bugsniper, chaotic male veela Chaos Sorceror ### #####,# #,,,,,# ####,,# ,`,###,,,,,#,# #,,,,,,,,,,,,,,## #,##,####,,,,,`,## #,, ,,,,,,## .##,# #,# ####,,,,,,### ,@,## ------+-,,# ,,,,,,,,, ##z,,# |..<...|,## ###---.-.-.---.-,,,, |.......,# |...........+,,,` |......|## |...........|#### |......| |............ -------- |...........| |...........| ------------- [Bugsniper the Chaotic Dweller] St7 Dx5 Co10 In6 Wi10 Ch8 ChaVeeMalCha+H Dlvl:1 $0 HP-3(13) Pw20(20) AC7 Exp1 T109 Latest messages You hear a flinging sound. You are hit by a crude dagger. [-5 -> 3] The faerie light oozes under the door. (2x) What do you want to read? [a-di-kr-vxzA or ?*] Never mind. What do you want to read? [a-di-kr-vxzA or ?*] As you read the scroll, it disappears. This is a standard identify scroll. A - a blessed scroll of stinking cloud {1}. You see here an uncursed crude dagger {4}. You hear a flinging sound. You are almost hit by a crude dagger. C - 2 uncursed crude daggers {12}. Mr. X claws the faerie light. The faerie light undergoes a freakish metamorphosis! The faerie light turns into a kangaroo! You hear some noises. The kangaroo kicks you! You die... Your inventory Amulets l - an uncursed amulet of drain resistance (being worn) {1} Weapons e - an uncursed +0 shuriken (in quiver) {1} C - 3 uncursed +0 orcish daggers {12} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles o - an uncursed Hacker's Food {1} w - 4 uncursed carrots {2} y - an uncursed cram ration {1} B - an uncursed food ration {1} Scrolls i - 2 uncursed scrolls of identify {2} j - an uncursed scroll of rumor {1} k - an uncursed scroll of message {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - an uncursed scroll of standard id {1} v - an uncursed scroll of cure {1} A - a blessed scroll of stinking cloud {1} Spellbooks a - a blessed spellbook of resist random element (7:3) {1} b - a blessed spellbook of russian roulette (0:9) {1} c - a blessed spellbook of earthquake (5:1) {1} d - a blessed spellbook of disintegration beam (0:5) {1} Potions g - an uncursed potion of hallucination {1} h - a blessed potion of see invisible {1} Rings x - an uncursed ring of levitation {1} z - a blessed +1 ring of gain dexterity (on right hand) {1} Wands m - an uncursed wand of create monster (0:3) {1} n - a blessed wand of probing (5:0) {1} Gems p - 8 uncursed +0 silver slingstones q - 2 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 45% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: martial arts (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25029 Monster spawn increase reached its maximum at turn 60578 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 276275 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: Phineas T. Barnum (freq bonus 3) The monster species that spawned more often: scarlet force fungus (freq bonus 6) The monster species that spawned more often: gnome thief (freq bonus 4) The monster species that spawned more often: rust monster (freq bonus 2) The monster species that spawned more often: spore warp fungus (freq bonus 8) The monster species that spawned more often: celestial horse (freq bonus 8) The monster species that spawned more often: undefined ufo part (freq bonus 8) The monster species that spawned more often: illithid (freq bonus 6) The monster species that spawned more often: wrinkled colony (freq bonus 4) The monster species that spawned more often: mean growth (freq bonus 6) The monster species that spawned more often: volcano lord (freq bonus 7) The monster species that spawned more often: unmasked Vorlon (freq bonus 4) The monster species that spawned more often: gold slime (freq bonus 3) The monster species that spawned more often: jungle archer (freq bonus 6) The monster species that spawned more often: mimic hivemind (freq bonus 6) The monster species that spawned more often: breeder mouse (freq bonus 3) The monster species that spawned more often: amnesia mold (freq bonus 7) The monster species that spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: evil orange (freq bonus 8) The monster species that spawned more often: ki-rin (freq bonus 6) The monster species that never randomly spawned: apprentice shaman The monster species that never randomly spawned: takeaway turret The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: umbra warp fungus The monster species that never randomly spawned: opal spore The monster species that never randomly spawned: ego frost giant The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: sepia patch The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 31) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 8) Next attribute increase check would have come at turn 609 Strength training was -1 Dexterity training was 0 Wisdom training was 3 Constitution training was 5 You were level-drain resistant You were prevented from having sickness resistance (0) You were prevented from having glib combat (0) You had 1382 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru You could not have safely prayed (57) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 299% b - russian roulette 6 chaos 98% 499% c - earthquake 7 chaos 99% 599% d - disintegration beam 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Amulets amulet of drain resistance (deadly) Weapons shuriken (throwing star) orcish dagger (crude dagger) Armor robe of randomness (octarine robe) Scrolls scroll of identify (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of rumor (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of message (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of healing (ETAOIN SHRDLU) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (APOCALYPSE) scroll of stinking cloud (OWERED HITTING BY LOOK SOUP) Spellbooks spellbook of resist random element (programmed) spellbook of russian roulette (zone-specific) spellbook of earthquake (shivering) spellbook of disintegration beam (copper) Potions potion of hallucination (distilled) potion of see invisible (dark green) Rings ring of levitation (iron) ring of gain dexterity (sapphire) Wands wand of create monster (multicolor) wand of probing (heavy metal) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror...