bugsniper, lawful female trapper Kurwa ..... |.. . .. . . ..... ... , . ... . . ..... %.. , , . . . .. . .. .....<. ,-......,, ...., . . . ... ,, . .....@} , , . ....I}. , , ,,, , ,,, ......}.,,,,,,,,,,,,,,,,,,,,,,,,,,`, , ,` , | , , ,,, .. ,,, ,,,, ,, | . ,, , .#.. ,-......... . ,,,, ,,.....# , ......... , ,,, , , , .... ,, .......... . . + ,,,,,,, .#.#%-, ......... ... , ...........,, ....% .......... ...#.- ..^)....... ....^..... [Bugsniper the Kidnapped Beauty] St10 Dx6 Co9 In11 Wi4 Ch14 KurTrpFemLaw+JD Dlvl:1 $0 HP33(37) Pw62(62) AC-6 Exp5 T740 Latest messages You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. What do you want to read? [i-mr-vF or ?*] Never mind. There are many objects here. It eats an apple {1}. Wait! There's something there you can't see! It eats an apple {1}. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 64% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: trident (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19229 Monster spawn increase reached its maximum at turn 63123 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1052730 The monster class that cannot be genocided was grue The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: deceiving growth (freq bonus 8) The monster species that spawned more often: Thai's combat boot (freq bonus 6) The monster species that spawned more often: kobold alchemist (freq bonus 12) The monster species that spawned more often: reaper mushroom (freq bonus 5) The monster species that spawned more often: pidgey (freq bonus 18) The monster species that spawned more often: novice quickling (freq bonus 72) The monster species that spawned more often: undead librarian (freq bonus 6) The monster species that spawned more often: generic error (freq bonus 12) The monster species that spawned more often: theme deer (freq bonus 18) The monster species that spawned more often: Naga Raja (freq bonus 16) The monster species that spawned more often: infinite air elemental (freq bonus 18) The monster species that spawned more often: nexus hound (freq bonus 32) The monster species that spawned more often: nausea warp fungus (freq bonus 12) The monster species that spawned more often: dwarf mummy (freq bonus 9) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 6) The monster species that spawned more often: holy slayer (freq bonus 12) The monster species that spawned more often: empire state building (freq bonus 4) The monster species that spawned more often: sulfur spore (freq bonus 6) The monster species that spawned more often: hidden engulfitrice (freq bonus 12) The monster species that spawned more often: jora hawk (freq bonus 48) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 5) The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: stalking venom lichen The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: huorn The monster species that never randomly spawned: bile demon The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 2) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 20) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 4) Next attribute increase check would have come at turn 8135 Strength training was 5 Dexterity training was 11 Wisdom training was 14 Constitution training was 27 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Monster attacks always deal maximum damage to you. (0) You had the following problem: Your spells became red. (0) You were prevented from having double attacks (0) You were prevented from having burnopathy (0) You had 1451 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor eerie cloak (weaving cloak) momhat (plumed helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hugging boots) Scrolls scroll of destroy armor (YELL AT SKY PREVENT KEY FOR 5) scroll of taming (ULULULULOHH) scroll of trap detection (DOGO FUTSF) scroll of boss companion (VE FORBRYDERNE) scroll of relocation (REDUC ENEMY POWER BY COQUETRY) scroll of repair item (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of healing (XOR OTA) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (GNOZAB) scroll of cure (ALL I WANT IS ME IN YOU) scroll of charging (NUMB ENEMY BY LICKING CIRCLE) Wands wand of trap creation (symptomatic) wand called heal (idiomatic) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 17 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (30 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (28 of 160) Weapon Skills knife [Basic] (max Expert) (30 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...