bugsniper, lawful female trapper Kurwa .....I.I...... ^ .....IIII..... .......I....II -........... ... ..... I@ # I ,I! ...+,, ... III .III` .I< I,,,,, +..I , ,I II ..... , I,,I I.......*.....$. , ,II............... , I............... , ......%.... , [Bugsniper the Sex Market Commodity] St11 Dx6 Co7 In12 Wi5 Ch10 KurTrpFemLaw+JD Dlvl:2 $0 HP-3(61) Pw72(72) AC0 Exp6 T821 Hun Latest messages You are hit by a boulder! ÊX<š)$aoÒ|“~ Warning: HP low! It claws you! You can't move! [-1 -> 9] ¯îù©L±´²éhþ&Y It touches you! [-1 -> 8] Warning: HP low! [-1 -> 7] Warning: HP low! '‰o}&áŽÔ It kicks you! You hear the howling of the CwnAnnwn... [-2 -> 5] Warning: HP low! It misses. It hits you! You die... Your inventory Weapons a - a cursed very rusty +0 collusion knife (weapon in hand) {2} y - a cursed +0 dart {1} z - 20 uncursed +0 darts {10} A - an uncursed +0 orcish short sword {12} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed -1 pair of red spell heels (being worn) {8} B - an uncursed +0 orcish helm {12} Scrolls i - a cursed scroll of taming {1} j - a cursed scroll of trap detection {1} k - a cursed scroll of boss companion {1} l - a cursed scroll of relocation {1} n - 5 cursed scrolls of repair item {5} s - a cursed scroll of healing {1} t - 2 cursed scrolls of phase door {1} u - 2 cursed scrolls of standard id {2} v - a cursed scroll of cure {1} C - 2 uncursed scrolls of healing {2} G - an uncursed scroll of root password detection {1} Wands r - a cursed wand of trap creation (0:0) {1} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: curse resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 146 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 68% Wand drop chance was reduced to 81% Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: firearms (turn 110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50730 Monster spawn increase reached its maximum at turn 96770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 245860 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: mana force fungus (freq bonus 48) The monster species that spawned more often: bigoted math teacher (freq bonus 7) The monster species that spawned more often: Celine Jules (freq bonus 28) The monster species that spawned more often: shadow drake (freq bonus 21) The monster species that spawned more often: mazewalker (freq bonus 18) The monster species that spawned more often: guild ship (freq bonus 24) The monster species that spawned more often: glib vortex (freq bonus 36) The monster species that spawned more often: sucker force patch (freq bonus 33) The monster species that spawned more often: cave springy (freq bonus 28) The monster species that spawned more often: selenite (freq bonus 11) The monster species that spawned more often: mimic (freq bonus 42) The monster species that spawned more often: metal slime (freq bonus 32) The monster species that spawned more often: budo lichen (freq bonus 30) The monster species that spawned more often: Vorlon (freq bonus 27) The monster species that spawned more often: Itachi Uchiha (freq bonus 30) The monster species that spawned more often: Ella's wedge sandal (freq bonus 11) The monster species that spawned more often: least daemon (freq bonus 42) The monster species that spawned more often: ebony force fungus (freq bonus 24) The monster species that spawned more often: Father Dagon (freq bonus 20) The monster species that spawned more often: vulnerability turret (freq bonus 28) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 16) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: sane mushroom The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: Samuelle The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: doppelsauger The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 4) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 20) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 18) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 19) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 5385 Strength training was 28 Dexterity training was 30 Wisdom training was 43 Constitution training was 25 You were paralyzed (-2) You had the speed bug. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 29) (money limit: 956) You were in a ghost world (0) You had the following problem: Dropping items causes them to autocurse. (0) You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 227 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (339) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 6X LIMIT(3107) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1252) invoke deity 6 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor eerie cloak (avenger cloak) momhat (mechanical helmet) scaler mittens (inka gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (riding boots) orcish helm (iron skull cap) Scrolls scroll of destroy armor (OTTO PALLINE DI GELATO) scroll of taming (PERQUE SON ELS MESTRES) scroll of trap detection (ATTACK BY MOVING FAST) scroll of boss companion (KCATTA SOD) scroll of relocation (AHORA HE ENCONTRADO MUNICIONES) scroll of repair item (AEIAEIAE IEIOIO) scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (SUN STOP STATUS) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of root password detection (XYZZY) Wands wand of trap creation (obscure) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 2 pack jackals a fox 0 blue jellies (3 created) 0 kobolds (1 created) a whnas 0 large kobolds (1 created) a goblin 0 goblin cops (1 created) a sewer rat 0 sock moles (1 created) 0 larvae (1 created) a maggot a kirinki a lichen (10 created) 2 porter lichens (4 created) 0 stalking lichens (3 created) 0 spore lichens (3 created) 0 deathmolds (1 created) 0 ivy lichens (1 created) 0 immobile growths (1 created) 0 immobile spores (1 created) 0 brown molds (2 created) 0 yellow molds (5 created) 0 golden growths (1 created) 0 green molds (3 created) 0 red molds (5 created) a red growth (0 created) Moldoux, the Defenceless Mold (0 times) 0 shriekers (4 created) 0 violet fungi (3 created) 0 disgusting molds (3 created) 0 black molds (1 created) 0 little giants (15 created) 0 frenzytaurs (4 created) 0 thick giants (2 created) 0 stone giants (2 created) 0 nice girls (1 created) 0 flying stone giants (3 created) 0 scone giants (1 created) 0 petro giants (1 created) 0 hill giant shamans (3 created) 0 weregiants (1 created) 0 huge girls (1 created) 0 nuke testers (1 created) 0 gray oozes (2 created) 0 porter gray oozes (1 created) a karakasa (16 created) 0 dark female androids (12 created) 0 ugly sticks (2 created) 0 straw golems (6 created) 0 paper golems (2 created) 0 wax golems (6 created) 0 plastic golems (2 created) 0 rope golems (2 created) 0 bronze golems (1 created) 0 gold golems (1 created) 0 plush bear golems (1 created) 0 leather golems (1 created) 0 shopkeepers (1 created) 0 rouge jellyfish (1 created) a newt a twen a lizard Jennifer (0 times) 16 piles of copper coins (48 created) 2 piles of silver coins (8 created) a creeping copper coins (2 created) a pile of killer coins (2 created) a pile of flying coins 0 novice medium walls (1 created) 0 hallu troves (1 created) 228 creatures born. 38 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 31 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (31 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (73 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa... You died in The Dungeons of Doom on dungeon level 2 with 1450 points, and 0 pieces of gold, after 821 moves. Killer: a monster (invisible little giant), while being clawed You were level 6 with a maximum of 61 hit points when you died. You reached the 209th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 207 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 208 1459 stonewall-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible panther), while being clawed. - [78] *209 1450 bugsniper-Kur-Trp-Fem-Law died in The Dungeons of * Doom on level 2. Killed by a monster (invisible little giant), while being clawed. - [61] 210 1433 glycan-Occ-Und-Mal-Cha quit in The Dungeons of Doom on level 3 [max 4]. 34 [34] 211 1411 glycan-Bin-Esp-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (clockwork soldier), while paralyzed by a monster's passive gaze. - [57]