bugsniper, lawful male haxorish Chaos Sorceror ---------------- |.........$....| ..$..........Q.| |............@.| - ---------+---- [Bugsniper the Chaotic Dweller] St10 Dx5 Co10 In8 Wi10 Ch6 ChaHaxMalLaw Dlvl:1 $0 HP16(16) Pw24(24) AC10 Exp1 T3 Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # bird amulet - This item radiates in an array of beautiful colors. It's very mesmerizing. In what direction? [47896321><] agate amulet - This item radiates in an array of beautiful colors. It's very mesmerizing. What do you want to wield? [- ij or ?*] You are empty handed. What do you want to wield? [- ij or ?*] Never mind. What do you want to take off? [k or ?*] (2x) You finish taking off your suit. robe of randomness - This is a piece of armor. Color: yellow. Material: leather. Appearance: yellow robe. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be hallucination. AC is 0, and MC is 0. agate amulet - This is an amulet. Color: gray. Material: gemstone. Appearance: agate. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. Unfortunately you don't know more about it. You will gain more information if you identify this item. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: double attacks You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 91% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 65) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19197 Monster spawn increase reached its maximum at turn 51355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 170202 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: fetish blowdart (freq bonus 6) The monster species that spawned more often: charisma trove (freq bonus 20) The monster species that spawned more often: clear horror (freq bonus 12) The monster species that spawned more often: mobgoblin (freq bonus 30) The monster species that spawned more often: Christiane (freq bonus 12) The monster species that spawned more often: The Grand Inquisitor (freq bonus 18) The monster species that spawned more often: shimmering force fungus (freq bonus 156) The monster species that spawned more often: giant forest dragonfly (freq bonus 40) The monster species that spawned more often: angsty gnome (freq bonus 20) The monster species that spawned more often: prehistoric turret (freq bonus 72) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 18) The monster species that spawned more often: enclave elite soldier (freq bonus 36) The monster species that spawned more often: ogro (freq bonus 42) The monster species that spawned more often: spiny (freq bonus 20) The monster species that spawned more often: hare (freq bonus 15) The monster species that spawned more often: pile of monster coins (freq bonus 6) The monster species that spawned more often: gray sentai (freq bonus 18) The monster species that spawned more often: crashbug causer (freq bonus 12) The monster species that spawned more often: brick living rallye (freq bonus 7) The monster species that spawned more often: music elemental (freq bonus 7) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: frogman leader The monster species that never randomly spawned: little dog The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: Lemmy The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: high force patch The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: knight of the forgetting The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 21) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 35) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 97) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 5) Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having double attacks (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (279) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 200% b - BUC randomization 5 chaos 95% 700% c - bombing 5 chaos 95% 700% d - selfdestruct 6 chaos 98% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) halberd (angled poleaxe) Armor robe of randomness (yellow robe) Spellbooks spellbook of berserk (stylish) spellbook of BUC randomization (white) spellbook of bombing (charming) spellbook of selfdestruct (sorrowful) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror...