bugsniper, lawful female trapper Kurwa # ### )@, ### -.----- |.....------ |.....$....| |..........| |...$......| |..I...$...| |..<.......| ------------ [Bugsniper the Cheap Sex Slave] St9 Dx6 Co7 In8 Wi4 Ch17 KurTrpFemLaw+JD Dlvl:1 $0 HP-8(23) Pw17(17) AC-5 Exp1 T9 Latest messages It shrieks. B–¸ Zíê/-LáükHYuT/ÿ Unknown command ' '. Ðϱò´¼W <ÖÛŠ@¼™MhÛJ³kÒl@& ë # ¿_ With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. 1ÿZ‚ # (2x) If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You hear a flinging sound. The bullet misses it. You are almost hit by a bullet. The bullet misses it. You are hit by a bullet! You die... Your inventory Weapons a - a cursed -1 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} d - a cursed +1 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - a blessed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 3 blessed scrolls of repair item {3} n - 2 uncursed scrolls of repair item {2} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Wands r - an uncursed wand of trap creation (0:0) {1} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: burnopathy You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 900 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 92% Wand drop chance was reduced to 88% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: knife (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17673 Monster spawn increase reached its maximum at turn 50089 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2696850 The monster class that cannot be genocided was snake The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: five of diamonds (freq bonus 9) The monster species that spawned more often: glass smasher (freq bonus 66) The monster species that spawned more often: speeder ghost (freq bonus 8) The monster species that spawned more often: gunner (freq bonus 8) The monster species that spawned more often: phase stalk (freq bonus 16) The monster species that spawned more often: pustulent force fungus (freq bonus 9) The monster species that spawned more often: nine of clubs (freq bonus 2) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 6) The monster species that spawned more often: clay colony (freq bonus 36) The monster species that spawned more often: scorpion (freq bonus 12) The monster species that spawned more often: golden patch (freq bonus 9) The monster species that spawned more often: amnesia colony (freq bonus 6) The monster species that spawned more often: healthy ape (freq bonus 18) The monster species that spawned more often: farter lich (freq bonus 10) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 12) The monster species that spawned more often: immobile spore (freq bonus 12) The monster species that spawned more often: porter inertia fungus (freq bonus 14) The monster species that spawned more often: time elemental (freq bonus 4) The monster species that spawned more often: toxic force fungus (freq bonus 3) The monster species that spawned more often: disenchanter force fungus (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: phase mushroom The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: black dog The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: red growth The monster species that never randomly spawned: covetous snow orc The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 36) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 47) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 32) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 8) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 4) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your positively enchanted items may randomly turn into negatively enchanted ones. (0) You were prevented from having flying (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1492 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (547) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(1957) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak (silk cloak) momhat (meso helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (femmy boots) Scrolls scroll of destroy armor (POWER DAMAGE BY HEALTH POINT) scroll of taming (GANDALF GOT EATEN BY A BLAROG) scroll of trap detection (SODALG) scroll of boss companion (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of relocation (GODFATHER OF ALL ROGUELIKES) scroll of repair item (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of standard id (ULULULULOHH) scroll of cure (BANDSMAN GROOMS LUCK) Potions potion of paralysis (cooling) Wands wand of trap creation (ominous) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...