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-02-26.04:48:50.ttyrec Time: (1488084530) Sun Feb 26 04:48:50 2017 2^X_k#4] 206 71 bugsniper-Elp-Elf-Mal-Cha quit in The Dungeons of   Doom on level 1 [max 2]. 19 [19] 207 68 Lorskel-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 1. 23 [23] 208 68 deadwater-Che-Nor-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 24 [24] 2^Xo[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3^X^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)4^X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)6^X{!+Choosing Race Pick the race of your Elph   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - clockwork automaton (1 of 7)7^X v - cockatrice  w - cortex  x - curser  y - dark seducer  z - deathmold  A - deep elf  B - developer  C - devil  D - dinosaur  E - dolgsman  F - doppelganger  G - dragon  H - drow  I - dryad  J - dufflepud  K - dunadan  L - dwarf  M - elemental  N - elf  O - ent  P - expert  Q - fawn  R - fenek (2 of 7);^X )+Use hybrid races? [yn] (n) <^X(nChoosing Gender Pick the gender of your elven Elph  m - male f - female * - Random ! - Quit(end) =^XU 0+Choosing Alignment Pick the alignment of your male elven Elph  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) >^X+---------|d....c.||.@.....|........|-.X---+--[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T1 It is written in the Book of Erevan Ilesere:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.>^X  Your god Erevan Ilesere seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Edhel, have been heralded from birth as the instrument of Erevan Ilesere. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erevan Ilesere!--More-->^XX ---------|d....c.||.@.....|........|-.X---+-->^X lHello bugsniper, welcome to SlashEMExtended! You are a chaotic male elven Elph.--More-->^X* You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--?^X.  Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--?^XI bBe careful! New moon tonight.@^XUnknown command ' '.[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T1B^XC[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T2<@.B^X [Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T3..cd.@.C^Xw[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T3 [Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T4.<.d@c.:-XC^X| 2You kill the parrot chick![Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T5.%Xd-G^XW# G^X quitH^Xh)Really quit [yes/no]? H^X{[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T5H^X Unknown command '^J'.[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha  19(19)  Pw 16(16)  AC6 Exp1 T5I^X # J^XquitJ^X )Really quit [yes/no]? K^X&YL^X L^XWyL^XT eL^X sM^X[[Bugsniper the Edhel  19(19)  Pw 16(16)---------|.......||.<..@%.|.:....X.d..|-.----+--[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T5Do you want your possessions identified? DYWYPI? [ynq] (n) M^X!n Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {26} d - 31 uncursed +0 elven arrows {16} Armor e - an uncursed +2 elven cloak (being worn) {4} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1}(end) M^X ---------|.......||.<..@%.|...X.d..|-.----+--Do you want to see your attributes? [ynq] (n) M^X" nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: sickness resistance. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 18. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 224. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 74% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 91%. Potion drop chance was reduced to 94%. Concealing monsters were spawned undernM^X> eath items 21% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: petkeeping. --More--M^XR/The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to basic proficiency: hammer. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: high heels. The following skill became untrainable if you tried to train it too early: short sword (turn 26). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 23408. Monster spawn increase had reached its maximum at turn 33926. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 192708. The monster class that cannot be genocided was worm. The monster class that was spawned more often: archfiend (freq bonus 1). The monster species that was spawned more often: whitM^X[/5e friar (freq bonus 4). The monster species that was spawned more often: operation (freq bonus 8). The monster species that was spawned more often: petro vortex (freq bonus 8). The monster species that was spawned more often: tentacle wall (freq bonus 16). The monster species that was spawned more often: aquatic elven warrior (freq bonus 4). The monster species that was spawned more often: fire troll (freq bonus 6). The monster species that was spawned more often: Baalzebub (freq bonus 4). --More--N^XSoThe monster species that was spawned more often: nasty wraith (freq bonus 20). The monster species that was spawned more often: Ippo Makunoichi (freq bonus 12). The monster species that was spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 4). The monster species that was spawned more often: phase colony (freq bonus 4). The monster species that was spawned more often: gang leader (freq bonus 2). The monster species that was spawned more often: demon steed (freq bonus 3). The monster species that was spawned more often: fake force fungus (freq bonus 8).The monster species that was spawned more