bugsniper, neutral male veela Doom Marine ##### -----------######################,,,# |..........,,,,,`@,,,,,,,,,,,,,,,`### |.....`...|###########################------------- |.........|### #,,,............| |..........,,# #,##|.........<.|## |.........|#,----------------######,# |............,# |..........,,|..`...........|#,,,,,,# ---------|---,# |.........|#,..........`....|,,###### ##,# #,# |.........-,,|...>...........,## ###,,# #,# |.........|#,|..............|## #,,### #,,#### -----------#,--#-------------##### ----.------#,,,,# -------- #,,,,,,,,,,,,,,,,,,,,,## |.........|####,#----......---- #####################,,# |.........| #,,-...------...| #,# |.......... ###|...| |...| #,## |.........| |...------...| #,,#### |.........| ----......---- ##,,,,# |.........| -------- ###### ----------- [Bugsniper the Demon Blaster] St17 Dx17 Co17 In6 Wi8 Ch5 MarVeeMalNeu Dlvl:1 $27 HP40(40) Pw10(12) AC-3 Exp3 T327 Latest messages You feel drained of energy! There is a wall in the way! With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here an uncursed boulder {9000}. You kill the ivy lichen! You kill the orange patch! Welcome to experience level 3. You feel confused! With great effort you move the boulder. You feel less confused now. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here an uncursed boulder {9000}. There is a wall in the way! With great effort you move the boulder. # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear factor You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 65% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Monster death drops spawned with only 89% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: spear (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32163 Monster spawn increase reached its maximum at turn 51199 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 425882 The monster class that cannot be genocided was nemese The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: awake ant lieutenant (freq bonus 14) The monster species that spawned more often: living wall (freq bonus 14) The monster species that spawned more often: dimensional portal (freq bonus 10) The monster species that spawned more often: green dragon bat (freq bonus 6) The monster species that spawned more often: vortex (freq bonus 10) The monster species that spawned more often: gray unicorn (freq bonus 10) The monster species that spawned more often: Frieza (freq bonus 8) The monster species that spawned more often: annoying troll (freq bonus 7) The monster species that spawned more often: lion-shaped golem (freq bonus 7) The monster species that spawned more often: quantum warp patch (freq bonus 9) The monster species that spawned more often: dim mold (freq bonus 10) The monster species that spawned more often: Master Daemon (freq bonus 18) The monster species that spawned more often: four of clubs (freq bonus 8) The monster species that spawned more often: vacuum jelly (freq bonus 8) The monster species that spawned more often: gug giant (freq bonus 14) The monster species that spawned more often: Warden Brianna (freq bonus 12) The monster species that spawned more often: stronger gnome warrior (freq bonus 6) The monster species that spawned more often: petty leprechaun elder (freq bonus 5) The monster species that spawned more often: null (freq bonus 9) The monster species that spawned more often: hell clan (freq bonus 12) The monster species that never randomly spawned: undead devilfish The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: Warder Lieutenant The monster species that never randomly spawned: water dog The monster species that never randomly spawned: husky The monster species that never randomly spawned: coin turret The monster species that never randomly spawned: Marian's sneaker The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: enhanced chicken The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 40) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Next attribute increase check would have come at turn 971 Strength training was 4 Dexterity training was 4 Wisdom training was 2 Constitution training was 2 You were prevented from having detect monsters (0) You were prevented from having an increased fear factor (0) You had 1567 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) spirituality check 3 R Prepared(0) Discoveries Armor leather gloves (grey-shaded gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (padded helmet) Scrolls scroll of healing (OXHE SRIAN) scroll of mana (GNOZAB) scroll of phase door (EDGE PROTECTION) scroll of standard id (ZLORFIK) scroll of cure (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5408 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Doom Marine...