bugsniper, chaotic male amnesiac Camperstriker ------ |..@.. |...{| |.b..| -.-.-- #, . . . < . ... ----- [Bugsniper the Aimbot User] St6 Dx6 Co7 In8 Wi7 Ch8 CamAmnMalCha+XJ Dlvl:1 $0 HP17(17) Pw11(11) AC11 Exp1 T337 Latest messages You miss the acid blob. (2x) Was probably nothing. You miss the acid blob. (3x) You hit the acid blob. You are splashed by the acid blob's acid! [-8 -> 9] You hit the acid blob. You miss the acid blob. The Amy gave too much AC to the acid blob and therefore you don't hit! Hahaha! The acid blob laughs fiendishly at your futile attack. You hit the acid blob. You are splashed by the acid blob's acid! [-8 -> 2] Warning: HP low! What do you want to read? [cdefg or ?*] As you read the scroll, it disappears. You feel healthier! Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - a cursed -7 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Comestibles i - a cursed spore lichen corpse {20} Scrolls c - 4 uncursed scrolls of healing {2} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 204 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 205 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 96% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: matter spells (turn 280) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30832 Monster spawn increase reached its maximum at turn 102053 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 298214 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: flyer statue (freq bonus 7) The monster species that spawned more often: nightly growth (freq bonus 8) The monster species that spawned more often: petty nupperibo (freq bonus 5) The monster species that spawned more often: baby blood dragon (freq bonus 10) The monster species that spawned more often: fouler (freq bonus 14) The monster species that spawned more often: abominable (freq bonus 12) The monster species that spawned more often: toxic growth (freq bonus 36) The monster species that spawned more often: astral hound (freq bonus 18) The monster species that spawned more often: porter master lichen (freq bonus 7) The monster species that spawned more often: blastoise (freq bonus 8) The monster species that spawned more often: fat asshole (freq bonus 12) The monster species that spawned more often: flayer blowdart (freq bonus 28) The monster species that spawned more often: hobbit bandit (freq bonus 4) The monster species that spawned more often: mirror force patch (freq bonus 10) The monster species that spawned more often: Douglas Adams (freq bonus 4) The monster species that spawned more often: fire drake (freq bonus 4) The monster species that spawned more often: strange zombie (freq bonus 8) The monster species that spawned more often: bard (freq bonus 11) The monster species that spawned more often: antimagic growth (freq bonus 4) The monster species that spawned more often: chaos spider (freq bonus 10) The monster species that never randomly spawned: Bea's combat boot The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: snow girl The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: sabre-tooth tiger The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 16) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 34) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 15) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 51) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 9) Next attribute increase check would have come at turn 360 Strength training was 17 Dexterity training was 8 Wisdom training was 4 Constitution training was 20 You were prevented from having invisibility (0) You were prevented from having numbopathy (0) You had 1108 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (654) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (TO DO CANCENUS) scroll of cure (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of random enchantment (GEOMETRI AER FOER SVART FOER SKANDINAVER) Potions potion of blindness (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 9 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (27 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Camperstriker...