bugsniper, neutral male kop Paladin --------- ##|.......| #@|.......| #,|^......| #,-------|- #,,# #,# Z #,# ###,# -------,# ##,,,# |.....|,# #,,### |.....|,# #,# |.....|,# #,# |......,# #,# ......|,# -|----- |.....-,,#|....<| -------#,,......| ###|.....| ------- [Bugsniper the Fighter of Law] St5 Dx8 Co10 In9 Wi10 Ch14 PalKopMalNeu Dlvl:1 $3 HP21(21) Pw21(21) AC-1 Exp1 T62 Latest messages [-3 -> 18] # (2x) You are still in a pit. (5x) You crawl to the edge of the pit. You stop. Your little dog is in the way! There is a wall in the way! You miss the food trove. You destroy the food trove! q - a tin {1}. o - an uncursed scroll of standard id {3}. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. In what direction? [47896321><] You see no door there. You find a secret passage! There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: searching You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 59% chance Musable item generation frequency was reduced by 92% Wand drop chance was reduced to 71% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: unicorn horn (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20518 Monster spawn increase reached its maximum at turn 41023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1909936 The monster class that cannot be genocided was orc The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: pit archer (freq bonus 20) The monster species that spawned more often: greater draconic quylthulg (freq bonus 6) The monster species that spawned more often: desert prick (freq bonus 10) The monster species that spawned more often: stiletto lover (freq bonus 10) The monster species that spawned more often: giant grey termite (freq bonus 6) The monster species that spawned more often: shadow wyrm (freq bonus 12) The monster species that spawned more often: adult sarkany (freq bonus 10) The monster species that spawned more often: glare colony (freq bonus 10) The monster species that spawned more often: rock mole (freq bonus 36) The monster species that spawned more often: great ogre mage (freq bonus 20) The monster species that spawned more often: visor warg (freq bonus 7) The monster species that spawned more often: volt warp patch (freq bonus 4) The monster species that spawned more often: petty hellcat (freq bonus 26) The monster species that spawned more often: pile of creeping gold coins (freq bonus 8) The monster species that spawned more often: huge pseudodragon (freq bonus 13) The monster species that spawned more often: grandmaster colony lichen (freq bonus 5) The monster species that spawned more often: steam troglodyte (freq bonus 8) The monster species that spawned more often: troll giant (freq bonus 20) The monster species that spawned more often: greater spam demon (freq bonus 5) The monster species that spawned more often: false error (freq bonus 10) The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: jiggling blob The monster species that never randomly spawned: Mr. Prosser The monster species that never randomly spawned: young woman The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: pterodactyl The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 39) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 57) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 21) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 18) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 997 Strength training was 3 Dexterity training was -1 Wisdom training was 0 Constitution training was 3 You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1435 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of standard id (VAS CORP BET MANI) scroll of cure (YOUR INSIDE IS MADE OF MUD) Spellbooks spellbook of jumping (bronze) Rings ring of warning (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well bugsniper the Paladin...