bugsniper, lawful male haxorish Poison Mage ## ----------- ,,,.....$....+ -......@..| |.........F..| |.........---- |......... ---------- [Bugsniper the Poison Mixer] St7 Dx10 Co11 In18 Wi10 Ch5 PoiHaxMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male haxorish Poison Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. poisonous cloak - This is a piece of armor. Color: transparent. Material: leather. Appearance: ripped cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: peacevision You could not have this property intrinsically: searching Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 43% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 89% Wand drop chance was reduced to 81% Potion drop chance was reduced to 97% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: petkeeping (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28026 Monster spawn increase reached its maximum at turn 39230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 106812 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: gnome badass (freq bonus 16) The monster species that spawned more often: joy spike mage (freq bonus 24) The monster species that spawned more often: zouthy (freq bonus 9) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: battle bunny (freq bonus 16) The monster species that spawned more often: kicking ninja (freq bonus 10) The monster species that spawned more often: adult evil dragon (freq bonus 12) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 16) The monster species that spawned more often: giant rat swarm (freq bonus 16) The monster species that spawned more often: emperor newt (freq bonus 36) The monster species that spawned more often: ice boar (freq bonus 6) The monster species that spawned more often: centaur caster (freq bonus 16) The monster species that spawned more often: colluded warp fungus (freq bonus 24) The monster species that spawned more often: furious mold (freq bonus 6) The monster species that spawned more often: dull draconian (freq bonus 8) The monster species that spawned more often: amorphous growth (freq bonus 4) The monster species that spawned more often: werewaterelemental (freq bonus 6) The monster species that spawned more often: whirlwind weasel (freq bonus 14) The monster species that spawned more often: nruling (freq bonus 6) The monster species that spawned more often: Jil (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: runestone permamimic The monster species that never randomly spawned: wild one The monster species that never randomly spawned: large puma The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: scramper The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: inka hunter The monster species that never randomly spawned: ancestral bat The monster species that never randomly spawned: mean troll The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 15) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 6) Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having peacevision (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (22) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 200% b - protection 1 protect 0% 200% c - cure blindness 2 healing 0% 200% d - poison blast 4 attack 0% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (ripped cloak) Scrolls scroll of identify (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of inventory id (4OFAE OF9 SCC9) scroll of healing (POWER PERFORATO AS BARET) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (RATSANOPU) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT) Spellbooks spellbook of confuse monster (withered) spellbook of protection (received) spellbook of cure blindness (irresistible) spellbook of poison blast (faded) Potions potion of confusion (silvervine) potion of water (clear) Rings ring of sleeping (conundrum) ring of cold resistance (gold) Wands wand of poison (zebrawood) wand of venom scattering (vajra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Poison Mage...