bugsniper, chaotic male angelic Gangster ----- ------------------------------ |...| |............................| |.<.| --............................| |...| |.............................| |...| --.............@...............| |...| |..............................| |...| --...................}..........| |...| |....................}..........| |...| --...................}.}.........| |.%.| |..............}.}.}.}.}.}.}.}...| |...------.@)........@....}..}.>.}..}.....| |...........................}.}.}.}.......| |...........................}.}.}.}.......| |..........................}.}...}.}......| |.........................................| |.........................................| |.........................................| |.........................................| |.........................................| ------------------------------------------- [Bugsniper the Low Thug] St10 Dx9 Co9 In10 Wi7 Ch7 GanAngMalCha Dlvl:2 $27 HP-10(26) Pw16(16) AC7 Exp2 T573 Latest messages You kill the agent of the black market! The force mugger fires a bullet! The bullet hits the karate scrub. The karate scrub is killed! The force mugger fires a bullet! You are hit by a bullet! [-23 -> 3] Warning: HP low! What do you want to ready? [- bj or ?*] That ammunition is already readied! In what direction? [47896321><] You shoot 3 bullets. In what direction? [47896321><] You shoot 3 bullets. The 1st bullet hits the curser! You kill the curser! The force mugger picks up 53 bullets {27}. The force mugger fires a bullet! You are hit by a bullet! You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 94 uncursed +0 bullets (in quiver) {47} j - an uncursed +0 javelin {8} Armor c - an uncursed +0 leather jacket (being worn) {12} k - a cursed +0 dummy helmet H (being worn) {20} l - an uncursed +0 mummy wrapping (being worn) {2} Scrolls d - 5 uncursed scrolls of healing {5} e - 5 uncursed scrolls of mana {5} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Tools i - the uncursed tin opener named Prox {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 12 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 93% Wand drop chance was reduced to 93% Monster death drops spawned with only 80% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: shuriken (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35678 Monster spawn increase reached its maximum at turn 82118 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 556974 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: creeping 42 (freq bonus 10) The monster species that spawned more often: moth (freq bonus 16) The monster species that spawned more often: shard mushroom (freq bonus 42) The monster species that spawned more often: giant koala (freq bonus 6) The monster species that spawned more often: penitent (freq bonus 16) The monster species that spawned more often: acid permamimic (freq bonus 42) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: triah sephirah (freq bonus 4) The monster species that spawned more often: hedrow wizard (freq bonus 8) The monster species that spawned more often: Purgatory Dude (freq bonus 10) The monster species that spawned more often: disenchanting sphere (freq bonus 14) The monster species that spawned more often: JNR (freq bonus 7) The monster species that spawned more often: Celine Jules (freq bonus 40) The monster species that spawned more often: very old water dragon (freq bonus 84) The monster species that spawned more often: bash ogre lord (freq bonus 8) The monster species that spawned more often: ant captain (freq bonus 20) The monster species that spawned more often: cave kobold (freq bonus 64) The monster species that spawned more often: cow man (freq bonus 48) The monster species that spawned more often: three of hearts (freq bonus 10) The monster species that spawned more often: cloud cattle (freq bonus 48) The monster trait that was more common: monsters that like to mimic objects (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: young silver dragon The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: Fanny's buckled sandal The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 31) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 40) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 10) Next attribute increase check would have come at turn 2930 Strength training was 12 Dexterity training was 4 Wisdom training was 2 Constitution training was 22 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 919 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X LIMIT(0) lucky gamble 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(612) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) turn undead 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons javelin (throwing spear) Armor dummy helmet H (frequent helmet) Scrolls scroll of healing (GODFATHER OF ALL ROGUELIKES) scroll of mana (SVDUNPX SVPXUNPX) scroll of phase door (EVIL STUNT IS MORE POWER) scroll of standard id (STUPIDAMY) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (25 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Gangster...