bugsniper, chaotic female veela Death Eater ------------ |..........| |.......)..| |..........| |....r.....| ..@F.......| |..........| |..........| |.....%....| |..........| -------#---- [Bugsniper the Filthy Worm] St9 Dx7 Co8 In8 Wi7 Ch6 DeaVeeFemCha Dlvl:1 $0 HP18(18) Pw17(17) AC9 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic female veela Death Eater. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 54% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 151) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21843 Monster spawn increase reached its maximum at turn 63873 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1163064 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: zombie (freq bonus 12) The monster species that spawned more often: green giant (freq bonus 26) The monster species that spawned more often: blubbering icky thing (freq bonus 13) The monster species that spawned more often: rock worm mass (freq bonus 14) The monster species that spawned more often: Andreas (freq bonus 38) The monster species that spawned more often: hidden shaman (freq bonus 15) The monster species that spawned more often: turkish thief (freq bonus 15) The monster species that spawned more often: silver-heeled bitch (freq bonus 34) The monster species that spawned more often: ancient black dragon (freq bonus 17) The monster species that spawned more often: backtaker vortex (freq bonus 30) The monster species that spawned more often: stripper lady (freq bonus 52) The monster species that spawned more often: weremindflayer (freq bonus 30) The monster species that spawned more often: shard patch (freq bonus 14) The monster species that spawned more often: theme ox (freq bonus 15) The monster species that spawned more often: agate warp patch (freq bonus 13) The monster species that spawned more often: stun trove (freq bonus 40) The monster species that spawned more often: duah sephirah (freq bonus 15) The monster species that spawned more often: steamy rot monster (freq bonus 30) The monster species that spawned more often: money stealer (freq bonus 14) The monster species that spawned more often: giant totoro (freq bonus 26) The monster species that spawned more often: reality weaver (freq bonus 34) The monster species that never randomly spawned: worst junior lawyer The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: heaven penetrator The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: leveldrain turret The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: accursed draconian The monster species that never randomly spawned: dehnah sephirah The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 132) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 29) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 700 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of life saving (warped) Weapons quarterstaff (staff) Armor cloak of reflection (gaberdine) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (BUSTER HYMEN) Spellbooks spellbook of finger of death (heartwarming) spellbook of charm monster (miracle) spellbook of acid stream (frosty) Wands wand of death (poplar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Death Eater...