bugsniper, lawful female kop Paladin ----------------------------- .........................{..| --------##### #`|.......................[...| |......-,,,,# #,-..................<........| --------------- |......|###,###,|...........................| |.............| |.......,,,,,,,,-...........................| ####|.............| |......|###,,,,,|...........................|##,,,-.............| ----.--- #,,,,,-@..................f........,,,##|...........>.| #,,# ##,#,#-----------------------------#### --------------- #,## #,,,# #,# ,,,# ###,# ,#,# #,,,# #,# -+--------,##,# |.........,,,,# |...>....|##### ---------- [Bugsniper the Knightly Strider] St5 Dx13 Co14 In11 Wi8 Ch18 PalKopFemLaw Dlvl:4 $534 HP106(119) Pw5(5) AC-5 Exp8 T1968 Latest messages The chicken misses. Your large shield blocks the chicken's attack. The pack dog just misses! Unknown command ' '. (2x) You hit the chicken! Your leather armor deflects the chicken's attack. The chicken escapes upstairs! Your large shield blocks the pack dog's attack. Your large shield blocks the chicken's attack. Unknown command ' '. There is a staircase up here. You see here a chicken corpse {100}. The chicken just misses! You caitiff! You kill the chicken! You displaced your housecat. (2x) What do you want to zap? [qsyzBCOQX or ?*] Never mind. # (2x) Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 19 You carried 3 sins You could not have this property at all: infravision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 326 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 82% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 87% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23157 Monster spawn increase reached its maximum at turn 44195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 584045 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: cursing point (freq bonus 6) The monster species that spawned more often: crystal colony (freq bonus 6) The monster species that spawned more often: monkey head (freq bonus 6) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 12) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: baby blue dragon (freq bonus 2) The monster species that spawned more often: ice jelly (freq bonus 5) The monster species that spawned more often: nasty force fungus (freq bonus 2) The monster species that spawned more often: venom claw (freq bonus 4) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 12) The monster species that spawned more often: drone mold (freq bonus 2) The monster species that spawned more often: large scroll trove (freq bonus 2) The monster species that spawned more often: eternal eye (freq bonus 4) The monster species that spawned more often: baby wild boar (freq bonus 8) The monster species that spawned more often: red jack (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 32) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: homing thunder caller (freq bonus 3) The monster species that spawned more often: automatic turret (freq bonus 10) The monster species that spawned more often: void wasp (freq bonus 3) The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: ojyama puyo The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: Justice Archon The monster species that never randomly spawned: algroth The monster species that never randomly spawned: sue warp fungus The monster species that never randomly spawned: hidden patch The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 40) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 15) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 31) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 23) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 96) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 3972 Strength training was 50 Dexterity training was 50 Wisdom training was 18 Constitution training was 36 You were poison resistant You were prevented from having infravision (0) You were prevented from having detect monsters (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 703 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 381% Techniques known in the end Name Level Status turn undead 8X Prepared(0) healing hands 8X Prepared(0) shield bash 8X Prepared(0) spirituality check 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 2 O Prepared(0) Discoveries Armor helmet (formula one helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (HAPAX LEGOMENON) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of create monster (INTEGER DIVIDE BY ZERO) scroll of summon undead (4OFAE OF9 SCC9) scroll of destroy armor (SWAGLAB) Spellbooks spellbook of identify (donkey-eared) Potions potion of invisibility (slimy) potion of speed (violet-red) potion of gain level (vapor) potion called acid (sparkly) potion of blindness (luminescent) potion of paralysis (greenish-blue) Rings ring of warning (moonstone) Wands wand of striking (obscure) wand of fire (straight) wand of polymorph (acyclic) wand of speed monster (lavender) wand of create monster (contro) wand of make invisible (weird) wand of healing called heal (cyclic) wand of charging (willow) wand of light (oblique) wand of cold (buzzing) wand of digging (plasma) wand of sleep (shaped) wand of enlightenment (idiomatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 209 times You killed 96 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (20 of 160) shield [Basic] (max Grand Master) (60 of 160) body armor [Basic] (max Expert) (43 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (24 of 160) devices [Basic] (max Master) (41 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Master) (229 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin...