bugsniper, neutral female inka Mahou Shoujo ---.--- |.Z@@.| |.....| |.....+ -+----- [Bugsniper the Schoolkid] St9 Dx3 Co9 In7 Wi17 Ch16 MahInkFemNeu Dlvl:1 $0 HP21(21) Pw8(8) AC5 Exp1 T1 Dim Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral female inka Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 Uruk-hai shield (being worn) {20} b - an uncursed +0 banded mail (being worn) {160} Comestibles g - an uncursed tin of twen meat {1} h - an uncursed tin of sparrow meat {1} i - an uncursed tin of vulture meat {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of chemistry (7:3) {1} e - an uncursed spellbook of restore ability (0:0) {1} f - an uncursed spellbook of stone to flesh (2:3) {1} j - an uncursed spellbook of nature beam (0:0) {1} Wands c - an uncursed wand of striking (0:0) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 50% chance Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49160 Monster spawn increase reached its maximum at turn 82935 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 789760 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: white blob (freq bonus 4) The monster species that spawned more often: bramble mushroom (freq bonus 3) The monster species that spawned more often: sleep trove (freq bonus 14) The monster species that spawned more often: small stone troll (freq bonus 16) The monster species that spawned more often: Detective Lieutenant (freq bonus 7) The monster species that spawned more often: telemarketer (freq bonus 8) The monster species that spawned more often: irresistible mushroom (freq bonus 10) The monster species that spawned more often: copper dragon (freq bonus 6) The monster species that spawned more often: octopode (freq bonus 3) The monster species that spawned more often: little pig (freq bonus 8) The monster species that spawned more often: petty boobed mimic (freq bonus 3) The monster species that spawned more often: Dr. Munoz (freq bonus 9) The monster species that spawned more often: Olog-hai gorgon (freq bonus 6) The monster species that spawned more often: blood brothers (freq bonus 2) The monster species that spawned more often: stripper lady (freq bonus 2) The monster species that spawned more often: unreal patch (freq bonus 5) The monster species that spawned more often: blood impacter (freq bonus 3) The monster species that spawned more often: hostile girlfriend (freq bonus 3) The monster species that spawned more often: gore warp patch (freq bonus 7) The monster species that spawned more often: beartrapper (freq bonus 6) The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: source of wrath The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: shaolin priestess The monster species that never randomly spawned: great dome of perplexity The monster species that never randomly spawned: poisonous wimp The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 61) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were dimmed (0) You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) Your chance to block was 24% You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 71% 200% b - restore ability 4 healing 90% 400% c - stone to flesh 3 healing 75% 300% d - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor Uruk-hai shield (white-handed shield) Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of standard id (RESURRECTION) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Spellbooks spellbook of chemistry (fiery) spellbook of restore ability (glittering) spellbook of stone to flesh (rocky) spellbook of nature beam (inert) Wands wand of striking (fluted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo...