bugsniper, neutral male veela Chaos Sorceror ------------- |........rQ.. +....?.....@| |.).........| |.....$.....+ ------------- [Bugsniper the Chaotic Dweller] St12 Dx6 Co8 In6 Wi5 Ch8 ChaVeeMalNeu+H Dlvl:1 $0 HP13(13) Pw19(19) AC6 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a neutral male haxor veela Chaos Sorceror. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. robe of randomness - This is a piece of armor. Color: bright blue. Material: leather. Appearance: blue robe. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be energy regeneration. AC is 2, and MC is 0. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: double attacks You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Musable item generation frequency was reduced by 32% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 74% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: hammer (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39905 Monster spawn increase reached its maximum at turn 77974 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 733992 The monster class that cannot be genocided was blob The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: inertia stalk (freq bonus 10) The monster species that spawned more often: aqua muncher (freq bonus 16) The monster species that spawned more often: violet worm (freq bonus 7) The monster species that spawned more often: opal mold (freq bonus 11) The monster species that spawned more often: abnormal spore (freq bonus 16) The monster species that spawned more often: pustulent warp patch (freq bonus 9) The monster species that spawned more often: Nai-no-kami (freq bonus 40) The monster species that spawned more often: desert patch (freq bonus 9) The monster species that spawned more often: middle ufo part (freq bonus 8) The monster species that spawned more often: cerulean spore (freq bonus 8) The monster species that spawned more often: zombified lion (freq bonus 14) The monster species that spawned more often: turbo club racquet (freq bonus 16) The monster species that spawned more often: potion trove (freq bonus 20) The monster species that spawned more often: furious mold (freq bonus 7) The monster species that spawned more often: soldier (freq bonus 28) The monster species that spawned more often: tentacle wall (freq bonus 21) The monster species that spawned more often: jade monk (freq bonus 36) The monster species that spawned more often: real clear hound (freq bonus 18) The monster species that spawned more often: stealing machine (freq bonus 16) The monster species that spawned more often: novice archer (freq bonus 7) The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: ebony stalk The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: warrior of the dawn The monster species that never randomly spawned: white warp patch The monster species that never randomly spawned: doh sephirah The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: pschi lich The monster species that never randomly spawned: adventurer gnome The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 17) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 31) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 38) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 6) Next attribute increase check would have come at turn 1622 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - random speed 3 chaos 13% 200% c - earthquake 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of ESP (silkweave) Weapons partisan (vulgar polearm) Armor robe of randomness (blue robe) Scrolls scroll of create monster (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of enchant armor (IGNORANT WEATHER) scroll of rumor (VITERBI TRELLIS) scroll of message (RESURRECTION) scroll of healing (ELAM EBOW) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (HALLS OF MANDOS) scroll of standard id (DEVIENEX COER) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) Spellbooks spellbook of cure random status (stinking) spellbook of random speed (perpetual) spellbook of earthquake (encased) spellbook of disintegration (leather) Potions potion of blindness (cherry-blossom) potion of oil (steamy) Wands wand of digging (poured) wand of sleep (bent) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror...