bugsniper, chaotic female warping Acid Mage ------------ |..........| ----------- -------------- |..........| |.........| ##|...>..`.....| |..........| |.........| #,.............| |..........| ####|.........| #,|.``.`.......| |..........| #,,,..........| #,|`...........| |..........| #,##|.........| #,#-|----------- -----.------ ###,# --.-------- #,##,,# #,,#### #,,,# #,,,,### ##,###,,##### #### ##^,,,# #,### ####,,,# #,,# ##,,,,,# ,,,,, ###-.--- ##,# ###,# ###,# #####+# ###,##-+-- ----...----#,,# #,# #,,,# #,---..---r |.........-,,## ######,# #,### #,.......@, |........%|########,,,,,#,# #,# #|......|# |..........,,,,,,,,,##-|-.---,# |......| |.........|########## |....<|,# ---..--- ----...---- |......,# ---- ----- -----.-# #,# [Bugsniper the Oozer] St3 Dx9 Co9 In12 Wi5 Ch3 AciWarFemCha+A Dlvl:1 $15 HP9(17) Pw20(20) AC10 Exp1 T483 Latest messages [-3 -> 8] The evasive sewer rat bites you! [-1 -> 7] The evasive sewer rat bites you! [-3 -> 4] The evasive sewer rat bites you! [-1 -> 3] You just miss the evasive sewer rat. You trample over the evasive sewer rat. The evasive sewer rat misses. The evasive sewer rat bites you! [-2 -> 1] The evasive sewer rat bites you! [-1 -> 1] The evasive sewer rat misses. The evasive sewer rat bites you! You return to warping form! [-1 -> 9] # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Musable item generation frequency was reduced by 99% Ring drop chance was reduced to 70% Wand drop chance was reduced to 53% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 42725 Monster spawn increase reached its maximum at turn 133273 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1681512 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: Zouthern animal (freq bonus 12) The monster species that spawned more often: dire boar (freq bonus 14) The monster species that spawned more often: porter gnome warrior (freq bonus 36) The monster species that spawned more often: wraith (freq bonus 16) The monster species that spawned more often: Marian (freq bonus 26) The monster species that spawned more often: necroskeleton (freq bonus 14) The monster species that spawned more often: bull (freq bonus 16) The monster species that spawned more often: dim warp fungus (freq bonus 28) The monster species that spawned more often: animated synthetic sandal (freq bonus 13) The monster species that spawned more often: ice animal (freq bonus 13) The monster species that spawned more often: Nazgul (freq bonus 14) The monster species that spawned more often: putrid defiler (freq bonus 34) The monster species that spawned more often: vamgoyle (freq bonus 28) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 60) The monster species that spawned more often: chasing garter snake (freq bonus 26) The monster species that spawned more often: bad mold (freq bonus 14) The monster species that spawned more often: Freddie (freq bonus 26) The monster species that spawned more often: Y'golonac (freq bonus 14) The monster species that spawned more often: Arnold Paole (freq bonus 17) The monster species that spawned more often: intelligent fly (freq bonus 26) The monster species that spawned more often: gnome thief (freq bonus 14) The monster species that never randomly spawned: vacuum stalk The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: floating spirit The monster species that never randomly spawned: fire wing The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: superruby The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: journeyman dark wall The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 33) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 3) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 8) Next attribute increase check would have come at turn 539 Strength training was 21 Dexterity training was 2 Wisdom training was 4 Constitution training was 23 You were acid resistant You were prevented from having poison resistance (0) You were prevented from having displacement (0) You had 1981 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 96% b - acid stream 4 matter 85% 296% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (XOR ME HSALS) scroll of healing (DOGO FUTSF) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (XUS MODA) scroll of cure (FORC RISE WHEN KEY IS HIT) Spellbooks spellbook of acid sphere (mysterious) spellbook of acid stream (visible) Potions potion of water (clear) Rings mood ring (bright) Wands wand of acid (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Acid Mage...