bugsniper, lawful male automatic Nobleman ---------------------------- |..........................| |................!....$@...| |.......................u..| ---------- --+-------------- [Bugsniper the Pargar] St9 Dx8 Co9 In8 Wi5 Ch10 NobClkMalLaw+H Dlvl:1 $0 HP13(13) Pw7(7) AC6 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a lawful haxor automatic Nobleman. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: searching You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 78% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: flail (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68400 Monster spawn increase reached its maximum at turn 176466 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1390137 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: peacemaker (freq bonus 30) The monster species that spawned more often: supreme kobold commander (freq bonus 24) The monster species that spawned more often: mean astral elemental (freq bonus 13) The monster species that spawned more often: reddish mold (freq bonus 36) The monster species that spawned more often: udun-spawn (freq bonus 18) The monster species that spawned more often: arch-mind flayer (freq bonus 14) The monster species that spawned more often: petty sootball (freq bonus 7) The monster species that spawned more often: stygian rage (freq bonus 7) The monster species that spawned more often: vacuum jelly (freq bonus 45) The monster species that spawned more often: fake warp patch (freq bonus 30) The monster species that spawned more often: wooden warp fungus (freq bonus 10) The monster species that spawned more often: unborn soul (freq bonus 7) The monster species that spawned more often: giant copper scorpio (freq bonus 42) The monster species that spawned more often: Emmelie's sneaker (freq bonus 42) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 42) The monster species that spawned more often: greater demonic quylthulg (freq bonus 22) The monster species that spawned more often: police officer (freq bonus 48) The monster species that spawned more often: nastiness trapper (freq bonus 24) The monster species that spawned more often: serpent man of Yoth (freq bonus 10) The monster species that spawned more often: cursing point (freq bonus 14) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 12) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 7) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: Officer Elena The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: icer turret The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: stunwall The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 29) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 17) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having petrification resistance (0) You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (organic helmet) * skullcap (dim colored helmet) * flack helmet (wok-shaped helmet) * crystal helm (water-pipe helmet) * mining helm stone (gemmed helmet) * field helm (weeping helmet) * helm of safeguard (horned helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (orange gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (rainbow boots) * boots of safeguard (mud boots) Scrolls scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (STAT IS WILD CHANGELY) scroll of phase door (MORAL RISE WHEN BURN) scroll of standard id (SPRING NO HAPPEN) scroll of cure (WEAK STUNT IS MORE POWER) Potions potion of oil (warping) Rings ring of poison resistance (delayed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Nobleman...