bugsniper, neutral female inka Mahou Shoujo ------- |...... |.....| |.....| -.-.--- ,,,,# --+-.----#,####,,(#### |...<....,,,,,,,,@,@,Q |..%....|#,###,####### |........ --------- [Bugsniper the Schoolkid] St6 Dx4 Co8 In7 Wi12 Ch15 MahInkFemNeu Dlvl:1 $0 HP-1(21) Pw8(8) AC8 Exp1 T59 Dim Latest messages # Marija swings her soft girl sneaker at the parrot chick. Marija hits the parrot chick. The parrot chick is killed! Unknown command ' '. There is a wall in the way! (2x) You hear a door open. You displaced the floor grue. The floor grue bites you! [-1 -> 20] Marija swings her soft girl sneaker at the floor grue. Marija hits the floor grue. The floor grue is killed! The assailant hits you! [-5 -> 15] You're pushed back! The assailant hits you! [-9 -> 6] The assailant hits you! You die... Your inventory Weapons p - an uncursed +0 orcish short sword (weapon in hand) {12} Armor a - an uncursed +0 banded mail (being worn) {160} b - an uncursed +0 robe of weakness {16} Comestibles g - an uncursed tin of visor sewer rat meat {1} h - an uncursed tin of jackal meat {1} i - an uncursed tin of vulture meat {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of fireball (7:2) {1} e - an uncursed spellbook of blank paper (0:4) {1} f - an uncursed spellbook of stone to flesh (0:-1) {1} j - an uncursed spellbook of nature beam (4:0) {1} Wands c - an uncursed wand of striking (0:7) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 192 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 59% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 73% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 126140 Monster spawn increase reached its maximum at turn 142111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4934104 The monster class that cannot be genocided was (null) The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: ancient of ice (freq bonus 22) The monster species that spawned more often: minimalist (freq bonus 10) The monster species that spawned more often: time elemental (freq bonus 4) The monster species that spawned more often: goddamn rusalka (freq bonus 5) The monster species that spawned more often: multi-hued vortex (freq bonus 12) The monster species that spawned more often: snowball thrower (freq bonus 6) The monster species that spawned more often: werecockatrice (freq bonus 4) The monster species that spawned more often: nitrohack horror (freq bonus 6) The monster species that spawned more often: karmic dragon (freq bonus 3) The monster species that spawned more often: flying undead centaur (freq bonus 6) The monster species that spawned more often: cerulean ogre (freq bonus 12) The monster species that spawned more often: feanorian (freq bonus 8) The monster species that spawned more often: disgusting warp patch (freq bonus 3) The monster species that spawned more often: viper tree (freq bonus 14) The monster species that spawned more often: sporkhack horror (freq bonus 4) The monster species that spawned more often: queen B (freq bonus 5) The monster species that spawned more often: Dango San-kyodai (freq bonus 8) The monster species that spawned more often: golden monster (freq bonus 15) The monster species that spawned more often: baby stone dragon (freq bonus 4) The monster species that spawned more often: vesty (freq bonus 8) The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: Dark Schneider The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: night cat The monster species that never randomly spawned: curare lichen The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: weresnake The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 41) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6) Next attribute increase check would have come at turn 533 Strength training was 1 Dexterity training was 1 Wisdom training was -8 Constitution training was 5 You were magic-protected You were dimmed (0) You were prevented from having disintegration resistance (0) You were prevented from having corrosivity (0) You recognized peaceful creatures You had infravision You had 1438 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite You could have safely prayed (108) You are dead Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 400% b - stone to flesh 3 healing 75% 300% c - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R LIMIT(701) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor robe of weakness (blue robe) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) Spellbooks spellbook of fireball (ethereal) spellbook of blank paper (plain) spellbook of stone to flesh (sweet) spellbook of nature beam (destructive) Wands wand of striking (iridescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (4 created) a parrot chick 0 pack foxes (1 created) a cave kobold 0 goblins (1 created) 0 kickboxing girls (1 created) a floor grue 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye bugsniper the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 59 moves. Killer: a monster (assailant) You were level 1 with a maximum of 21 hit points when you died. You reached the 186th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 184 26 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a wand of striking. - [17] 185 24 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a hidden gas spore's explosion. - [9] *186 24 bugsniper-Mah-Ink-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (assailant). - [21] 187 21 demonzero-Dol-Ins-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [16] 188 20 BSOD2-Wil-Chi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [10]