bugsniper, lawful male veela Doom Marine --.-.--- ----..@...---- |....@.......| |............. |............| |............. -$--......---- -------- [Bugsniper the Mars Marine] St18 Dx17 Co11 In5 Wi4 Ch4 MarVeeMalLaw Dlvl:1 $0 HP16(16) Pw2(2) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male veela Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here an uncursed aspen wand {1}. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: telepathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 88 Wand identification only worked 3 times out of 19 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 21% chance Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: whip (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14913 Monster spawn increase reached its maximum at turn 44561 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 94272 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: silver wraith (freq bonus 16) The monster species that spawned more often: legion devil grunt (freq bonus 5) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 8) The monster species that spawned more often: small snake (freq bonus 8) The monster species that spawned more often: indigo stalk (freq bonus 30) The monster species that spawned more often: charcoal force patch (freq bonus 10) The monster species that spawned more often: nexus turret (freq bonus 6) The monster species that spawned more often: poison sphere (freq bonus 4) The monster species that spawned more often: bouldergon (freq bonus 4) The monster species that spawned more often: vago (freq bonus 5) The monster species that spawned more often: small mimic (freq bonus 36) The monster species that spawned more often: petty dark shape (freq bonus 5) The monster species that spawned more often: dwarven child (freq bonus 16) The monster species that spawned more often: Five-Man (freq bonus 20) The monster species that spawned more often: scroll mimic (freq bonus 3) The monster species that spawned more often: sticky fungus (freq bonus 3) The monster species that spawned more often: chaos brother (freq bonus 8) The monster species that spawned more often: quagga (freq bonus 3) The monster species that spawned more often: pustulent colony (freq bonus 3) The monster species that spawned more often: crystal stalk (freq bonus 20) The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: lizardman The monster species that never randomly spawned: tear mold The monster species that never randomly spawned: marilith The monster species that never randomly spawned: Robin The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: secretary in charge The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 5) Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade You could not have safely prayed (457) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor leather gloves (camouflage patterned gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (fish bowl) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of cure (APONEUROSISPLANTARIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Doom Marine...