bugsniper, chaotic female warping Acid Mage -----.--#---- |....d%.....| |..r..@..{..| ------------- [Bugsniper the Oozer] St9 Dx11 Co15 In11 Wi8 Ch6 AciWarFemCha+A Dlvl:1 $0 HP17(17) Pw22(22) AC7 Exp1 T1 Latest messages Hello bugsniper, welcome to SlashEMExtended! You are a chaotic female angbander warping Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: see invisible You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 15% Ring drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: shuriken (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 25820 Monster spawn increase reached its maximum at turn 54469 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 202520 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: mornungol (freq bonus 4) The monster species that spawned more often: silver slime (freq bonus 12) The monster species that spawned more often: scarlet fungus (freq bonus 12) The monster species that spawned more often: Infernal Kop (freq bonus 4) The monster species that spawned more often: cat man (freq bonus 8) The monster species that spawned more often: Uruk-shark (freq bonus 6) The monster species that spawned more often: stone mushroom (freq bonus 8) The monster species that spawned more often: newsgroup lady (freq bonus 5) The monster species that spawned more often: rain cloud dragon (freq bonus 3) The monster species that spawned more often: yellow laser (freq bonus 8) The monster species that spawned more often: harisen (freq bonus 16) The monster species that spawned more often: oil village (freq bonus 4) The monster species that spawned more often: large visor snake (freq bonus 6) The monster species that spawned more often: grotesque (freq bonus 5) The monster species that spawned more often: training kobold (freq bonus 3) The monster species that spawned more often: eating horror (freq bonus 4) The monster species that spawned more often: amnesia force patch (freq bonus 20) The monster species that spawned more often: grating blob (freq bonus 8) The monster species that spawned more often: burning wall (freq bonus 3) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 6) The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: large rothe The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: inferno The monster species that never randomly spawned: dust monster The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 20) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You were prevented from having see invisible (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (XIAO CAOMEI WO DE BAOBEI) scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (PHYSIC STUNT DAMAGE SMALLERS) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (MUD BODY TO SHOCK RESIST) scroll of cure (TOP SECRET DO NOT READ) Spellbooks spellbook of acid sphere (inane) spellbook of acid stream (zone-specific) Potions potion of invisibility (alchemical) Rings ring of warning (silver) Wands wand of acid (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...