often: brontsaurus (freq bonus 5). The monster species that was spawned more often: thestral (freq bonus 6). The monster species that was spawned more often: sludge turret (freq bonus 10). The monster species that was spawned more often: reaper warp patch (freq bonus 2).The monster species that was spN^X^oaawned more often: gnashing mumak (freq bonus 3). The monster species that was spawned more often: Marike (freq bonus 6). The monster species that was never randomly spawned: wood nymph. The monster species that was never randomly spawned: ten of spades. The monster species that was never randomly spawned: Inspector Kommissioner. The monster species that was never randomly spawned: bright violet stalk. The monster species that was never randomly spawned: jikiniki. The monster species that was never randomly spawned: flameproof troll. --More--N^X`The monster species that was never randomly spawned: prowling dead potato. The monster species that was never randomly spawned: general. The monster species that was never randomly spawned: pretty water nymph. The monster species that was never randomly spawned: undead pickpocket. The RNG hath decreed that this item was never generated: crossbow ((null)). The RNG hath decreed that this item was never generated: blood (blood-red). The RNG hath decreed that this item was never generated: item-teleporting stone (gray). The RNG hath decreed that this item was never generated: starvation stone (gray). The RNG hath decreed that this item was never generated: antilevel stone (gray). The RNG hath decreed that this item was never generated: insulate (long). The RNG hath decreed that this item was never generated: chalcedon (cyan). The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloakN^Xr). The RNG hath decreed that this item was never generated: cure sickness (indigo). The RNG hath decreed that this item was never generated: loadstone (gray). The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4). --More--N^X7WThe RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3). The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 36). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 17). The RNG hath decreed that this item was generated more often: summon elm (celestialN^XLW, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12). The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 12). The RNG hath decreed that this item was generated more often: youkan ((null), --More--N^X freq bonus 10). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3). The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 17). The RNG hath decreed that this item was always generated cursed: frost horn (horn). The RNG hath decreed that this item was always generated cursed: large shield ((null)). The RNG hath decreed that this item was always generated cursedN^X : frost (JUGEMJUGEMGOGOUNO). The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE). The RNG hath decreed that this item was always generated cursed: extreme power (turquoise). --More--N^X The RNG hath decreed that this item was always generated cursed: silver dagger ((null)). The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed). The RNG hath decreed that this item was always generated cursed: stealth (pageless). The RNG hath decreed that this item was always generated cursed: down level (silvervine). The RNG hath decreed that this item was always generated cursed: pink sweets ((null)). The RNG hath decreed that this trap was always invisible: blade trap. The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 1). Next attribute increase check would have come at turn 559. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were sleep resistant. You were prevented from having infravision (0). You were prevented from drunken boxiN^X< [ng (0). You saw invisible. You had automatic searching. --More--O^X You had 1495 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (155). You survived. --More--O^XJ;---------|.......||.<..@%.|.:....X.d..|-.----+--[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T5Do you want to see your discoveries? [ynq] (n) P^Xِn Discoveries   Weapons  * elven dagger (runed dagger)  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven broadsword (runed broadsword)  Armor  * elven cloak (faded pall)  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (castlevania boots)  Scrolls  scroll of healing (STAT STUNT IS MORE IMPORTANT)  scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH)  scroll of phase door (ADE EXPIRIUS)  scroll of standard id (SNAPE KILLED DUMBLEDORE)  scroll of cure (MORAL RISE WHEN BURN)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)P^X0  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Q^X$F---------|.......||.<..@%.|.:....X.d..|-.----+--[Bugsniper the Edhel ] St15 Dx14 Co10 In6 Wi8 Ch8 ElpElfMalCha Dlvl:1 $0 HP 19(19)  Pw 16(16)  AC6 Exp1 T5Do you want an account of creatures vanquished? [ynq] (n) Q^Xn Vanquished creatures:  a parrot chick 0 little dogs (1 created) 0 kobolds (1 created) 0 sand rats (1 created) 0 Undead Kops (6 created) 0 grid xorns (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 novice medium walls (1 created)  14 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--R^XvDo you want to see your conduct? [ynq] (n) S^Xn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--S^XGoodbye bugsniper the Elph... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--