bugsniper, chaotic female warping Acid Mage -...-- ------------- ..<..| #########-------- ##|...........|#----------#####,,,|...`|#####,,,,,,,,-......| ####,.........>...,-........|,,,,,,,,......,,,,,`#######|......| ##,,,,-----------|-,|.}.......,,,,,,##----|-###### |......| -----,,#### #,,,,,|.}......|,##,,,,,,,##,,,,# ----+--- |??.|,# ######,###,|.........,,,,#####,,,###,# ######,,,# |??.|,# #,,,,,,# #,|........|)#,## ###,,##,# #,,,,,,### |??.|,# ----.-###,# #,|........-,$## ###,,,%, ---|-------- |?$.|,# |..^.-,,,,# #,----------,## #,,,##,,, |........(.| |??.|,# |....|#######`,,,,,,,,,[,,# #--|---.--##|..........| |?@@-(# |.....,,,,,,############### |.......|,%...........| |+?(|## ------####### |.|`....|,#|..........| |.[.| |........,#|..........| ----- ---------##------------ [Bugsniper the Slimer] St7 Dx15 Co14 In13 Wi10 Ch9 AciWarFemCha+A Dlvl:2 $37 HP72(72) Pw92(92) AC6 Exp5 T1770 Latest messages What do you want to drop? [$a-tv-yA-FHI or ?*] You drop a pick-axe {32}. "Hello, bugsniper! Welcome again to Lugnaquillia's second-hand bookstore!" You see here a key {1}. You see here a scroll labeled SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME {1}. You see here a spiral-bound spellbook {1}. You see here a scroll labeled PIETEIKUMU KLUDA {1}. You see here a scroll labeled MUNCH MUNCH {1}. (2x) You see here a scroll labeled VALLATTA SPEATT {1}. You see here a scroll labeled WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN {1}. # Really quit [yes/no]? # There's some graffiti on the floor here. Use "r." to read it. You do not owe Lugnaquillia anything. Do you wish to try our other services? [yn] (n) "Sorry. We're all out of services." # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Musable item generation frequency was reduced by 50% Ring drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: club (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 14412 Monster spawn increase reached its maximum at turn 23125 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1005684 The monster class that cannot be genocided was vampire The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: crystal force patch (freq bonus 10) The monster species that spawned more often: nightly colony (freq bonus 9) The monster species that spawned more often: pack rat (freq bonus 10) The monster species that spawned more often: mirror colony (freq bonus 12) The monster species that spawned more often: sucker patch (freq bonus 8) The monster species that spawned more often: child doctor (freq bonus 10) The monster species that spawned more often: exeggutor (freq bonus 5) The monster species that spawned more often: baal tentacle (freq bonus 4) The monster species that spawned more often: hidden dwarven wizard (freq bonus 4) The monster species that spawned more often: balrog captain (freq bonus 3) The monster species that spawned more often: virus (freq bonus 10) The monster species that spawned more often: kroncopotaca (freq bonus 9) The monster species that spawned more often: paralysator fly (freq bonus 4) The monster species that spawned more often: rebel ogre (freq bonus 10) The monster species that spawned more often: spike penetrator (freq bonus 5) The monster species that spawned more often: roommate's almost lover (freq bonus 10) The monster species that spawned more often: baobhan sith (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 4) The monster species that spawned more often: giant garbage rat (freq bonus 14) The monster species that spawned more often: green worm (freq bonus 4) The monster species that never randomly spawned: korean woman The monster species that never randomly spawned: white monster The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: red kite The monster species that never randomly spawned: Kerstin's lovely sneaker The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: mountain orc The monster species that never randomly spawned: blue light The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 12) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 6) Next attribute increase check would have come at turn 2091 Strength training was 19 Dexterity training was 3 Wisdom training was 2 Constitution training was 13 You were acid resistant You were prevented from having slow digestion (0) You were prevented from having numbopathy (0) You had 1190 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 83% b - acid stream 4 matter 46% 283% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) polyform 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (THIS SLING IS RETARDED) scroll of healing (EFFECT MORE APPEARING) scroll of mana (PUTIUS CONSIO) scroll of phase door (XOR OTA) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) scroll of growth (POWER DAMAGE BY HEALTH POINT) Spellbooks spellbook of acid sphere (forgotten) spellbook of acid stream (foreign) Potions potion of recovery (greasy) potion of oil (blue) Rings ring of teleport control (alexandrite) Wands wand of acid (knotted) wand of healing (pine) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 25 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (53 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...