bugsniper, chaotic female burning Rogue ---+------ |..dd..f.| |.....@... |........| ---------- [Bugsniper the Footpad] St11 Dx16 Co16 In6 Wi10 Ch6 RogBurFemCha Dlvl:1 $1509 HP17(17) Pw4(4) AC5 Exp1 T1 Brn Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic female burning Rogue. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 34 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Musable item generation frequency was reduced by 85% Wand drop chance was reduced to 95% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 170) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11980 Monster spawn increase reached its maximum at turn 66280 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4231539 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: werekraken (freq bonus 12) The monster species that spawned more often: aranea (freq bonus 2) The monster species that spawned more often: charming scratcher (freq bonus 12) The monster species that spawned more often: scratch trove (freq bonus 4) The monster species that spawned more often: your doppelganger (freq bonus 7) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: red draconian (freq bonus 3) The monster species that spawned more often: petty troll (freq bonus 4) The monster species that spawned more often: black Angel (freq bonus 4) The monster species that spawned more often: arphexad (freq bonus 3) The monster species that spawned more often: great ethereal wyrm (freq bonus 8) The monster species that spawned more often: plain draconian (freq bonus 3) The monster species that spawned more often: stone ooze (freq bonus 2) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 28) The monster species that spawned more often: mage eater (freq bonus 3) The monster species that spawned more often: troglodyte beastlord (freq bonus 6) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 2) The monster species that spawned more often: undead gangster (freq bonus 8) The monster species that spawned more often: burning fern spore (freq bonus 2) The monster species that spawned more often: umber pony (freq bonus 7) The monster species that never randomly spawned: lava wall The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: white naga The monster species that never randomly spawned: airplane The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: tour de dope winner The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: brown light The monster species that never randomly spawned: petty movanic deva The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 173) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 59) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 5) Next attribute increase check would have come at turn 198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were burned (0) You were prevented from having fear resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of teleportation (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of healing (AS ISE DAT) scroll of mana (KLATHA DATHA NY ARYATHA) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (APOCALYPSE) scroll of cure (CHUTZPAH) Potions potion of sickness (viscous) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bugsniper the Rogue...