bugsniper, lawful female veela Chaos Sorceror $ $ $ ------------ $ |.....<....| % ######|..........| $ ,,,,,,,-..........| ------.---##-.---------- $ |..k.@...+ #,,,,,,,` |..>.....| ######### |.......$| ---------- ) + ! ( [Bugsniper the Chaotic Dweller] St12 Dx4 Co17 In16 Wi11 Ch7 ChaVeeFemLaw+H Dlvl:1 $0 HP-2(13) Pw15(22) AC8 Exp1 T48 Latest messages There is a wall in the way! You find a secret passage! The large kobold throws a dart! You are hit by a dart. [-7 -> 6] What do you want to read? [a-di-lr-v or ?*] As you read the scroll, it disappears. You feel healthier! What do you want to zap? [no or ?*] Never mind. wand of objection - This is a wand. Color: cyan. Material: iron. Appearance: hexagonal. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Detects objects on the current dungeon level. What do you want to zap? [no or ?*] You detect the presence of objects. You hear a door open. The large kobold throws a dart! You are almost hit by a dart. You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Amulets m - an uncursed amulet of change {1} Weapons e - an uncursed +0 blaster bolt (in quiver) {1} x - 3 uncursed +3 orcish spears (wielded) {36} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} w - an uncursed lichen corpse {20} Scrolls i - an uncursed scroll of reverse identify {1} j - an uncursed scroll of secure identify {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} r - 4 uncursed scrolls of healing {2} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of rumor (0:7) {1} b - a blessed spellbook of BUC randomization (5:6) {1} c - a blessed spellbook of earthquake (3:9) {1} d - a blessed spellbook of throne gamble (1:2) {1} Potions g - an uncursed potion of fruit juice {1} h - a blessed potion of extra healing {1} Wands n - a blessed wand of objection (0:29) {1} o - an uncursed wand of opening (0:0) {1} Gems q - 10 uncursed +0 silver slingstones Final attributes You have sinned Your alignment was -4 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: infravision You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 285 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 90% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bow (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15662 Monster spawn increase reached its maximum at turn 48555 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 200187 The monster class that cannot be genocided was light The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: forgotten snake (freq bonus 12) The monster species that spawned more often: difficult sword fighter (freq bonus 11) The monster species that spawned more often: flying piercer (freq bonus 14) The monster species that spawned more often: golbat (freq bonus 6) The monster species that spawned more often: mirror warp fungus (freq bonus 5) The monster species that spawned more often: gore bearer (freq bonus 5) The monster species that spawned more often: brown pudding (freq bonus 12) The monster species that spawned more often: stone statue (freq bonus 8) The monster species that spawned more often: crunchy spore (freq bonus 6) The monster species that spawned more often: Policeman Katcher (freq bonus 7) The monster species that spawned more often: nondescript colony (freq bonus 24) The monster species that spawned more often: false error (freq bonus 5) The monster species that spawned more often: VAX (freq bonus 16) The monster species that spawned more often: baby ruby dragon (freq bonus 6) The monster species that spawned more often: skeleton human (freq bonus 7) The monster species that spawned more often: tearmaggot (freq bonus 40) The monster species that spawned more often: small generator (freq bonus 5) The monster species that spawned more often: shock trove (freq bonus 10) The monster species that spawned more often: undead locksmith (freq bonus 10) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 10) The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: hollow fungus The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: clockwork factory The monster species that never randomly spawned: wyvern The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 31) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 62) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 62) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 24) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 37) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were resistant to fear You were prevented from having infravision (0) You were prevented from having corrosivity (0) You had 1436 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja You could not have safely prayed (686) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 110% b - BUC randomization 5 chaos 95% 400% c - earthquake 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Reloading(119) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of change (starwars) Weapons orcish spear (crude spear) Armor robe of randomness (white robe) Scrolls scroll of reverse identify (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of secure identify (CURSED PLUS3 DOUBLE BREXIT) scroll of rumor (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of message (9H) scroll of healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of mana (CO APPESTUS) scroll of phase door (FOOBIE BLETCH) scroll of standard id (DEJIZ FRADO) scroll of cure (DUAM XNAHT) Spellbooks spellbook of rumor (dark green) spellbook of BUC randomization (red-listed) spellbook of earthquake (leveled) spellbook of throne gamble (trembling) Potions potion of fruit juice (iris) potion of extra healing (plaid) Wands wand of objection (hexagonal) wand of opening (brittle) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (2 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror...