bugsniper, lawful female trapper Kurwa ....... ^ ,........ `,,,,,,, ^..%... ^ , # . ,,,,,,,,, .....- ,, , .^%.. , , ^...^ , ,,,,, . | , , ^ , , , , ,,, ,,, , ,,,,,, ^, ,, ,,,, .., . . . $.. .. ...... ...)....>... +............ [Bugsniper the Sex Market Commodity] St12 Dx12 Co8 In12 Wi5 Ch13 KurTrpFemLaw+JD Dlvl:2 $154 HP-8(64) Pw76(76) AC-8 Exp6 T736 Nmb Latest messages Warning: HP low! You find a fumarole. The fried chicken Venomizer butts you! You hear the howling of the CwnAnnwn... [-1 -> 6] Warning: HP low! The fried chicken Venomizer touches you! [-1 -> 5] Warning: HP low! You're badly poisoned! You feel stupid! You lose Intelligence The fried chicken Venomizer touches you! [-1 -> 4] Warning: HP low! [-1 -> 3] Warning: HP low! You inhale a cloud of spores! The spores were poisoned! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 74% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: morning star (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40035 Monster spawn increase reached its maximum at turn 54126 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 287714 The monster class that cannot be genocided was troll The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: giant green dragonfly (freq bonus 42) The monster species that spawned more often: devilkin shaman (freq bonus 72) The monster species that spawned more often: poison gas turret (freq bonus 32) The monster species that spawned more often: shining penetrator (freq bonus 16) The monster species that spawned more often: golbat (freq bonus 10) The monster species that spawned more often: eldritch spore (freq bonus 6) The monster species that spawned more often: falling warp fungus (freq bonus 12) The monster species that spawned more often: permamimic (freq bonus 27) The monster species that spawned more often: secluded warp patch (freq bonus 6) The monster species that spawned more often: flying parrot (freq bonus 24) The monster species that spawned more often: vampire yeek (freq bonus 18) The monster species that spawned more often: thieving lady (freq bonus 20) The monster species that spawned more often: helcungol (freq bonus 54) The monster species that spawned more often: red mushroom (freq bonus 21) The monster species that spawned more often: coffin nail (freq bonus 72) The monster species that spawned more often: scorpion (freq bonus 7) The monster species that spawned more often: big scroll trove (freq bonus 7) The monster species that spawned more often: chaos warlord (freq bonus 12) The monster species that spawned more often: tree force fungus (freq bonus 24) The monster species that spawned more often: giant blue mouse (freq bonus 12) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: snake archer The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: black dragon bat The monster species that never randomly spawned: giant snow bat The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 29) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 23) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 10) Next attribute increase check would have come at turn 1629 Strength training was 2 Dexterity training was 10 Wisdom training was 26 Constitution training was 24 You were numbed (2) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Your directional keys are shifted 45 degrees clockwise. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters always spawned with egotypes. (36) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having shock resistance (0) You were prevented from having slow digestion (0) You had automatic searching You had 1318 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could have safely prayed (35) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(428) invoke deity 6 R Prepared(0) Discoveries Armor eerie cloak (politician cloak) momhat (anachrononononaut helmet) scaler mittens (comfortable gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (calf-leather sandals) dummy helmet C (frequent helmet) Scrolls scroll of destroy armor (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of taming (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of trap detection (LOREM IPSUM SIT AMET) scroll of boss companion (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of relocation (YOU AND YOUR FRIENDS ARE DEAD) scroll of repair item (LIFE RESTORATION) scroll of healing (KRRRRRRRRRRRZ) scroll of mana (SCENTFUL PERFUME) scroll of phase door (XUS MODA) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Potions potion of paralysis (yellow) Rings ring of invisibility (delayed) ring of gain intelligence (jacinth) Wands wand of trap creation (fiber) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 17 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (28 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (31 of 160) martial arts [Basic] (max Master) (44 of 160) Weapon Skills knife [Basic] (max Expert) (23 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...