bugsniper, lawful female trapper Kurwa . . . . . . . . .I I. . . . . . I . . . . . . . . . . . . . . @ . [Bugsniper the Kidnapped Beauty] St11 Dx8 Co7 In7 Wi3 Ch7 Dlvl:1 $0 HP61(61) Pw65(65) AC-7 Exp5 T51 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. You've forgotten who you are, but you are back. Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: regeneration You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 285 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 98% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: bow (turn 61) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31716 Monster spawn increase reached its maximum at turn 76287 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3475260 The monster class that cannot be genocided was gnome The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: sepia warp patch (freq bonus 8) The monster species that spawned more often: panther woman (freq bonus 3) The monster species that spawned more often: swamp hydra (freq bonus 12) The monster species that spawned more often: chain lightning (freq bonus 4) The monster species that spawned more often: negative shade (freq bonus 14) The monster species that spawned more often: frigid mist (freq bonus 7) The monster species that spawned more often: GR (freq bonus 36) The monster species that spawned more often: old white dragon (freq bonus 72) The monster species that spawned more often: difficult ogre (freq bonus 12) The monster species that spawned more often: dark starlit sky (freq bonus 18) The monster species that spawned more often: hidden fungus (freq bonus 10) The monster species that spawned more often: serbian boss (freq bonus 12) The monster species that spawned more often: confusion trove (freq bonus 6) The monster species that spawned more often: aggressive morlock (freq bonus 6) The monster species that spawned more often: IÈFHAJ³Â]xÆ—³ÃE{g¯¤ (freq bonus 8) The monster species that spawned more often: gore warp fungus (freq bonus 6) The monster species that spawned more often: clock golem (freq bonus 12) The monster species that spawned more often: maud force patch (freq bonus 18) The monster species that spawned more often: sane mushroom (freq bonus 3) The monster species that spawned more often: jungle rogue (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: spimah sephirah The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: baby emerald dragon The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: padawan The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: aoa The monster species that never randomly spawned: pencil elf The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 26) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 32) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 18) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 90) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Next attribute increase check would have come at turn 2899 Strength training was 2 Dexterity training was 8 Wisdom training was 3 Constitution training was 2 You had the speed bug. (0) You had the following problem: Your right mouse button failed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't see what character you are playing. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) Your chance to block was 0% You had 1443 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (48) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor eerie cloak (gray cloak) momhat (formula one helmet) scaler mittens (fingerless gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sputa boots) Scrolls scroll of destroy armor (LOOK EN WITH EYES TO LOW ATTACK) scroll of taming (ITE TI KE NI A TE TI KANNAA) scroll of trap detection (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of boss companion (SHIN KICK OF LOVE) scroll of relocation (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of repair item (ITS TOO HEAVY FOR YOUR) scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of cure (EN SNORING HEALTHITS LOWERED) Wands wand of trap creation (beryllium) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (30 of 160) martial arts [Basic] (max Master) (33 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...