bugsniper, chaotic male inka Mahou Shoujo ### ,,, ----------------- #--------------- #,, |...............| #,..............| #,----- ................| #,,|.............| #,....| |....>..# ......| ##,#|.............| #@|...| +...............| #,,,+.............| ,)|...|,# |...............| #,# |.............| #,|...-^# |...............| #,# -----.---------##k-----,#,-.--------------- #,# #,,,,,,,,,,,,,,,,,,,,,,,,,########### #,# ############%###,,---.-,,,,,,,,,,,,,,# -#--+-----########## #,# -----.---,,|...|,,-----------.--- |.........,,,,,,,,,` ,,, |.......|,,|...| ..............| |........|########,# #,# |.......|,,|...| |.............| |........| ----.----,# |.......-,,|...| |.............| |.......<| |.......|,# |.......|#,-...| |.............| |........| +.......|,# ---------##----- |.............| ---------- |........,# --------------- ---------## [Bugsniper the Schoolkid] St14 Dx3 Co7 In12 Wi7 Ch12 MahInkMalCha Dlvl:1 $33 HP-4(21) Pw3(8) AC10 Exp1 T383 Dim Latest messages You feel a mild buzz. You can see again. You see here 4 gold pieces {0}. 4 gold pieces. There is a wall in the way! (2x) Pick an object. h a humanoid (wimp) (base level 1) (male) [seen: normal vision, infravision] Accessing Pokedex entry for wimp... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment 6. Almost immobile (2). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical "drain life!" In what direction? [47896321><] The wimp suddenly seems weaker! You kill the wimp! The pack kobold shoots a crossbow bolt! You are hit by a crossbow bolt! [-7 -> 9] s - a silver mace {12}. t - a hibiscus potion {1}. You stop searching. The pack kobold shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Weapons s - an uncursed +0 silver mace {12} Armor a - an uncursed +0 pair of levitation boots {8} b - an uncursed +0 pair of gauntlets of power (being worn) {4} r - a cursed -1 helm of hunger {20} Comestibles g - an uncursed tin of whnas meat {1} h - an uncursed tin of spinach {1} i - an uncursed tin of visor sewer rat meat {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} p - an uncursed scroll of WC {1} Spellbooks d - an uncursed spellbook of time stop (4:3) {1} e - an uncursed spellbook of chemistry (0:2) {1} f - an uncursed spellbook of drain life (0:0) {1} j - an uncursed spellbook of nature beam (0:0) {1} Potions t - an uncursed potion of extra healing {1} Wands c - an uncursed wand of striking (0:15) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: searching Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 296 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 96% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 359) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19588 Monster spawn increase reached its maximum at turn 47569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2382030 The monster class that cannot be genocided was mummy The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: abyss smasher (freq bonus 8) The monster species that spawned more often: venom force fungus (freq bonus 4) The monster species that spawned more often: pale force patch (freq bonus 8) The monster species that spawned more often: beast of Nurgle (freq bonus 3) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 10) The monster species that spawned more often: boring dragon (freq bonus 3) The monster species that spawned more often: Daniel (freq bonus 2) The monster species that spawned more often: Inspector Kommissioner (freq bonus 4) The monster species that spawned more often: null warp patch (freq bonus 6) The monster species that spawned more often: kung-fu guy (freq bonus 2) The monster species that spawned more often: urdar on crack (freq bonus 6) The monster species that spawned more often: Melanie (freq bonus 6) The monster species that spawned more often: zombified sentai (freq bonus 2) The monster species that spawned more often: enclave elite soldier (freq bonus 12) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 6) The monster species that spawned more often: multi-hued dragon (freq bonus 9) The monster species that spawned more often: obour (freq bonus 5) The monster species that spawned more often: furious fungus (freq bonus 6) The monster species that spawned more often: reddish warp fungus (freq bonus 20) The monster species that spawned more often: acid trove (freq bonus 3) The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: cook The monster species that never randomly spawned: high patch The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: domestic cockatrice The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 29) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 17) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 16) Next attribute increase check would have come at turn 734 Strength training was 3 Dexterity training was 4 Wisdom training was -35 Constitution training was 22 You were magic-protected You were dimmed (0) You were prevented from having invisibility (0) You were prevented from having sickopathy (0) You recognized peaceful creatures You had infravision You had 1447 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (94) You are dead Spells known in the end Name Level Category Fail Memory a - time stop 8 occult 100% 697% b - chemistry 1 divine 0% 197% c - drain life 3 attack 0% 307% d - nature beam 8 elemental 100% 697% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor levitation boots (wedge boots) gauntlets of power (velvet gloves) helm of hunger (tasseled helmet) Scrolls scroll of healing (A WILD STEELIX APPEARED) scroll of mana (VI OWNS EMACS) scroll of phase door (FROTZ) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of WC (HFR GUR SBEPR YHXR) Spellbooks spellbook of time stop (perpetual) spellbook of chemistry (light blue) spellbook of drain life (solid) spellbook of nature beam (frosty) Potions potion of extra healing (hibiscus) Wands wand of striking (birch) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (25 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (23 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo...