bugsniper, lawful female trapper Kurwa --|------- |........| |........| |....%...| |......@.. ---------- [Bugsniper the Cheap Sex Slave] St8 Dx3 Co4 In6 Wi4 Ch13 KurTrpFemLaw+JD Dlvl:1 $0 HP23(23) Pw17(17) AC-8 Exp1 T1 Latest messages Warning: Low Local Memory. Freeing description strings. (10x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 16% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: knife (turn 94) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19441 Monster spawn increase reached its maximum at turn 66767 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1532952 The monster class that cannot be genocided was golem The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Njusha (freq bonus 3) The monster species that spawned more often: wand trove (freq bonus 8) The monster species that spawned more often: cutter ogre (freq bonus 8) The monster species that spawned more often: novice mindcrafter (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 2) The monster species that spawned more often: bastard ant (freq bonus 12) The monster species that spawned more often: wrinkled force fungus (freq bonus 12) The monster species that spawned more often: black laser (freq bonus 36) The monster species that spawned more often: the Largest Giant (freq bonus 14) The monster species that spawned more often: patched colony lichen (freq bonus 24) The monster species that spawned more often: clock colony (freq bonus 2) The monster species that spawned more often: flying penetrator (freq bonus 9) The monster species that spawned more often: strip mine hawk (freq bonus 36) The monster species that spawned more often: sticky mold (freq bonus 6) The monster species that spawned more often: wet pussy (freq bonus 20) The monster species that spawned more often: healthy plains centaur (freq bonus 9) The monster species that spawned more often: cyan warp patch (freq bonus 6) The monster species that spawned more often: swamp giant (freq bonus 9) The monster species that spawned more often: stone spore (freq bonus 24) The monster species that spawned more often: real growth (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 12) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: great yellow dragon The monster species that never randomly spawned: Cluser The monster species that never randomly spawned: giant ruby dragonfly The monster species that never randomly spawned: Uniform Kaptain The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: Giulia The monster species that never randomly spawned: shadow gazer The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 55) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 16) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 13) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 8) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: There was low local memory. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Monsters always spawn hostile. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having detect monsters (0) You were prevented from having confusion resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (1049) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ignorant cloak) momhat (plumed helmet) scaler mittens (steel gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (rain boots) Scrolls scroll of destroy armor (42) scroll of taming (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of trap detection (CAMAMNMALCHA XJ) scroll of boss companion (NOBIMUS UPSCOTI) scroll of relocation (BOOBIE BLITZ) scroll of repair item (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (DRAW SHOCK STUNT) scroll of phase door (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Wands wand of trap creation (wrapped) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Kurwa...