bugsniper, lawful male veela Doom Marine ------.--- |B....@..| ......@..| |........| ---------- [Bugsniper the Mars Marine] St14 Dx17 Co17 In5 Wi3 Ch3 MarVeeMalLaw Dlvl:1 $0 HP16(16) Pw2(2) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male veela Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: teleport control You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: scimitar (turn 119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34845 Monster spawn increase reached its maximum at turn 61694 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 254372 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: Robat (freq bonus 20) The monster species that spawned more often: shadow master (freq bonus 11) The monster species that spawned more often: Lilith (freq bonus 9) The monster species that spawned more often: the Rat King (freq bonus 22) The monster species that spawned more often: Uniform Kchief (freq bonus 10) The monster species that spawned more often: bugbear chieftain (freq bonus 18) The monster species that spawned more often: loonite (freq bonus 10) The monster species that spawned more often: large pile of porter coins (freq bonus 10) The monster species that spawned more often: chaos warrior (freq bonus 9) The monster species that spawned more often: five-headed hydra (freq bonus 12) The monster species that spawned more often: giant horned toad (freq bonus 24) The monster species that spawned more often: Sasuke Uchiha (freq bonus 18) The monster species that spawned more often: overslept girl (freq bonus 11) The monster species that spawned more often: conjured predator (freq bonus 9) The monster species that spawned more often: muncher (freq bonus 12) The monster species that spawned more often: vacuum warp patch (freq bonus 22) The monster species that spawned more often: enbug (freq bonus 18) The monster species that spawned more often: soul gazer (freq bonus 12) The monster species that spawned more often: impossible challenger (freq bonus 24) The monster species that spawned more often: dimming trove (freq bonus 11) The monster species that never randomly spawned: antimagic patch The monster species that never randomly spawned: hairy stalk The monster species that never randomly spawned: female guard The monster species that never randomly spawned: black lancer The monster species that never randomly spawned: undead midget The monster species that never randomly spawned: wimp-imp The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: shard warp patch The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade You could not have safely prayed (93) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor leather gloves (faded mittens) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (echo helmet) Scrolls scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (1UP EXTRA LIFE GET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Doom Marine...