bugsniper, neutral female veela Chaos Sorceror ### ,@# ----- #,# |...| #,#######|...| #,,,,,,,,...<| #########|...| |...+ ---.- [Bugsniper the Chaotic Dweller] St7 Dx4 Co10 In8 Wi10 Ch5 ChaVeeFemNeu+H Dlvl:1 $0 HP13(13) Pw20(20) AC9 Exp1 T18 Latest messages You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? robe of randomness - This is a piece of armor. Color: bright magenta. Material: leather. Appearance: pink robe. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be see invisible. AC is 0, and MC is 0. What do you want to put on? [m or ?*] m - an uncursed amulet of life saving (being worn) {1}. You destroy the energy trove! You see here an uncursed energy trove corpse {0}. What do you want to eat? [p or ?*,] This energy trove corpse tastes terrible! You feel a mild buzz. Unknown command ' '. You see here an uncursed spiritual potion {1}. x - an uncursed spiritual potion {1}. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Musable item generation frequency was reduced by 16% Ring drop chance was reduced to 96% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: whip (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19607 Monster spawn increase reached its maximum at turn 56212 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1340544 The monster class that cannot be genocided was wraith The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: foxfire (freq bonus 6) The monster species that spawned more often: stationary two-headed troll (freq bonus 4) The monster species that spawned more often: grave wight (freq bonus 10) The monster species that spawned more often: camel (freq bonus 15) The monster species that spawned more often: anaconda (freq bonus 10) The monster species that spawned more often: sea ogre (freq bonus 4) The monster species that spawned more often: Leonie (freq bonus 3) The monster species that spawned more often: mangler (freq bonus 6) The monster species that spawned more often: devilkin shaman (freq bonus 3) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 12) The monster species that spawned more often: guardian of the mountains (freq bonus 3) The monster species that spawned more often: undead camperstriker (freq bonus 8) The monster species that spawned more often: dull stalk (freq bonus 14) The monster species that spawned more often: freezer snake (freq bonus 10) The monster species that spawned more often: khajiit (freq bonus 3) The monster species that spawned more often: Rubinho (freq bonus 3) The monster species that spawned more often: droning ufo part (freq bonus 6) The monster species that spawned more often: tainted creature (freq bonus 3) The monster species that spawned more often: ogre berserker (freq bonus 4) The monster species that spawned more often: stationary owlbear (freq bonus 40) The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: space bat The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: blue mushroom The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Next attribute increase check would have come at turn 1181 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were prevented from having mana regeneration (0) You saw invisible You had 1481 points of nutrition remaining Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - lycanthropy 5 chaos 95% 400% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of life saving (Yendorian) Armor robe of randomness (pink robe) Scrolls scroll of identify (VIRUS INFECTION DETECTED) scroll of genocide (VITERBI TRELLIS) scroll of rumor (BITING WITH COOL TUSK MAYBE FREEZED) scroll of message (GEHMA DOENER) scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of phase door (SECTUM SEMPRA) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of message (fearsome) spellbook of russian roulette (unidentified) spellbook of lycanthropy (fat) spellbook of disintegration (garbage) Potions potion of extra healing (luminescent) potion of blindness (swirly) Wands wand of healing (alarming) wand of extra healing (teaching) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Expert) (21 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror...