bugsniper, lawful male veela Doom Marine --------.------ |.......@@...r| |...*.......r.. |.........$...| |.............| |.............| --------------- [Bugsniper the Mars Marine] St11 Dx16 Co19 In9 Wi4 Ch3 MarVeeMalLaw Dlvl:1 $0 HP16(16) Pw2(2) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a lawful male veela Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. commander suit - This is a piece of armor. Color: transparent. Material: cloth. Appearance: black men's suit. It can be worn for protection (armor class, magic cancellation etc.). A suit of armor that offers medium amounts of protection. helm of underwater action - This is a piece of armor. Color: cyan. Material: iron. Appearance: metal disk. It can be worn for protection (armor class, magic cancellation etc.). A helmet that grants magical breathing. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Musable item generation frequency was reduced by 43% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 62% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87500 Monster spawn increase reached its maximum at turn 106771 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 78390 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: blinker (freq bonus 5) The monster species that spawned more often: grandmaster colony lichen (freq bonus 16) The monster species that spawned more often: camo dwarf (freq bonus 12) The monster species that spawned more often: slime fungus (freq bonus 30) The monster species that spawned more often: mutated undead potato (freq bonus 16) The monster species that spawned more often: Ruth's sneaker (freq bonus 4) The monster species that spawned more often: flesh lancer (freq bonus 12) The monster species that spawned more often: Tanja (freq bonus 10) The monster species that spawned more often: platinum force fungus (freq bonus 8) The monster species that spawned more often: arctic avenger (freq bonus 16) The monster species that spawned more often: copper golem (freq bonus 24) The monster species that spawned more often: annoying idiot (freq bonus 7) The monster species that spawned more often: stone warp patch (freq bonus 9) The monster species that spawned more often: royal guardian (freq bonus 12) The monster species that spawned more often: war bear (freq bonus 5) The monster species that spawned more often: voracious penetrator (freq bonus 16) The monster species that spawned more often: white naga hatchling (freq bonus 4) The monster species that spawned more often: big flying baby (freq bonus 6) The monster species that spawned more often: jungle phalanx (freq bonus 5) The monster species that spawned more often: quantum warp patch (freq bonus 10) The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: lamb The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: strict old woman The monster species that never randomly spawned: porter phaser stalk The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: firewall The monster species that never randomly spawned: white mushroom patch The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 1) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having free action (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor leather gloves (padded gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (metal disk) Scrolls scroll of healing (NOUS DEVONS GAGNER NOTRE RACE) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (JUYED AWK YACC) scroll of cure (GEEEEE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bugsniper the Doom Marine...