bugsniper, neutral male veela Chaos Sorceror ----------- |.........| +...@A\...| |.........| |.(.Q.....| |<........| ----------- [Bugsniper the Chaotic Dweller] St14 Dx8 Co14 In16 Wi10 Ch10 ChaVeeMalNeu+H Dlvl:1 $0 HP-10(13) Pw22(22) AC7 Exp1 T7 Latest messages The graha deva seems more experienced. z - an uncursed candle {1}. You see here an uncursed wooden box {501}. The graha deva drinks an uncursed potion of gain level {1}! The graha deva seems more experienced. Unknown command ' '. (2x) # (2x) There is an uncursed wooden box {501} here, loot it? [ynq] (q) You carefully open the wooden box... A - an uncursed scroll labeled I WANNA BE THE GUY {1}. The graha deva drinks an uncursed potion of gain level {1}! The graha deva seems more experienced. Unknown command ' '. Pick an object. A an angelic being (graha deva) (base level 17) (male) Accessing Pokedex entry for graha deva... Base statistics of this monster type: Base level = 17, difficulty = 25, AC = -9, magic resistance = 30, alignment 0. Fast (16). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, acid, petrification. Leaves no corpse. Big not genocidable flyer. See invisible. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form for monsters only. Attacks: 3d6, uses weapon - ordinary physical 3d6, uses weapon - ordinary physical 1d6, uses magic spell(s) - random clerical spell The graha deva hits you! [-11 -> 2] Warning: HP low! The graha deva hits you! You die... Your inventory Amulets m - an uncursed amulet of reflection {1} Weapons e - an uncursed +0 crossbow (weapon in hands) {20} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of enchant weapon {1} j - an uncursed scroll of magic mapping {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 2 uncursed scrolls of phase door {2} v - an invisible uncursed scroll of phase door {1} w - 2 uncursed scrolls of standard id {2} x - an uncursed scroll of cure {1} A - an uncursed scroll of summon undead {1} Spellbooks a - a blessed spellbook of berserk (0:3) {1} b - a blessed spellbook of russian roulette (0:9) {1} c - a blessed spellbook of lycanthropy (0:1) {1} d - a blessed spellbook of disintegration (0:5) {1} Potions g - an uncursed potion of extra healing {1} h - an uncursed potion of water {1} y - an uncursed potion of paralysis {1} Wands n - an uncursed wand of fireball (0:0) {1} o - an uncursed wand of make invisible (0:6) {1} Tools z - an uncursed tallow candle {1} Gems q - 7 uncursed +0 silver slingstones r - 3 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: magical breathing You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73068 Monster spawn increase reached its maximum at turn 110742 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 215776 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: flying fish (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: green worm (freq bonus 4) The monster species that spawned more often: giant yellow jellyfish (freq bonus 48) The monster species that spawned more often: wand mimic (freq bonus 12) The monster species that spawned more often: blue faerie (freq bonus 4) The monster species that spawned more often: undead failed existence (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 6) The monster species that spawned more often: quantum smasher (freq bonus 3) The monster species that spawned more often: french portal ufo (freq bonus 6) The monster species that spawned more often: Cyaegha (freq bonus 4) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 3) The monster species that spawned more often: bat (freq bonus 6) The monster species that spawned more often: fire beetle (freq bonus 4) The monster species that spawned more often: karate sister (freq bonus 6) The monster species that spawned more often: Robo-Ky (freq bonus 4) The monster species that spawned more often: crater mold (freq bonus 3) The monster species that spawned more often: giant fire bat (freq bonus 4) The monster species that spawned more often: scarlet sentai (freq bonus 5) The monster species that spawned more often: vampire yeek (freq bonus 12) The monster species that spawned more often: dagorrog (freq bonus 3) The monster species that spawned more often: geek (freq bonus 14) The monster species that never randomly spawned: fake growth The monster species that never randomly spawned: frenzied ice spawn The monster species that never randomly spawned: muddy teacher The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: peacock The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: bramble spore The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 20) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 37) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 49) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 2) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 25) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 97) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules You could not have safely prayed (222) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - lycanthropy 5 chaos 95% 400% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Amulets amulet of reflection (dice) Armor robe of randomness (blue robe) Scrolls scroll of enchant weapon (WORLD FALL) scroll of magic mapping (CLITUS DISCUS) scroll of rumor (KLOCK DOCK KAPOW) scroll of message (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of summon undead (I WANNA BE THE GUY) Spellbooks spellbook of berserk (chartreuse) spellbook of russian roulette (curare-impregnated) spellbook of lycanthropy (spacious) spellbook of disintegration (wide) Potions potion of extra healing (thaumaturgic) potion of water (clear) potion of gain level (mint) potion of paralysis (bubbly) Wands wand of fireball (iridium) wand of make invisible (metal) Tools tallow candle (candle) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 poison gas spores (1 created) 0 petit mimics (1 created) 0 graha devas (1 created) 0 lichens (1 created) 0 maintenance automatons (1 created) 0 chaos polymorphers (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 newts (1 created) 0 novice light walls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye bugsniper the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: a monster (graha deva) You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 2 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 3 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 159 1 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 9 [9] 160 1 bugsniper-Aci-War-Fem-Cha quit in The Dungeons of Doom on level 1. 17 [17] * 0 bugsniper-Cha-Vee-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (graha deva). - [13]