bugsniper, chaotic female warping Acid Mage ------- |.....| |.....| |...d@| |....$| |.....| |.....| ----.-- [Bugsniper the Oozer] St9 Dx12 Co7 In13 Wi6 Ch5 AciWarFemCha+A Dlvl:1 $0 HP17(17) Pw22(22) AC7 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic female angbander warping Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: regeneration You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 72% chance Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 33245 Monster spawn increase reached its maximum at turn 54341 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 776258 The monster class that cannot be genocided was nemese The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: three-headed ogre (freq bonus 12) The monster species that spawned more often: albino force patch (freq bonus 6) The monster species that spawned more often: oblivion knight (freq bonus 8) The monster species that spawned more often: kimono girl (freq bonus 5) The monster species that spawned more often: electro shocker (freq bonus 5) The monster species that spawned more often: sucking permamimic (freq bonus 26) The monster species that spawned more often: rusalka (freq bonus 6) The monster species that spawned more often: broken laser (freq bonus 8) The monster species that spawned more often: dwarven priest (freq bonus 3) The monster species that spawned more often: crystal gargoyle (freq bonus 16) The monster species that spawned more often: gravity hound (freq bonus 6) The monster species that spawned more often: twen (freq bonus 20) The monster species that spawned more often: gray mold (freq bonus 3) The monster species that spawned more often: ghostly lich (freq bonus 3) The monster species that spawned more often: bramble growth (freq bonus 3) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 7) The monster species that spawned more often: psychic fungus (freq bonus 6) The monster species that spawned more often: he shows him red (freq bonus 5) The monster species that spawned more often: The Heeled Topmodel (freq bonus 5) The monster species that spawned more often: smut orc (freq bonus 4) The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: Inge The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: very black hound The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: Undead Kaptain The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 41) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 19) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 14) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Next attribute increase check would have come at turn 2344 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You were prevented from having regeneration (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (529) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 81% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (SGURDNOEDAMTONSAWEMAGSIHT) scroll of healing (CRAPPITY CRAP) scroll of mana (PRATYAVAYAH) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of acid sphere (lovely) spellbook of acid stream (amazing) Potions potion of dimness (muddy) potion of oil (golden) Rings mood ring (dazzling) Wands wand of acid (stubby-necked) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...