bugsniper, chaotic male kop Paladin -.--- |...| |...| ...@| |.d!| ----- [Bugsniper the Fighter of Law] St4 Dx7 Co18 In8 Wi10 Ch9 PalKopMalCha Dlvl:1 $0 HP21(21) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations bugsniper, welcome to SlashEMExtended! You are a chaotic male kop Paladin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: shock resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 89% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 94% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 63% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23046 Monster spawn increase reached its maximum at turn 41806 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5547366 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: gazer homunculus (freq bonus 5) The monster species that spawned more often: spriggan (freq bonus 3) The monster species that spawned more often: hentai octopus (freq bonus 5) The monster species that spawned more often: Anji Mito (freq bonus 14) The monster species that spawned more often: Master Archon (freq bonus 3) The monster species that spawned more often: cat eared devil (freq bonus 6) The monster species that spawned more often: transsylvanian (freq bonus 8) The monster species that spawned more often: disgusting mold (freq bonus 10) The monster species that spawned more often: undead librarian (freq bonus 2) The monster species that spawned more often: timekeeper (freq bonus 6) The monster species that spawned more often: chibi ninja (freq bonus 11) The monster species that spawned more often: pond naga hatchling (freq bonus 5) The monster species that spawned more often: octarine force patch (freq bonus 3) The monster species that spawned more often: sludge shoggoth (freq bonus 8) The monster species that spawned more often: ogre captain (freq bonus 4) The monster species that spawned more often: hobbit bandit (freq bonus 24) The monster species that spawned more often: petro mimic (freq bonus 4) The monster species that spawned more often: fierce kalidah (freq bonus 4) The monster species that spawned more often: magic force patch (freq bonus 2) The monster species that spawned more often: pit beast (freq bonus 5) The monster species that never randomly spawned: Till The monster species that never randomly spawned: nether wraith The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: fantastic xan The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: nord The monster species that never randomly spawned: snappy woman The monster species that never randomly spawned: amanojaku The monster species that never randomly spawned: worlock The monster species that never randomly spawned: roller coaster The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 30) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 17) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 24) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 28) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 21) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 46) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 9) Next attribute increase check would have come at turn 728 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel You could not have safely prayed (624) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (silk helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (SENIL LELLARAP) scroll of phase door (KARSUS) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (PROR PERPERCA) Spellbooks spellbook of detect foot (spotted) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin...