bugsniper, lawful female expert Mahou Shoujo -------- |......| |......| ......@| |.....@| |.....{| |....:.| -------- [Bugsniper the Schoolkid] St8 Dx5 Co7 In5 Wi20 Ch19 MahExpFemLaw Dlvl:1 $0 HP20(20) Pw5(5) AC9 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral female expert Mahou Shoujo. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The helm of opposite alignment glows black for a moment. Your mind oscillates briefly. The moon is waning tonight. helm of opposite alignment - This is a piece of armor. Color: red. Material: elasthan. Appearance: meso helmet. It can be worn for protection (armor class, magic cancellation etc.). If you put on this helmet, your alignment will be changed and you lose all divine protection that you might have. pair of high boots - This is a piece of armor. Color: brown. Material: leather. Appearance: jackboots. It can be worn for protection (armor class, magic cancellation etc.). These boots offer moderate protection when worn. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24616 Monster spawn increase reached its maximum at turn 51455 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1229262 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: petrified turret (freq bonus 12) The monster species that spawned more often: dungeon lord (freq bonus 4) The monster species that spawned more often: fat asshole (freq bonus 14) The monster species that spawned more often: ethereal trove (freq bonus 6) The monster species that spawned more often: colluded force patch (freq bonus 6) The monster species that spawned more often: sea serpent (freq bonus 8) The monster species that spawned more often: undead balrog (freq bonus 5) The monster species that spawned more often: gauth (freq bonus 10) The monster species that spawned more often: undead shapeshifter (freq bonus 6) The monster species that spawned more often: green dragon (freq bonus 20) The monster species that spawned more often: noxious warp patch (freq bonus 10) The monster species that spawned more often: tentacruel (freq bonus 10) The monster species that spawned more often: chinese girl (freq bonus 16) The monster species that spawned more often: thematic earth elemental (freq bonus 3) The monster species that spawned more often: sucker mushroom (freq bonus 4) The monster species that spawned more often: hellish lich (freq bonus 10) The monster species that spawned more often: ivy lichen (freq bonus 12) The monster species that spawned more often: crashing ufo part (freq bonus 16) The monster species that spawned more often: obsidian snake-woman (freq bonus 3) The monster species that spawned more often: umbra mushroom (freq bonus 3) The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: expert The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: nomi The monster species that never randomly spawned: snow rabbit The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: dark growth The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 2) Next attribute increase check would have come at turn 711 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You aggravated monsters You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity You could not have safely prayed (1027) You survived Spells known in the end Name Level Category Fail Memory a - map level 8 divine 100% 700% b - entrapping 6 divine 98% 600% c - cause fear 3 enchant 27% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor high boots (jackboots) helm of opposite alignment (meso helmet) Scrolls scroll of healing (DRAW WAT STUNT) scroll of mana (INS CUBITOR) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (ANDOVA BEGARIN) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) Spellbooks spellbook of map level (raging) spellbook of entrapping (raw) spellbook of cause fear (long) Wands wand of striking (magnesium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Mahou Shoujo...