bugsniper, chaotic female alien Lunatic ------ - |....| . |.:..| #f...| |.@..| |....| ------ [Bugsniper the Howler] St15 Dx8 Co12 In11 Wi8 Ch7 LunAliFemCha Dlvl:1 $0 HP19(19) Pw6(6) AC-12 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic female alien Lunatic. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -30 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 94% Wand drop chance was reduced to 67% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: hammer (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28567 Monster spawn increase reached its maximum at turn 69857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874940 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: brass dragon (freq bonus 3) The monster species that spawned more often: Gas Kop (freq bonus 3) The monster species that spawned more often: undead geek (freq bonus 6) The monster species that spawned more often: water giant (freq bonus 30) The monster species that spawned more often: biology bitch (freq bonus 4) The monster species that spawned more often: fake force fungus (freq bonus 6) The monster species that spawned more often: ogrillon (freq bonus 5) The monster species that spawned more often: Frieza (freq bonus 3) The monster species that spawned more often: toxic sphere (freq bonus 2) The monster species that spawned more often: quantum patch (freq bonus 20) The monster species that spawned more often: cursing orb (freq bonus 3) The monster species that spawned more often: blank growth (freq bonus 3) The monster species that spawned more often: green jelly (freq bonus 6) The monster species that spawned more often: glibbery trove (freq bonus 9) The monster species that spawned more often: large mind sucker (freq bonus 6) The monster species that spawned more often: poltergeist (freq bonus 6) The monster species that spawned more often: sludge vortex (freq bonus 5) The monster species that spawned more often: radiant force patch (freq bonus 5) The monster species that spawned more often: phase patch (freq bonus 6) The monster species that spawned more often: little maud (freq bonus 5) The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: gangrenous wyrm The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: control nurse The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: juggernaut of Khorne The monster species that never randomly spawned: ankou The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 15) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 13) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 14) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from having manaleech (0) You were prevented from having burnopathy (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werewolf You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1XR Prepared(0) invoke deity 1XR Prepared(0) phase door 1XR Prepared(0) Discoveries Armor helm of steel (musical helmet) gauntlets of steel (moth-bitten gloves) kicking boots (fleecy boots) Scrolls scroll of healing (CONVICT PATCH) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (AMY GOT A SADO MASSOGE BY HER ROOMMATE) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Lunatic...